OFFICE OF THE ATTORNEY GENERAL (2015)
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CHEROKEE NATION
OFFICE OF THE ATTORNEY GENERAL
215 S. Muskogee Avenue Todd Hembree
2"4 Bloor Attorney General
Tahlequah, OK 74465-0948
918-453-5000
OPINION OF THE CHEROKEE NATION ATTORNEY GENERAL
Question Submitted by: Shawn Slaton, CEO, Cherokee Nation Businesses
Opinion Number: 2015-CNAG-06
Date decided: October 13, 2015
This Office has received your request for an official Attorney General Opinion in which you ask, in effect, the
following question:
UESTION
Does the Cherokee Nation Gaming Commission have the authority to promulgate and enforce regulations to
license non-gaming vendors engaged in business with Cherokee Nation Entertainment or non-gaming
employees employed by Cherokee Nation Entertainment?
SHORT ANSWER
No, regulations for licensing non-gaming vendors and non-gaming employees are specifically prohibited by
LA-07-14 and LA-17-14, codified as 4 CNCA 22 § (C) because said regulations exceed or conflict with the
requirements of the Cherokee Nation - State of Oklahoma Gaming Compact and National Indian Gaming
Commission regulations and federal statutes. The promulgation and enforcement of non-gaming vendor and
non-gaming employee licensing exceeds the authority granted to the Gaming Commission by the Tribal
Council.
ANSWER
AG Opinion
Per the Cherokee Nation Attorney General Act, it is the duty of the Attorney General “to give an official
opinion upon all questions of law submitted to the Attorney General by any member of the Tribal Council, the
Principal Chief, the Deputy Principal Chief, or by the Group Leader or equivalent of any Cherokee Nation
board, commission, or executive branch department, and only upon matters in which the requesting party is
officially interested. Said opinions shall have the force of law in the Cherokee Nation until a differing opinion
or order is entered by a Cherokee Nation court.” 51 C.N.C.A § 105(B)(4).
Background
On November 16, 2004 the Cherokee Nation signed the “Tribal Gaming Compact between the Cherokee Nation
and the State of Oklahoma” (“Compact”). The Compact specified that it was entered “with respect to the
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operation of covered games.” The Compact governs Class III games within Oklahoma, prescribes how the tribe
shall revenue share gaming funds and distributes gaming oversight responsibilities between the Cherokee
Nation and Oklahoma.
As a result of the Compact, Cherokee Nation amended its gaming statutes to comply with the Compact.
Following the signing of the Compact, there were no significant changes made to the Cherokee Nation Gaming
Act until 2010. Those changes were drafted by the Gaming Commission and its Director in an attempt to
comply with their interpretation of the Compact and the regulations set forth by the National Indian Gaming
Commission (““NIGC”). The most recent amendment to the Cherokee Nation Gaming Act was approved by the
Tribal Council on July 14, 2014 and signed into law by the Principal Chief on July 18, 2014. The applicable
gaming laws are the Compact, NIGC regulations and Cherokee Nation statute. Part I of this Opinion will
discuss the requirements under the Compact and NIGC regulations. Part II will discuss Cherokee Nation law
and resolve any inconsistency within the law and any conflict with the Compact or NIGC regulations.
PART I
Compact
The Indian Gaming Regulatory Act of 1988 states “[a]ny Indian tribe having jurisdiction over the Indian lands
upon which a class III gaming activity is being conducted, or is to be conducted, shall request the State in which
such lands are located to enter into negotiations for the purpose of entering into a Tribal-State compact
governing the conduct of gaming activities. Upon receiving such a request, the State shall negotiate with the
Indian tribe in good faith to enter into such a compact.” 25 U.S.C. § 2710(d)(3)(A). The “Tribal Gaming
Compact Between the Cherokee Nation and the State of Oklahoma” is a result of such negotiation and was
approved by the Department of Interior on December 28, 2004 and published in the Federal Register on January
27, 2005, pursuant to 25 U.S.C. § 2710(d)(3)(B). The Compact was meant to provide for the regulation of
“covered-games” or Class III games. This analysis will discuss whether the Compact also covers “non-gaming”
areas. The plain language of the Compact, as well as correspondence from the state regarding the interpretation
of said language is important in determining whether the Compact was intended to cover non-gaming vendors
and employees.
Vendor licensing requirements
The Compact does not apply to Class II or Class I games or any activities not related to gaming. The Compact
contains specific vendor licensing requirements which include:
any person or entity who, directly or indirectly, provides or is likely to provide at least Twentyfive Thousand Dollars ($25,000.00) in goods or services to the enterprise in any twelve-month
period, or who has received at least Twenty-five Thousand Dollars ($25,000.00) for goods or
services provided to the enterprise in any consecutive twelve-month period within the
immediately preceding twenty-four month period, or any person or entity who provides through
sale, lease, rental or otherwise covered games, or parts, maintenance or service in connection
therewith to the tribe or the enterprise at any time and in any amount, shall be licensed by the
TCA prior to the provision thereof. Provided, that attorneys or certified public accountants and
their firms shall be exempt from the licensing requirement herein to the extent that they are
providing services covered by their professional licenses. Part 10(B)(1).
The Compact plainly states “any person or entity” that exceeds the $25,000 threshold shall be licensed.
However, the State of Oklahoma has officially communicated to Cherokee Nation that the Compact can
only legally regulate gaming activities so the phrase: “any person or entity,” is only applicable to those
persons or entities that are related to gaming.
In 2008, the Director of the State of Oklahoma Office of Finance,' sent a letter to Cherokee Nation Gaming
Commission Director, Jamie Hummingbird. The letter indicated the State’s official position was that the
Compact did not require the licensing of any non-gaming vendors and the State did not believe it had the
authority to compact for such requirements. Specifically the State said:
The [Compact] was negotiated under IGRA. To authorize Class III gaming on Indian lands, the
IGRA requires that tribes and states must enter into gaming compacts. It appears that the IGRA
only authorizes compacts to address those issues expressly listed in the IGRA and those “directly
related to the operation of gaming activities.” None of those issues encompass the licensing of
non-gaming vendors. (citations omitted).
The Compact covers the operation of covered games, gaming and gaming-related activities.
Statements of individuals involved suggest that neither the Tribes nor the State intended that the
Compact require licensing of non-gaming vendors. These circumstances could lead a person to
conclude that the Oklahoma Compact may not cover activities unless they are directly related to
gaming, as the Compact may have been intended to regulate gaming and gaming-related
activities only.
The Oklahoma Compact did not address whether the Tribes could or should license vendors of
goods or services that have no relation to gaming activities. Any licensing requirements of the
Oklahoma Compact were intended to cover the suppliers of goods or services related to gaming
activities, to the suppliers of covered games and to those vendors providing maintenance services
for covered games. Likewise, vendors of bill counters and security equipment would be covered,
as would consultants providing services such as internal control for casino staff.
Non-gaming vendors do not appear to have any connection to the activities regulated by the
Oklahoma Compact and are, therefore, beyond the scope of the Oklahoma Compact, the IGRA,
and the OSF’s authority. Examples of non-gaming vendors would include advertising agencies,
suppliers of food, beverages and office supplies and similar such vendors of goods and services.
The Office of State Finance will, therefore, not review, audit, monitor or advise TCAs on the
licensing or background investigations of such non-gaming vendors.
In a response letter, the then Chair of the Cherokee Nation Gaming Commission, Dennis Springwater, wrote
that he disagreed with the interpretation by the State. He insisted that the Compact covered all vendors over the
$25,000 threshold regardless of whether they were gaming related:
The intent and language of the Compact seem clear — Tribes are expected and, by virtue of
executing the Compact, have agreed to license both non-gaming and gaming vendors
The Commissioner based his interpretation” on the fact that two of the categories mentioned a dollar threshold
and the other “speaks specifically to gaming related vendors regardless without the additional dollar threshold
or timeframe requirements.” The Commissioner further opined that
"At the time, the Office of Finance was the “State Compliance Agency” under the Compact. The State
Compliance Agency has since been reorganized as a separate department under the Office of the Governor.
? It is unknown whether the Chairman of the Gaming Commission had the assistance of legal counsel in his
analysis and response.
Even absent a Compact requirement for non-gaming vendor licensure, the practice [of licensing
non-gaming vendors] is advisable in the fulfillment of another tribal law that requires the
Commission to protect the Tribe’s gaming operations from corrupting influences. Federal law
also supports this activity which allows compacts to address “subjects that are directly related to
the operation of gaming activities (citations omitted).
It can hardly be argued that the gaming operations do not rely on the goods and services supplied
by many non-gaming vendors for their continued gaming activities.
However, inexplicably, even after the Chair of the Commission communicated this disagreement on the
interpretation of the Compact, the Commission continued an inconsistent pattern of selectively requiring
licenses for non-gaming vendors.°
It is clear that the State of Oklahoma believes the compact only covers those vendors and employees that are
related to gaming.“ The Gaming Commission believes that the Compact covers any vendor who receives more
than $25,000 in any 12 month period.
Employee licensing requirements
The Compact defines a “covered game employee” as
> For example, it has recently been brought to the attention of the Office of the Attorney General that the
Gaming Commission has never required major construction companies (who most assuredly passed the $25,000
threshold) to be licensed based on a “gentlemen’s agreement” between the former Chief and the former
Commission Chairs.
“ This interpretation is clearly supported by looking at other Tribal/State Compacts. It appears that even as
interpreted by the State of Oklahoma, the Oklahoma Tribal/State Compact is the most demanding when it
comes to licensing non-gaming activities. In fact, six state Compacts do not require any type of vendor
licensing. See Tribal/State Compacts of Florida, Mississippi, Montana, Nevada, New York and Wyoming. Of
those that require some type of vendor licensing, thirteen states limit vendor license requirements to those who
directly manufacture, supply, or service covered games. See Compacts of Arizona, Colorado, Kansas, Idaho,
Louisiana, Massachusetts, Michigan, Nebraska, New Mexico, North Carolina, Oregon, South Dakota and
Washington. Interestingly, California, South Dakota and Washington also use a $25,000 threshold. The
California Compact contains the exact same language as the Oklahoma Compact but it only applies to a
“Gaming Resource Provider” whereas the Oklahoma Compact covers “any person or entity.” Under the
California Compact, a “Gaming Resource Provider’ is defined as “any person or entity who directly, or
indirectly manufactures, distributes, supplies vends, leases or otherwise purveys Gaming Resources.” Gaming
Resources are in turn defined as “goods or services provided or used in connection with Class III Gaming
Activities, whether used exclusively or otherwise, including but not limited to, equipment, furniture, gambling
devices and ancillary equipment, implements of gaming activities such as playing cards and dice, furniture
designed primarily for Class III gaming activities, maintenance or security equipment and services, and Class
III gaming consulting services.” South Dakota and Washington Compacts also use the threshold but allow for
exemption from licensing any vendor that does not meet the $25,000 requirement. Additionally, there are
several states that only require “registration” of or background checks for gaming vendors. See Connecticut,
Minnesota, Rhode Island and Wisconsin. The Iowa Compact simply requires “occupational licenses” from
individuals who will be physically present in the gaming facility. Even the limited interpretation of Cherokee
Nation/Oklahoma Compact far exceeds the requirements of most other Tribal/State Compacts.
Any individual employed by the enterprise or a third party providing management services to the
enterprise, whose responsibilities include rendering services with respect to the operation,
maintenance or management of covered games. The term “covered game employee” includes,
but is not limited to, the following: managers and assistant managers; accounting personnel, cage
personnel; and any other person whose employment duties require or authorize access to areas of
the facility related to the conduct of covered games or the maintenance or storage of covered
game components. This shall not include upper level tribal employees or tribe’s elected officials
so long as such individuals are not directly involved in the operation, maintenance, or
management of covered game components. The enterprise may, at its discretion, include other
persons employed at or in connection with the enterprise within the definition of covered game
employee.
In addition, the Compact refers to NIGC regulations regarding “key employees” and “primary management
officials” discussed below. These are the only classes of employees required to be licensed under the
Compact.” Although the Commission currently licenses non-gaming employees, the Commission has never
purported to require these licenses pursuant to any Compact provisions.
Interpretation of Compact
The plain language of the Compact requires licensing of ‘‘any person or entity” who meets certain requirements.
It is the position of the State that “any person or entity” only means those persons or entities who are involved
in gaming or gaming related activities.
Vendor licensing requirements
Based on the communication between the State and the former Chair of the Commission, it is clear that
reasonable minds differ on whether the Compact requires Cherokee Nation to license non-gaming vendors who
exceeded the $25,000 threshold. This Office interprets the Compact consistent with the position of the State,
adopting their rationale, in addition to the following analysis.
The clear language of the Compact requires vendor licensing of “any person or entity who provides through
sale, lease, rental or otherwise covered games, or parts, maintenance or service in connection therewith to the
tribe or the enterprise at any time and in any amount.” This definition only covers those vendors who directly
supply games or game parts and those who directly maintain or service covered games.
There are other vendors that are related to gaming that would not fall under this strict definition, for example,
those who provide surveillance to gaming areas; provide cash handling equipment, storage, and transportation;
service or access cash handling equipment or areas; train gaming employees on gaming related matters or
> Again, this is consistent with other Tribal/State Compacts. Of the 26 states that have Tribal/State Gaming
Compacts (available at www.nigc.gov). Eighteen state Compacts, including Oklahoma, do not mention nongaming employees. See the Tribal/State Compacts of Arizona, California, Colorado, Florida, Idaho, Louisiana,
Michigan, Minnesota, Montana, Nebraska, Nevada, New Mexico, North Carolina, South Dakota, Washington,
Wisconsin, and Wyoming. Of the remaining states, six allow some form of regulation of non-gaming employees
that is considerably less stringent than the requirements applied to Key Employees or Primary Management
Officials. See Compacts of Kansas (investigations allowed), Connecticut (state investigations allowed),
Massachusetts (tribe may but is not required to license), Mississippi ("work permits" required), New York
(investigations allowed), and Rhode Island (state investigations allowed). Only two state compacts require some
form of non-gaming employee licensing. See Compacts of Iowa (requires licensing of every employee who will
be present in the facility) and Oregon (requires licensing of non-gaming employees, but does not require
fingerprint checks).
procedure; sell player reward programs, etc. All of these types of vendors would be considered “gaming
related” but none of them “provide[] through sale, lease, rental or otherwise covered games, or parts,
maintenance or service in connection therewith.” Therefore, these types of vendors, who are related to gaming,
but do not directly supply, maintain or service covered games would then only require licenses if they met the
$25,000 threshold.°
This Office interprets the Compact to require the licensing of 1) all vendors who directly supply, maintain or
service covered games, which Cherokee Nation has defined as “gaming vendors;” 2) those vendors that have
ancillary connections to gaming if the vendor exceeds the $25,000 threshold; and 3) requires no licensing of
vendors who are not related to gaming regardless of the amount of income they receive. This interpretation is
consistent with the purpose of the Compact to control the “operation of covered games.” Supporting this
position, when it approved the Compact in 2004, the Department of Interior wrote in its letter that “[iJt is our
view that Class III gaming compacts can only regulate Class III games, and cannot regulate Class II games
under the IGRA.”” If the Compact can only regulate Class III games, it cannot be interpreted to extend to nongaming areas of vendors and employees.
Employee licensing requirements
The Compact does not mention the licensing of non-gaming employees. Based on the State’s opinion of its
inability to require the licensing of non-gaming vendors, it is likely the State would take the same position on
non-gaming employees.
It is the Opinion of the Office of the Attorney General that the Compact only requires licensing of the following
1) any person or entity who provides through sale, lease, rental or otherwise covered games, or parts,
maintenance or service in connection therewith to the tribe or the enterprise at any time and in any
amount; and
2) those vendors who are “gaming related” and meet the $25,000 threshold; and
3) Covered Game employees
NIGC Regulations
In addition to the Compact, Cherokee Nation is required to comply with federal statute and NIGC regulations
regarding all gaming on Indian lands. Any minimum standards required by NICG regulations must be included
in the Gaming Commission’s licensing requirements. NIGC regulations do not require any type of vendor
licensing. NIGC regulations do require the licensing of “key employees” and “primary management officials.”
A “key employee” is defined by 25 CFR §502.14 as
(a) A person who performs one or more of the following functions:
(1) Bingo caller;
(2) Counting room supervisor;
(3) Chief of security;
(4) Custodian of gaming supplies or cash;
(5) Floor manager;
(6) Pit boss;
(7) Dealer;
© Under the interpretation of the Compact per the former Cherokee Nation Commissioners, a vendor who sold
$26,000 worth of food to CNB would be subject to the same scrutiny as a vendor who sold $26,000 worth of
cash handling equipment to CNB. This result was not the intent of the Compact, evidenced by the
communication from the state.
” See December 28, 2004 letter from Department of Interior to Cherokee Nation, approving the Compact.
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(8) Croupier;
(9) Approver of credit; or
(10) Custodian of gambling devices including persons with access to cash and accounting
records within such devices;
(b) If not otherwise included, any other person whose total cash compensation is in excess of
$50,000 per year; or,
(c) If not otherwise included, the four most highly compensated persons in the gaming operation.
(d) Any other person designated by the tribe as a key employee.
And 25 CFR §502.19 defines Primary management official as:
(a) The person having management responsibility for a management contract;
(b) Any person who has authority:
(1) To hire and fire employees; or
(2) To set up working policy for the gaming operation; or
(c) The chief financial officer or other person who has financial management responsibility.
(d) Any other person designated by the tribe as a primary management official.
These are the only two classes of employees that are required to be licensed per NIGC. Employees who do not
fall into the category of “key employee,” or “primary management official” are not required by federal law or
regulation to be licensed by the tribal gaming commission.
Therefore NIGC regulations do not impose any additional licensing requirements and do not require the
licensing of non-gaming vendors or non-gaming employees.
PART II
This section will discuss Cherokee Nation law and resolve any inconsistency within the law and any conflict
with the Compact or NIGC regulations.
Cherokee Nation Statute®
Cherokee Nation law, which has been amended multiple times to comply with the Compact and NIGC
regulations, currently specifically requires licensing of non-gaming vendors who meet the $25,000 threshold
and allows the Commission to license non-gaming employees if not inconsistent with the powers granted to the
Commission.
Vendor licensing requirements
The Cherokee Nation Gaming Act was first introduced in 1989 as LA-30-89. It has been amended multiple
times. Language regarding the $25,000 threshold first appeared in 1994 when the statute was amended to
® Although not binding, it should be noted that the NIGC’s 2014 Revised Model Tribal Gaming Ordinance
contains no licensing requirements for any employees other than Key Employees and Primary Management
Officials and only provides that “vendors of gaming services or supplies, with a value of $25,000 or more
annually, must have a vendor license from the Tribal Gaming Commission in order to transact business with the
Tribal gaming operation.” The Model Ordinance specifically notes the section on vendors “is recommended, but
not required by IGRA or NIGC regulations.” See Revised Model Gaming Ordinance available at www.nigc.gov
include the requirement that all non-gaming contracts over $25,000 be included in the annual audits provided to
NIGC.* See LA-1-94. There was no licensing requirement of non-gaming vendors at the time.
The statutory amendment that added the language requiring a gaming license for all vendors who had provided
or would likely provide at least $25,000 in goods or services to the gaming entity occurred in 2010. See LA-26-
10. However, the Gaming Commission reports that it has licensed non-gaming vendors that exceeded the
$25,000 threshold since 2005 according to their interpretation of the Compact even though it was not required
by the Gaming Act until 2010. It is clear that in 2010 Tribal Council believed (probably at the insistence of the
Gaming Commission) that the Compact required licensing of all vendors over the $25,000 threshold, whether or
not they were related to gaming. The Cherokee Nation Gaming Act currently requires gaming licenses for the
following:
All gaming and non-gaming vendors as defined in Section 4 are required to apply for and obtain
a vendor license from the Gaming Commission prior to conducting business with any gaming
facility, unless exempted under sub-section B of this section. § 37(A)
Non-gaming vendors'° are defined as:
"Non-Gaming Vendor" means any person or entity who, directly or indirectly, provides or is
likely to provide at least twenty-five thousand dollars ($25,000.00) in goods or services to an
Officially Licensed Agent within the gaming facility's fiscal year. Provided, that attorneys or
certified public accountants and their firms shall be exempt from this definition to the extent that
they are providing services covered by their respective professional licenses. § 4(X)
Finally, the definition of “gaming vendor,” which uses language from the Compact is defined as:
any person or entity who provides, through the sale, lease, rental or otherwise, any games, parts,
maintenance or service in connection therewith to the Officially Licensed Agent in any amount.
§ 4(O)
Employee licensing requirements
The Cherokee Nation Gaming Act specifically provides licensing requirements for Key Employees and Primary
Management Officials as required by NIGC regulations and the compact. The Act further defines a “nongaming employee” as:
Tt appears that the $25,000 language in both Cherokee Nation law and the Compact was borrowed from the
NIGC regulations regarding gaming enterprise audits that stated “All gaming related contracts that result in
purchases of supplies, services, or concessions for more than $25,000 in any year (except contracts for
professional legal or accounting services) shall be specifically included within the scope of the audit conducted
under paragraph (b)(3) of this section.” 25 C.F.R. 522.4(b)(4) and 25 C.F.R. 522.6(B).
'° Specifically excluded from the gaming and non-gaming vendor licensing requirements per Cherokee Nation
statute are: Tribal, local, State, or Federal governments and associated agencies; Cherokee Nation owned and/or
chartered companies; Attorneys and Certified Public Accountants and their firms, to the extent that they provide
services covered by their respective professional licenses; Sponsorships or charitable organizations; Public
utilities; Entertainment; Insurance companies; Travel companies; Fleet service providers; Any person that
qualifies for an exemption under the terms of any Tribal-State compact to which the Nation may be a party; or
Any person otherwise specifically excluded by the Gaming Commission based on circumstances unique to that
vendor or vendor category as determined by the Gaming Commission.
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any employee of the gaming operation who is not a Key Employee or Primary Management
Official. If applicable, any Non-gaming employees licensed by the Gaming Commission shall
be licensed in accordance with any limitations, restrictions, or regulatory requirements included
in Section 22 of this Act. Section 4(W).
Cherokee Nation statute further states that
The Gaming Commission shall ensure that rules and regulations are developed and implemented
for the licensure of all non-gaming employees of a gaming facility that are not Key Employees or
Primary Management Officials. Section 50(B).
In addition to the licensing requirements under Cherokee Nation law, the Gaming Act limits the
authority of the Commission by specifically providing
It shall be the responsibility of the Commission to promulgate regulations necessary to administer the
relevant provisions of this Act, provided that rules and regulations promulgated or created by the
Cherokee Nation Gaming Commission shall not exceed or conflict with the regulations issued by
the Nation Indian Gaming Commission, including but not limited to the Nation Indian Gaming
Commission Minimum Internal Control Standards or the provisions of the Indian Gaming Regulatory
Act, as applicable, unless specifically outlined by law; nor shall the regulations promulgated exceed
or conflict what is required under any Cherokee Nation-State of Oklahoma Gaming Compact. §
22(C). (emphasis added).
The issue becomes whether the “non-gaming vendor’ and “non-gaming employee” licensing requirements
contained in the Cherokee Nation Gaming Act “exceed or conflict” with the Compact or the NIGC regulation,
and if so, does the statute otherwise authorize the Commission to regulate such vendors and employees.
Conflict Between Compact and Gaming Act
It is clear from the above interpretation that the current Gaming Act conflicts with the Compact The Gaming
Act specifically requires the licensing of non-gaming vendors and includes in that definition any vendor who
exceeds the $25,000 threshold (not only those who have a connection to gaming). Further, the Act allows the
Commission to license non-gaming employees. The final question becomes whether the Compact or the Act
controls.
There is no question that the Tribal Council has the ability to pass gaming regulations that exceed those required
in the Compact. In fact, it did so in 2010 when it added the “non-gaming vendor” definition and licensing
requirement. However, in its most recent amendments to the Gaming Act, the Tribal Council specifically
prohibited the Commission from promulgating regulations that “exceed or conflict what is required under any
Cherokee Nation-State of Oklahoma Gaming Compact.”
In addition to the plain language of the law and legislative history,'' the rules of statutory interpretation and
conflict must guide the interpretation of Tribal Council’s intent. Normally, a more specific section of a statue is
'! After reviewing several hours of debate surrounding the passage of the Act from both Rules Committee and
the Tribal Council meeting where the amendments were passed, it is clear that although Tribal Council did not
explicitly repeal any portion of the law that exceeded or conflicted with the Compact or NIGC regulations, the
Council intended the amendments to the Act to function as an implied repeal of any conflicting provisions
contained in the Act. The following comments are paraphrased from the debate:
said to control over more general sections: Generalia specialibus non derogant (the general does not detract
from the specific). Under that cannon, the specific statutory language on licensing non-gaming vendors and
employees would control over the general provision that the Commission may not promulgate regulations that
exceed the Compact. That would be especially true if the different sections of the Gaming Act had been passed
at the same time.
However, a more important cannon of statutory construction is “recency” or Leges posteriores priores
contrarias abrogant (later laws abrogate earlier, contrary ones). This cannon of statutory construction is also
sometimes called “implied repeal.” It assumes that when passing a new law, the law making body, here Tribal
Council Attorney, Diane Barker Harold: the goal of these amendments are to clearly define and separate the
roles and responsibilities of the Gaming Commission and CNB; [Act] gives the Gaming Commission authority
over gaming and keeps non-gaming issues with CNB; Commission should be focused on gaming, not retail and
restaurants; non-gaming activities will fall under supervision and control of business
Speaker Jordan: Commission should not exceed requirements of NIGC and Compact because it puts the
business arm at a competitive disadvantage in the market; Council can’t tie their [CNB] arms behind their back
and then tell them to increase their bottom line; by going beyond the minimum standards we are putting
ourselves at a competitive disadvantage in one of the most competitive industries; we have the right to pass laws
and draw a line in the sand and tell the Commission they cannot cross it
Councilor Thornton, co-sponsor of Act: We have let the Gaming Commission go for over 15 years;
[regulations]are costing us four million dollars that could have been used by our people; we are not taking care
of business
Councilor Fishinghawk, co-sponsor of Act: More regulation equals more cost to industry, which affects
dividend, which affects services; if [regulations] are costing the business arm money, I have to step in; 95% of
tribes adopt the MICS and don’t go any further; regulatory authority should have no involvement in the
operation or management of the business and the Commission has expanded to include non-gaming regulation
[Act will prohibit]; many current Commission requirements go beyond gaming and into areas of management
and non-gaming
Councilor Watts: [If passed] who will no longer have to be licensed? [If passed] the Act will lessen the
regulatory role of the Commission in the gaming environment; do not support because all aspects of the
business should be regulated and [if passed] would limit Commission to gaming regulation. [Will not support
passage] because the Act alienates gaming from non-gaming, including business and employees, and takes
authority away from the Commission to regulate those non-gaming businesses and employees
Councilor Fullbright: a dishwasher is not related to gaming and shouldn’t be licensed by Commission; well
protected from abuse by following [NIGC and Compact minimums]; going beyond [NIGC and Compact
minimums] cost the tribe money
Councilor Buzzard: Why would we exceed minimum standards?
Councilor Hargis: Do any of the [regulations beyond Compact or NIGC minimums] generate money for the
Commission?
Councilor Buzzard: was told “restaurants, hotel, retail, etc.” when asked what types of non-gaming areas would
no longer be under the Commission [if act passed].
Councilor Walkingstick: [proposed amendments] will allow CNB to get every penny possible and still stay in
compliance with NIGC and Compact; employees such as golf course attendants, janitors and those serving
hamburgers never go near the vault and should not have to be licensed. When Commission exceeds [NIGC and
Compact minimums] it cuts into profits, dividends and returns to the community
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Council, is aware of the current law and any conflict between old and new law is resolved in favor of the most
recent.
It must be assumed that when Tribal Council made the most recent amendment to the Gaming Act, specifically
including the language in Section 22 that prohibits the Commission from promulgating regulations that exceed
or conflict with the Compact; that they understood there were provisions of the Act that would allow the
Commission to exceed or conflict with the Compact and those provisions were impliedly repealed.
Interestingly, Council chose to allow the Commission to exceed or conflict with NIGC minimum standards if
“specifically outlined by law.” However, the Tribal Council was explicit in their direction that the Gaming
Commission has no authority to promulgate regulations that exceed the Compact, as the saving clause: “unless
specifically outlined by law,” was not included. Therefore, the most recent expression of Tribal Council must be
interpreted as repealing the provisions of the Gaming Act that allow the Commission to promulgate regulations
that exceed or conflict with the Compact or NIGC regulations, specifically including those that require the
licensing of non-gaming vendors and non-gaming employees.
CONCLUSION
It is clear that the in the recent amendments to the Gaming Act, Tribal Council intended the Compact to be a
constraint on the types of regulations the Gaming Commission could enact. Therefore, it is the Official Opinion
of the Office of the Attorney General that the Cherokee Nation Gaming Commission does not have the
authority to license non-gaming vendors or non-gaming employees because said regulations are specifically
prohibited by LA-17-14, codified as 4 CNCA 22(C) since they exceed or conflict with the requirements of the
Cherokee Nation - State of Oklahoma Gaming Compact and National Indian Gaming Commission statutes and
regulations. The promulgation and enforcement of non-gaming vendor and non-gaming employee licensing
regulations exceed the authority granted to the Gaming Commission by the Tribal Council in the most recent
amendments to the Cherokee Nation Gaming Act.
“Todd Hembree
Attorney General
Cherokee Nation
1]
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This is a copy of a public record, reproduced as it was published. It is not legal advice, and it may not be the version a court would rely on. Check the official source before you cite it.