Opposition Brief — Ashcroft v. Seneca-Cayuga Tribe
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FILED
f) JAN 2 1 2004
No. 03-740 OFFICE OF THE CLERK
In The
Supreme Court of the Anited States
¢
JOHN D. ASHCROFT, ATTORNEY GENERAL, ET AL.,
Petitioners,
v.
SENECA-CAYUGA TRIBE OF OKLAHOMA, ET AL.,
Respondents.
+
On Petition For A Writ Of Certiorari
To The United States Court Of Appeals
For The Tenth Circuit
,
4
OPPOSITION TO PETITION FORA
WRIT OF CERTIORARI
¢
AKIN GUMP STRAUSS HAUER
& FELD LLP
WILLIAM A. NORRIS
Counsel Of Record
EDWARD P. LAZARUS
MICHAEL C. SMALL
AKIN GUMP STRAUSS HAUER
& FELD, LLP
2029 Century Park East,
Suite 2400
Los Angeles, CA 90067
Telephone: (310) 229-1000
Facsimile: (310) 229-1001
Attorneys for Respondent
Diamond Game Enterprises, Inc.
[Tribal Attorneys Listed On Inside Cover]
COCKLE LAW BRIEF PRINTING CO. (800) 225-6964
OR CALL COLLECT (402) 342-2831
JESS GREEN
301 East Main
Ada, Oklahoma 74820
Telephone: (580) 436-1946
Facsimile: (580) 332-5180
Attorney For Respondent
Northern Arapaho Tribe of
Wyoming and Seneca-
Cayuga Tribe of Oklahoma
BALDWIN & CROCKER, P.C.
ANDREW W. BALDWIN
337 Garfield — P.O. Box 1229
Lander, Wyoming 82520-1229
Telephone: (307) 332-3385
Facsimile: (307) 332-2507
Attorneys For Respondent
Northern Arapaho Tribe
of Wyoming
ROBERT E. PRINCE
632 S.W. “D” Avenue
Lawton, Oklahoma 73501
Telephone: (580) 248-8015
Facsimile: (580) 353-6888
Attorney for Respondent
Fort Sill Apache Tribe
of Oklahoma
QUESTIONS PRESENTED
Whether this case is moot because Respondent Indian
tribes no longer use the Magical Irish pull-tab dis-
penser/display system and Respondent Diamond Game
Enterprises, Inc. no longer distributes the system?
Whether the court of appeals, having concluded that
the Magical Irish pull-tab dispenser/display is a class II
“technological aid” under the Indian Gaming Regulatory
Act, 25 U.S.C. §§ 2701-2721, was therefore correct in
holding that it may be used at an Indian gaming facility in
Indian country subject only to the regulatory regime for
class II Indian gaming?
ii
STATEMENT PURSUANT TO RULE 29.6
Diamond Game Enterprises, Inc. has no parent
corporation, and no publicly held company owns 10% or
more of its stock.
ili
TABLE OF CONTENTS
Page
QUESTIONS PREG Le cesvecsevesecesvesescoseeveneevenctwevers i
STATEMENT PURSUANT TO RULE 29.6..........0....... ii
Rs SI Ce EE ciesdinvevincessvitthusmanhionnienme iii
Tee Ce Bar EN iis ticrtiascceiesrienccaninmiiie Vv
Pe EE hisiticicskccitsomenkantinenenaneialetn 1
COUNTERSTATEMENT OF THE CASE...................... ‘1
Ke. TR iiskcctsittinicconienucinninaaedianes 1
B. The Statutory Framework ..................ccccsseseseeees 4
5. FE sicher 4
3. ‘FeO CORO AI voisiicdcccccseneanenees 6
C. The Magical Irish Dispenser/Display ................ 7
1. Procedural History and Decisions Below.... 10
a. The District Court’s Decision................. 10
b. The NIGC Amended Regulations and
Accompanying Commente.................c0008 11
c. The Court of Appeals’ Decision.............. 13
REASONS FOR DENYING THE WRIT ....................... 15
I. THIS CASE HAS A SERIOUS MOOTNESS
PROBLEM AND, THEREFORE, PRESENTS
A POOR VEHICLE FOR SUPREME COURT
FEE EOF wisn ossiessnusiitescnaeneccinsmnnmicataantmamadaa 15
iv
TABLE OF CONTENTS - Continued
Page
II. CLASS II TECHNOLOGICAL AIDS UNDER
IGRA ARE NOT SUBJECT TO SEPARATE
LIABILITY AS JOHNSON ACT GAMBLING
DEVICES AND THE PURPORTED CIRCUIT
SPLIT ON THIS ISSUE IS_ INSUFFI-
CIENTLY IMPORTANT TO WARRANT THIS
COARIEEE 0 ETE etsistisvteiae tee 18
A. The Tenth Circuit Decision Properly Rec-
onciled IGRA and the Johnson Act.............. 19
B. The Purported Circuit Split over the Rec-
onciliation of IGRA and the Johnson Act
Does Not Implicate Any Significant State
OU POROPAL ERMOUIOE ioc cisseicssversssccsnceisinnsrcaniaes 23
III. THE QUESTION OF WHETHER, INDE-
PENDENT OF IGRA, MAGICAL IRISH IS A
GAMBLING DEVICE UNDER THE JOHN-
SON ACT IS NOT PRESENTED IN THIS
CASE AND, IN ANY EVENT, DOES NOT
MERIT THIS COURT'S REVIEW ..................... 25
CLF I esr cnrivisinrn crnisainnaaianantieneae eam aaa 30
TABLE OF AUTHORITIES
Page
CASES:
Adarand Constructors, Inc. v. Slater, 528 U.S. 216
Le Ue iccis nice enscohenesicisnaitiniiiactinseiaiuiaiolautashiadinaidasaadiienealaudiaale 16
Arizonans for Official English v. Arizona, 520 U.S.
Ae Se ei avinennsaiiviniicdichedihicewucdacsebeeniabddidiaaaaiaabamanliinton 17
Cabazon Band of Mission Indians v. NIGC, 14 F.3d
633 (D.C. Cir.), cert. denied, 512 U.S. 1221 (1994)..18, 19
City News and Novelty, Inc. v. City of Waukesha,
Se Be Bee Ra i rcecineitcnsinocennsactintieasabinelinsivet 16
City of Erie v. Pap’s A.M., 529 U.S. 277 (2000) ........... 15, 17
Crawford Fitting Co. v. J.T: Gibbons, Inc., 482 U.S.
GPE SET inisisinasvervinsitenentoticatinidasnicsalatiabmiie beaut 20
Diamond Game Enters., Inc. v. Reno, 9 F. Supp. 2d
13 (D.D.C. 1998), rev’d, 230 F.3d 365 (D.C. Cir.
TT eR NE RMT ee Res OT RE passim
FCC v. NextWave Personal Communications, Inc.,
Pe GPs SI tics cartdisnaclsacehacdbiecvaianiadbibeinaisdemaonie 20
Friends of the Earth, Inc. v. Laidlaw Environ-
mental Servs. (TOC), Inc., 528 U.S. 167 (2000)............. 16
Lion Manufacturing Corp. v. Kennedy, 330 F.2d 833
CEG A. SA Bee iedsicihicsisassssrccnsneokeietnicaaedicmae edad 12
Morales v. Trans World Airlines, 504 U.S. 374
(Fae oessesicecleisscaciitaiintackiinileuilbiatiasaditaa teldeuiiidaataditiagetsbadaamaaamoaaee 20
Morton v. Mancari, 417 U.S. 535 (1974)... eee 19, 20
Sycuan Band of Mission Indians v. Roache, 54 F.3d
Pe EI BUI sitcidsnisherssasntcntmieninaianeustiesuesnniaes 29
U.S. Bancorp Mortgage Co. v. Bonner Mall Partner-
SE, BO aes Be CD tctinicn acketosicidlindimiodamenne 17
TABLE OF AUTHORITIES — Continued
Page
United Dominion Ind., Inc. v. United States, 532
es ee CE heckstenavheniindhiniinnicibiisiestuauiiaintibens eaceusuiemeicoeaaa 23
United States v. 103 Electronic Gambling Devices,
223 F.3d 1091 (9th Cir 2000) ................cccccsseenees 19, 21, 24
United States v. Barnes, 222 U.S. 513 (1912)... 23
United States v. Borden Co., 308 U.S. 188 (1939)............. 19
United States v. Santee Sioux Tribe of Nebraska,
324 F.3d 607 (8th Cir. 20038)...........ccccccsscscssssssssees 9, 24, 26
United States v. Wilson, 475 F.2d 108 (9th Cir.
BP Uae satires ctnikavambuecdeabidaenmiaapanendmadmunieaaaiamanets 26, 27
STATUTES AND REGULATIONS:
Civil Rights Act of 1991, Pub. L. No. 102-166, 105
SEINE: SEO © .\icinsiesinnndehconnslehactansinettalaiasnanatieisacddaeadeaadsiaaniae 20
Indian Gaming Regulatory Act, 25 U.S.C. § 2701 et
SE. scehanctcinseeudieuenasechccdissianbanenianiahtied samenaanicasanemeunaeei passim
ee i Lidiisevenissltaenahsiitcesniiiaasonananewenans 6
ee Sse iiss cine naseeicinaninaeonialdielsiiaaananial 4
ee Sr ase eG Ft nicsiiinchcensccecenccncantinbnpiienatnansasasiamcnde 5 |
ST i sesiveitchcsciasserdedensctcdetetaceencentvtene 6 Lae
Sa ees ae edie nesnnciciesiedssachicouisGhienubienaadanicdlaeetiiemelaasean 6
ee Rs LD Kathtibsinishibscisccistnuananiitaniibiancnneets 11
ee Sey Oe UIE cccacnhcsndaiicdacedincdsicisistiabiinteneaeaabaelanaiees 5
a a aaa: Oe ee I ociivicsndespunicancandiaceadeadancnnieceeabinichbeaieniosiagtiins 4
ie Cee Fg: ht 5 PNT 21
Ree ee OF Oe RUINED tinse va ccecstesncaceteoneesesenvomsacinnennaeiidiebes 6
ae
TABLE OF AUTHORITIES — Continued
Page
Johnson Act, 15 U.S.C. § 1171 et seq. ...........ccccccceeeees passim
Re ee a Oe Bk GUE hanciennstincsersnsccauvenccaneneezctonsenenitenten 6-7
a eG te I Tr cetiGidhnanknndncadieasatatpnceubsdeuceauhakebinaesucehaskniaain 11
MISCELLANEOUS:
67 Fed. Reg. (2002)
ih ETT sialedsiicinibuadhenteuesaaniladwaieaeiamebubievineidébaiiibonsenciel 12
Sir INTE uisile suis bessbies Vnvsihesinen sespsitbanieisachssekaaalededsalesantaniendsalacetaies 13
it SUE is bdaeceniacbennsanateemaniembeiedbaaeicanelbeaneneasieamuied 12
ee sintered lininliccelceamainannamemecn 12
Indian Affairs Committee Report, S. Rep. No. 100-
446 (1988), reprinted in 1988 U.S.C.C.A.N.
a sist slelhtstiran duiebaciiaan/Aapiaiachssaveapeeeiauiccsbiaiaidiicais 5, 12, 21, 22
OPINIONS BELOW
The opinion of the court of appeals is reported at 327
F.3d 1019. The opinion of the district court is unreported.
COUNTERSTATEMENT OF THE CASE
A. Introduction.
Three federal courts of appeals have now considered
whether Indian tribes, in exercising their sovereign rights
federally recognized in the Indian Gaming Regulatory Act,
25 U.S.C. § 2701 et seg. (“IGRA”), to conduct the class II
game known as “pull-tabs,” may lawfully employ a me-
chanical pull-tab reader/dispenser like the one at issue in
this case. The judgment of these three courts has been
unanimous. Without a single dissenting voice, they have
concluded that tribes may lawfully employ such pull-tab
reader/dispensers in their gaming operations.
In the face of these uniform results, Petitioners seek
review in this Court because one of the three federal
courts (the 8th Circuit), in the course of reaching the same
conclusion as the other two (the D.C. and 10th Circuits),
adopted a modestly different methodology. This non-
determinative difference in approach does not warrant
this Court’s intervention.
As a threshold matter, this case presents a poor
(indeed probably impossible) vehicle for considering the
Petitioners’ appeal, even if the case were otherwise
worthy of review (which it is not). The declaratory judg-
ment action originally filed by Respondents is moot. As
reflected in uncontested sworn declarations that accom-
panied Respondents’ motion to dismiss the case as moot
and vacate the district court judgment in their favor,
Respondent tribes no longer use the Magical Irish In-
stant Bingo Dispenser System (“Magical Irish”) at issue
here and have no intention of using Magical Irish in the
2
future. Respondent Diamond Game Enterprises no longer
manufactures or distributes Magical Irish and it, too, has
no intention of doing so in the future. In concluding on
these facts that a live case or controversy still exists, the
10th Circuit clearly misapplied this Court’s mootness
jurisprudence. Accordingly, for this Court even to reach the
questions presented in the petition, it will necessarily first
have to traverse a thorny jurisprudential thicket just to
satisfy itself (as is highly doubtful) that it has jurisdiction
to hear the case.
In any event, Petitioners’ case for certiorari rests on
two separate alleged circuit splits, one of which is illusory
and both of which are of doubtful significance. Petitioners
cannot prevail in this case unless it can show: first, that
the 10th Circuit erred in ruling that the scope of the
Johnson Act, 15 U.S.C. § 1171 et seg., as it operates in
Indian country, should be read in consonance with (rather
than independently from) IGRA’s authorization of techno-
logical aids for use in class II gaming; and, second, that,
even if the Johnson Act applies independently, Magical
Irish is a prohibited “gambling device” under that Act.
The Department of Justice’s position on both points
has met with near complete disfavor and, remarkably, is at
odds with the position of the National Indian Gaming
Commission (“NIGC”), the agency responsible for oversee-
ing IGRA, and with the position advanced by the Depart-
ment of Justice’s own Office of Legal Counsel. There is
good reason for the loneliness of Petitioners’ position. As
the 9th, 10th, and D.C. Circuits have all concluded, the
Petitioners’ approach to the relationship between the
Johnson Act and IGRA’s provisions governing class II
gaming defies the relevant legislative history and the well-
established canon of statutory construction that seeks to
maximize the continuing effect of potentially conflicting
federal laws.
3
With respect to the definition of “gambling devices”
under the Johnson Act, moreover, Petitioners’ argument
that Magical Irish and the “Lucky Tab” reader/dispenser
at issue in the 8th Circuit case are prohibited gambling
devices depends on an inaccurate and unsupported de-
scription of the reader/dispensers, has no grounding in
case law, defies the statutory text, and flies in the face of
the 8th Circuit’s analysis as well as that of the district
court in this case. In addition, Petitioners’ claim of a
Johnson Act circuit split rests on its interpretation of an
isolated 28 year-old per curiam Ninth Circuit decision
involving both scant analysis of the Johnson Act and a
device that is readily distinguishable in this intrinsically
factbound area of law.
But even supposing, despite the uniform contrary
authority, that the Johnson Act is best read as proscribing
the transportation of pull-tab reader/dispensers into
Indian country, this case still does not merit this Court’s
attention. As the 10th Circuit was careful to emphasize, its
ruling leaves the scope of the Johnson Act completely
unchanged outside Indian country. It is also uncontested
that IGRA authorizes tribes to play the gambling game
known as pull-tabs, regardless of the Johnson Act. Thus,
this instant dispute boils down to nothing more than
whether, in lawfully playing the game of paper pull tabs,
the tribes are limited to selling the tabs “over-the-counter”
through gambling hall clerks as opposed to out of a par-
ticular type of dispenser unit. This argument poses no
threat to Petitioners’ ability to stop unlawful gaming
activity and is simply not the stuff from which Supreme
Court review is made.
4
B. The Statutory Framework
1. IGRA
In the 1980s, as Indian tribes began to administer
more and more governmental programs, they began to
exercise their inherent sovereign right to develop their
economies by conducting gaming activities on their lands.
Tribal gaming activity triggered a variety of conflicts
between the interests of three sets of sovereigns — the
tribes, the states, and the federal government. Enacted in
1988, IGRA was Congress’s response to these conflicts and
the statute both promotes and regulates Indian gaming as
a means to advance tribal development, self-sufficiency
and strong tribal governments. 25 U.S.C. §§ 2701-2719.
Under IGRA, Congress recognized the right of tribes
exclusively to regulate gaming activity on Indian lands if
the gaming activity is not specifically prohibited on Indian
lands by federal law and is conducted within a State that
does not, as a matter of criminal law and public policy,
prohibit such gaming activity. Id. § 2701. To this end,
IGRA divides Indian gaming into three classes, each
subject to a different level of regulation.
Class I games consist of traditional forms of Indian
gaming and social games played solely for prizes of mini-
mal value. 25 U.S.C. § 2703(6). Tribes maintain exclusive
jurisdiction over class I gaming. Jd. § 2710(a)(1).
IGRA defines class II gaming, in pertinent part, as
follows:
the game of chance commonly known as bingo
(whether or not electronic, computer, or other
technologic aids are used in connection therewith)
.. including (if played in the same location)
pull-tabs, lotto, punch boards, and tip jars, in-
stant bingo, and other games similar to bingo.
Id. § 2703(7)(A) (emphasis added). IGRA authorizes such
class II gaming on Indian land if: 1) the state in which the
gaming is located permits such gaming for any purpose by
any person; 2) “such gaming is not otherwise specifically
prohibited on Indian lands by Federal law;” and 3) the
tribe adopts an ordinance approved by the Chairman of
the Commission. Jd. Thus, IGRA explicitly reserves this
category of named games for tribal play with tribes as the
primary regulatory authority and, further, explicitly
authorizes tribes to use “electronic, computer, or other
technological aids” in conjunction with playing these
games. By contrast, in the absence of a criminal prohibi-
tion, states play no role in regulating class II gaming.
Although IGRA itself does not explicitly discuss the
relationship between technological aids used to play class
II games and the Johnson Act, the Senate Report accom-
panying the passage of IGRA reveals Congress’s view that
the Johnson Act should not be read to preclude the use of
technological aids in the play of class II games. “It is the
Committee’s intent,” the Senate Report states, “that with
the passage of this act, no other Federal statute, such as
[the Johnson Act] will preclude the use of otherwise legal
devices used solely in aid of or in conjunction with bingo or
lotto or other such gaming on or off Indian lands.” Indian
Affairs Committee Report, S. Rep. No. 100-446 (1988),
reprinted in 1988 U.S.C.C.A.N. 3071, 3082 (“Senate
Report”) (emphasis added).
In discussing what technological aids tribes might
employ in conducting class II gaming, the Senate Report
further emphasized that Congress intended:
that Tribes have maximum flexibility to utilizes
games such as bingo and lotto for tribal economic
development.... The Committee intends that
tribes be given the opportunity to take advantage
of modern methods of conducting class II games
6
and the language regarding technology is de-
signed to provide maximum flexibility.
Id. at 3079. This flexible approach was meant to advance
IGRA’s central goal of encouraging “tribal economic devel-
opment, self-sufficiency, and strong tribal governments.”
25 U.S.C. § 2702(1).
Importantly, IGRA does draw a line between techno-
logical aids to class II games and electronic games that in
fact constitute class III games, which can only be played
pursuant to a negotiated tribal-state compact. 25 U.S.C.
§ 2710(d)(1). In particular, IGRA excludes from use as a
class II game “electronic or electromechanical facsimiles of
any game of chance or slot machines of any kind.” 25
U.S.C. § 2703(7)(B). In this way, IGRA distinguishes
between authorized games and those prohibited by the
Johnson Act with language specifically defining slot
machine-like devices as class III games. IGRA further
defines class III games as consisting of all forms of gaming
that are not class I or class II. 25 U.S.C. § 2703(8).
Through the compacting requirement for class III gaming,
IGRA also recognizes a significant role for states in regu-
lating this type of gaming.
2. The Johnson Act
Pre-dating IGRA by more than 30 years, the Johnson
Act prohibits the manufacture, sale, transportation,
possession, and use of any “gambling device” on federal
lands or in Indian country. 15 U.S.C. § 1175. The Johnson
Act, which was designed to curb the proliferation of slot
machines and similar devices, originally defined a “gam-
bling device” to include slot machines and other coin
operated devices. In 1962, Congress amended the statute
to slightly expand this definition. A Johnson Act “gambling
device” is now defined as:
a
7
any ... machine or mechanical device ... de-
signed and manufactured primarily for use in
connection with gambling, and (A) which when
operated may deliver, as the result of the applica-
tion of an element of chance, any money or prop-
erty, or (B) by the operation of which a person
may become entitled to receive, as the result of
the application of an element of chance, any
money or property. ...
15 U.S.C. § 1171(a)(2) (emphasis added).
C. The Magical Irish Dispenser/Display
Contrary to the Petitioners’ claim, Magical Irish is not
a slot machine and bears no meaningful resemblance to a
slot machine. Rather, Magical Irish is a dispensing
mechanism for the game of paper pull-tabs (an enumer-
ated class II game) that, when activated, will visually
display the paper pull-tab result. (App. 38a.)
In the game of pull-tabs, players compete against one
another to obtain winning paper cards from a set of cards
containing a pre-determined number of winners arranged
in a random but pre-determined order. Each complete set
of cards is known as a “deal,” and may contain more than
100,000 individual cards. An individual card (or pull-tab)
is a small paper wafer. When the top layer of the card is
removed, the bottom layer reveals a pattern of symbols
indicating whether the player has won a prize. In order to
redeem the prize, a player must present a paper tab
showing a winning set of symbols to a gaming hall clerk.
When the game of pull-tabs is played, the very large pre-
arranged deal is divided ints smaller rolls (or boxes), each
of which can be played separately. (App. 8a.)
8
To participate in the game of pull-tabs, a player must
purchase an individual tab from a clerk or a dispenser.
The clerk or dispenser takes the next tab in the pre-
printed roll and delivers it to the player. The player must
then open the tab to see if it contains a winning combina-
tion and redeem any winning tabs with a gaming hall
clerk.
Each Magical Irish system delivers paper pull-tabs
from a single roll of 7,500 tabs. Other rolls from the same
pull-tab deal may be dispensed either through other
Magical Irish units or “over-the-counter” from bingo hall
clerks. (App. 8a.) In this way, players who purchase pull-
tabs from one Magical Irish device compete for winning
tickets against other players who purchase pull-tabs from
other devices or, face-to-face, from bingo hall clerks.
When a player inserts money into a Magical Irish
device and presses the button marked “DISPENSE,” the
unit cuts a paper pull-tab from the preprinted roll and
drops it into a tray. (App. 8a, 38a.) If the “verify” feature is
enabled, a scanner inside the device reads a bar code
printed on the back of the paper tab as the tab is dis-
pensed. The device then displays the contents of the pull-
tab on a video screen approximately seven seconds after
the paper tab has been dispensed. The player can enable
or disable the “verify” feature by pressing a button. On
either side of the button marked “VERIFY,” the following
message appears: “Video images may vary from actual
images on pull-tabs. Each tab must be opened to verify.” In
other words, regardless of whether a player is using the
“verify” feature, that player can redeem winning pull-tabs
only by presenting the paper tab to a gaming hall clerk,
who in turn must confirm that the paper tab contains a
9
winning combination of symbols. (App. 8a, 38a.)' Magical
Irish does not pay the player for a winning ticket, nor does
it convert a winning ticket into credit for additional play.
Furthermore, Magical Irish does not select the win-
ners of the pull-tab game. Rather, the winning pull-tabs
are prearranged in the randomly located preprinted rolls
that make up the pull-tab deal: Magical Irish simply
dispenses the next tab in the roll being played. (App. 8a.)
Thus, in contrast to a slot machine or variations on a slot
machine, Magical Irish does not contain a random number
generator, does not affect the outcome of the paper pull-tab
game, and is not itself a game of chance. (App. 38a, 42a.)
The game, including the entitlement to money, is always.
in the paper pull-tabs, and (as three courts of appeals have
separately concluded) Magical Irish is nothing more than
an entertaining way to dispense those paper tabs into the
hands of consumers who would like to play the paper game
coupled with a visual aid for identifying winning paper
tabs.”
* The Petitioners are simply wrong when it asserts that a barcode
on each tab determines the winners and losers. On the contrary, the
symbols on the paper tab always govern and the play of the game,
regardless of whether the display function is activated, remains at all
times in the paper.
* The “Lucky Tab” dispenser/display at issue in United States v.
Santee Sioux, Tribe of Nebraska, 324 F.3d 607 (8th Cir. 2003), and
Diamond Game Enterprises, Inc. v. Reno, 230 F.3d 365 (D.C. Cir. 2000)
differs from Magical Irish in two respects. First, the optional “verify”
feature of Magical Irish works automatically on Lucky Tab. Second,
Magical Irish consists of three separate component parts, the dispenser,
the verifier, and a base. Lucky Tab integrates these components into a
single unit.
10
1. Procedural History and Decisions Be-
low.
a. The District Court’s Decision
On July 25, 2000, Respondents’ filed a complaint in
district court against the NIGC and the other federal
government defendants, seeking a judicial declaration that
Magical Irish is a class II aid under IGRA and is not
prohibited by the Johnson Act. Respondents’ complaint
was prompted by an NIGC opinion that Magical Irish was
a class IIJ game under IGRA and, therefore could not be
played without a tribal-state compact. This NIGC opinion,
which raised the threat of criminal prosecution against
Respondents, was based on a district court opinion regard-
ing the Lucky Tab dispenser/display that was later re-
versed by the D.C. Circuit. See Diamond Game Enters.,
Inc. v. Reno, 9 F. Supp. 2d 13 (D.D.C. 1998), rev’d, 230 F.3d
365 (D.C. Cir. 2000).
On August 30, 2000, the district court held an eviden-
tiary hearing on Respondents’ motion for a preliminary
injunction. Ruling from the bench, the district court held
that Magical Irish is a class II technological aid under
IGRA, not a class III gaming device, and that Magical
Irish is also not a Johnson Act gambling device. The court
reasoned that Magical Irish simply acts as a dispenser of
paper pull-tabs, because it takes a preprinted roll of paper
pull-tabs and dispenses them in a pre-determined order,
just as a clerk does at a pull-tab ticket window. The court
* Respondents include three federally recognized Indian Tribes, the
Seneca-Cayuga Tribe of Oklahoma, the Fort Sill Apache Tribe of
Oklahoma, and the Northern Arapaho Tribe of Wyoming, each of which
operates a class II gaming facility, as well as Diamond Game Enter-
prises, Inc., the manufacturer of Magical Irish.
11
emphasized that Magical Irish does not determine what is
printed on the tickets, does not select the order of dispens-
ing the tickets, and does not contain a random number
generator or any other mechanism for choosing a winner.
In the court’s words, “It wouldn’t change the outcdme of
the game, whether [the pull-tabs tickets] were sold over-
the-counter or put out by the dispenser.” The court further
noted that Magical Irish does not accumulate winnings or
make change of any kind. (App. 11la-12a.)
On February 20, 2001, reaffirmed its conclusions from
the preliminary injunction hearing both that Magical Irish
is a class II aid under IGRA and that it is not a Johnson
Act gambling device. With respect to the Johnson Act issue
specifically, the court reasoned that Magical Irish did not
qualify as a Johnson Act gambling device because it does
not meet the statutory requirement that the machine in
question involve an “application of the element of chance.”
As the court concluded, “[wJhile the game of pull-tabs
itself, by its nature, contains an element of chance, no
additional element of chance is applied by the [Magical
Irish device].” (App. 12a.)
b. The NIGC Amended Regulations
and Accompanying Comments
IGRA gives the NIGC authority to “promulgate such
regulations and guidelines as it deems appropriate to
implement [IGRA’s] provisions.” 25 U.S.C. § 2706(b)(10).
On June 17, 2002, the NIGC (a party to this case) issued
new regulations defining permissible class II aids under
IGRA. These new regulations explicitly recognized “pull
tab dispensers and/or readers” — such as Magical Irish — to
be permissible class II aids. 25 C.F.R. § 502.7. In so doing,
the NIGC flatly rejected the most recent Department of
Justice view, repeated by Petitioners, that Magical Irish
(and such dispenser/readers) should not be designated
12
class II aids because they resemble slot machines (which
are a class III game).
Moreover, in its comments accompanying the new
regulations, the NIGC set forth its unequivocal view that |
class II aids under IGRA are not subject to the prohibi-
tions of the Johnson Act. As the NIGC reasoned, the plain
language of IGRA expressly permits the use of electronics
and technology in aid of class II gaming on Indian lands,
yet application of the Johnson Act, if broadly construed,
would prohibit the use of the same aids on Indian lands.
67 Fed. Reg. at 41167. The NIGC also noted that the
legislative history behind IGRA indicates that Congress
did not intend the Johnson Act to apply to at least one
category of class II aids: bingo blowers and other devices
used in connection with bingo or lotto. 67 Fed. Reg. at
41169 (citing S. Rep. No.100-446, at 12 (1988). The NIGC
further reasoned that there is no textual support for the
proposition that IGRA still requires a tribal-state compact
for operation of a class II aid if the aid meets the definition
of a Johnson Act gambling device, and that there is no
indication Congress intended for the compacting process to
apply in any way to class II gaming. 67 Fed. Reg. at 41170
(citing S. Rep. No. 100-446, at 1 (1988)).
In addition, the NIGC considered the competing
purposes behind the Johnson Act and IGRA in concluding
that the Johnson Act does not apply to class II aids under
IGRA. The NIGC noted that the Johnson Act is a criminal
statute intended to restrict the possession, use, and
transportation of gambling devices, so the courts have }
interpreted the Johnson Act broadly to “anticipate the
ingeniousness of gambling machine designers.” 67 Fed.
Reg. at 41167 (quoting Lion Manufacturing Corp. uv.
Kennedy, 330 F.2d 833, 836-837 (D.C. Cir. 1964)). In
contrast, IGRA was intended to give tribes “the opportu-
nity to take advantage of modern methods of conducting
class II games and the language regarding technology is
OT
NN
13
designed to provide maximum flexibility.” 67 Fed. Reg. at
41168 (quoting S. Rep. No. 100-446, at 9 (1988)). Thus, the
NIGC concluded, “the ingenuity of gaming designers,
which was designed to be constrained by the Johnson Act,
is arguably intended to be given freer rein by IGRA in the
context of class II gaming.” 67 Fed. Reg. at 41168.
c. The Court of Appeals’ Decision
On April 17, 2003, the 10th Circuit affirmed the
district court. The Court denied Respondents’ motion to
dismiss on mootness grounds, even though the tribes had
long since stopped using Magical Irish, Diamond Game no
longer distributed Magical Irish to any tribes, and neither
party has any intention of using or distributing Magical
Irish in the future. (App. 14a-17a.)
On the merits, the 10th Circuit ruled that users of
class II technological aids under IGRA may not be sub-
jected to separate liability under the Johnson Act. Con-
trary to the Petitioners’ contention, in reaching this
conclusion, the Court did not rule that IGRA impliedly
repealed or created an implied exception to the Johnson
Act. Instead, the Court applied the sound and familiar
canon of construction that two co-existing statutes should
be reconciled so as to “‘give each enacting Congress’s
legislation the maximum continuing effect.’” (App. 21a-
22a.) Applying this canon, the Court recognized that, in
IGRA, Congress had expressly authorized technological
aids for use in conjunction with class II games. In light of
that carefully crafted scheme, the Court declined to
eviscerate this provision of IGRA (as Petitioners would) by
subjecting those aids to Johnson Act liability. At the same
time, the Court gave the Johnson Act maximum continu-
ing effect by limiting its holding to IGRA authorized
gaming within Indian Country. (App. 22a-28a.)
14
As the 10th Circuit emphasized, its approach to the
interplay of IGRA and the Johnson Act also reflected
Congress’s clearly expressed intent when enacting IGRA.
The key committee report specifically indicates Congress’s
intent that the Johnson Act not “preclude the use of
otherwise legal devices used solely in aid of or in conjunc-
tion with bingo or lotto or other such gaming on or off
Indian lands.” Furthermore, the Court noted that its
approach accorded with that of other courts of appeal, with
the most recent views expressed by the NIGC, and even
the previous authoritative view emanating from the Office
of Legal Counsel within the Department of Justice.‘ (App.
23a-26a.)
Having reached the modest conclusion that the
Johnson Act should not be read to prohibit IGRA class II
technological aids in Indian country, the Court then
concluded that Magical Irish fits IGRA’s definition of a
class II technological aid. In so holding, the Court rejected
Petitioners’ comparison of Magical Irish to a slot machine,
finding the resemblance only “superficial.” It also rejected
Petitioners’ argument that Magical Irish was an electronic
version of the game of pull-tabs. Instead, the 10th Circuit,
following the lead of the D.C. Circuit in Diamond Game,
found that Magical Irish merely “facilitates” the play of
paper pull-tabs, a specifically authorized class II game.
(App. 37a-44a.)
* As the Office of Legal Counsel concluded, the Senate Report
indicates Congress’s intention both that class II technological aids not
be subject to Johnson Act liability and that this category of “technologi-
cal aids” be broadly construed. (App. 26a n.22.)
eileen rnc
tT reo
15
REASONS FOR DENYING THE WRIT
I. THIS CASE HAS A SERIOUS MOOTNESS
PROBLEM AND, THEREFORE, PRESENTS A
POOR VEHICLE FOR SUPREME COURT RE-
VIEW.
Even if the questions presented here were worthy of
review, this case would be an inappropriate vehicle for
resolving them because changed factual circumstances
have rendered the parties’ dispute moot. At the time they
initiated their declaratory judgment action, the Respon-
dent Tribes were using (or had contracts to use) Magical
Irish in their gaming activities and Respondent Diamond
Game was providing Magical Irish to Native-American
tribes. However, in sworn affidavits (which were uncontro-
verted) submitted to the Tenth Circuit in support of a
motion to dismiss the case as moot and to vacate the
district court judgment in their favor, Respondents at-
tested to the following changed factual circumstances: (a)
none of the Tribes presently uses Magical Irish in their
gaming activities; (b) Diamond Game no longer provides
Magical Irish to any tribe; (c) Respondents have no inten-
tion of resuming Magical Irish activities; and (d) Respon-
dents are focusing their present and future gaming
activities on other IGRA class II pull-tab games. Respon-
dents argued (App. 14a) that, in light of these changed
factual circumstances, they no longer have a legally
cognizable interest in whether Magical Irish is an IGRA
class II game or a lawful device under the Johnson Act,
and therefore the case is now moot. See City of Erie v.
Pap’s A.M., 529 U.S. 277, 287 (2000) (case is moot when
plaintiff no longer has “a legally cognizable interest in the
outcome”) (internal quotations omitted).
The Tenth Circuit denied the motion. On its face,
however, the Tenth Circuit’s analysis departed from this
Court’s established mootness principles.
16
For one, the Tenth Circuit applied the incorrect
mootness standard. It ruled that dismissal for mootness
was unjustified because it remains “technically possible”
for Respondents to resume Magical Irish activities, and
thus “it is not ‘absolutely clear that the allegedly wrongful
behavior could not reasonably be expected to recur.’” (App.
15a) (quoting Adarand Constructors, Inc. v. Slater, 528
U.S. 216, 222 (2000)). But whether allegedly wrongful
behavior could reasonably be expected to recur is the
stringent mootness standard that is applied when the
defendant says that it has voluntarily ceased the conduct
gave rise to the litigation. See, e.g., Friends of the Earth,
Inc. v. Laidlaw Environmental Servs. (TOC), Inc., 528 U.S.
167, 189 (2000) (“the standard ... for determining
[whether] a case has been mooted by the defendant’s
voluntary conduct ... is whether subsequent events made
it absolutely clear that the allegedly wrongful behavior
could not reasonably be expected to recur.”). This “heavy
burden,” Adarand, 528 U.S. at 222, is imposed by moot-
ness doctrine to “protect[] plaintiffs from defendants who
seek to evade sanction by predictable protestations of
repentance and reform.” City News and Novelty, Inc. v.
City of Waukesha, 531 U.S. 278, 284 n.1 (2001) (internal
quotations omitted).
The standard the Tenth Circuit applied has no bearing
on the mootness equation, however, when, as is the case
here, it is the plaintiffs who have halted the conduct that
gave rise to litigation. See id. Therefore, Respondents were |
not required to satisfy the ‘“heavy burden of persuading |
the court that the challenged conduct cannot reasonably
be expected to start up again,’” (App. 15a, quoting Ada-
rand, 528 U.S. at 222), and the “technical possibility”
(App. 15a) that Respondents could resume Magical Irish
activities is of no consequence in light of the unrefuted
affidavits that Respondents are not engaged in Magical
Irish activities and have no future intention of doing so.
17
Second, relying on City of Erie, the Tenth Circuit said
that it denied the mootness motion because of its perception
that Respondents were engaged in “strategic manipulation
... to seal a favorable decision from review.” (App. 16a.)
The Tenth Circuit’s reliance on City of Erie was mistaken.
In City of Erie, this Court declined to dismiss the defen-
dant’s petition for certiorari to the Pennsylvania Supreme
Court as moot, citing concerns that the plaintiff was using
its asserted voluntary cessation of the disputed conduct to
manipulate jurisdiction and insulate from review the state
court judgment in its favor. Those concerns were real in
City of Erie because the Court’s practice in disposing of
state cases that become moot pending review is to dismiss
the petition for certiorari, but to leave the state court
judgment in tact. 529 U.S. at 288-89; id. at 305 (Scalia, J.,
concurring). Thus, in City of Erie, dismissal on mootness
grounds would not have led to the vacatur of the state
court victory for the plaintiff.
The concerns that drove the Court’s decision to decline
to dismiss for mootness in City of Erie are absent here.
When a federal case becomes moot on appeal as a result of
voluntary action taken by the prevailing party below, the
general practice is to dismiss the case as moot and vacate
the lower court judgment that was favorable to the pre-
vailing party. See Arizonans for Official English v. Ari-
zona, 520 U.S. 43, 72 (1997); U.S. Bancorp Mortgage Co. v.
Bonner Mall Partnership, 513 U.S. 18, 23 (1994). Under
that practice, dismissal of this case on mootness grounds
would not have insulated from judicial review the favor-
able ruling that the Respondents obtained in the district
court — it would have stripped them of that win.
Finally, the Tenth Circuit said that the cessation of
Magical Irish activities did not render the case moot
because Respondents still could be prosecuted under the
Johnson Act for their prior Magical Irish activities, and
therefore they retain a legally cognizable interest in the
18
outcome of the litigation. (App. 14-15a.) But until its
threat to prosecute for past use of Magical Irish (which
was uttered for the first time in response to the mootness
motion), the Department of Justice had only threatened to
prosecute if Respondents did not stop their Magical Irish
activities. (App. 1-2a, 10a.) In short, what prompted
Respondents to bring their declaratory judgment action
was a threat of Johnson Act prosecution if they continued
to use Magical Irish going forward, not a threat of prosecu-
tion for their past use of Magical Irish.
II. CLASS II TECHNOLOGICAL AIDS UNDER
IGRA ARE NOT SUBJECT TO SEPARATE LI-
ABILITY AS JOHNSON ACT GAMBLING DE-
VICES AND THE PURPORTED CIRCUIT
SPLIT ON THIS ISSUE IS INSUFFICIENTLY
IMPORTANT TO WARRANT THIS COURT’S
REVIEW
Four Courts of Appeals have now addressed the
interrelationship of the Johnson Act and the use of class II
technological aids under IGRA. Three of those courts (the
9th, 10th, and D.C. Circuits) agree that Congress did not
intend for class II technological aids to be subject to
Johnson Act liability. Although the 8th Circuit disagrees
on this point (holding that the Johnson Act theoretically
may apply to class IJ gaming under IGRA), the divergence
is completely academic because that Court concluded that
pull-tab dispenser/displays, like Magical Irish, are not
Johnson Act gambling devices. ° Given the uniform result
* In a particularly strained passage, Petitioners suggest that the
D.C. Circuit actually agrees with the 8th Circuit’s approach to the
Johnson Act, citing to a line in Cabazon Band of Mission Indians v.
NIGC, 14 F.3d 633, 635 n.3 (D.C. Cir.), cert. denied, 512 U.S. 1221
(1994), regarding the extent to which IGRA repealed the Johnson Act.
(Continued on following page)
— —
19
reached by all four courts of appeal, and the inconsequen-
tial nature of the 8th Circuit’s minor doctrinal variation,
this Court should deny the petition for certiorari.
A. The Tenth Circuit Decision Properly
Reconciled IGRA and the Johnson Act
Reserving for the moment, the “how many angels
dance on the head of a pin” quality of the purported split
among the circuits, as is apparent from the thorough
analysis in both the 10th Circuit opinion here and the 9th
Circuit opinion in United States v. 103 Electronic Gam-
bling Devices, 223 F.3d 1091 (9th Cir. 2000), there is no
reason to revisit the majority view. These opinions are
deeply grounded in both statutory language and legislative
history and apply two well-established canons of statutory
construction. First, “When there are two acts upon the
same subject, the rule is to give effect to both if possible.”
Morton v. Mancari, 417 U.S. 535, 550-51 (1974) (quoting
United States v. Borden Co., 308 U.S. 188, 198 (1939)); see
Cert. Pet. at 18. Petitioners have the D.C. Circuit’s approach quite
wrong. In Diamond Game, the D.C. Circuit explicitly stated, citing to
the very passage from Cabazon that the Petitioners quote selectively,
that the Circuit already had “interpreted IGRA as limiting the Johnson
Act prohibition to devices that are neither Class II games approved by
the Commission nor Class III games covered by tribal-state compacts.”
Diamond Game, 230 F.3d 365, 367, (2000). Indeed, in its parenthetical
describing the passage in question from Cabazon, the panel in Diamond
Game described it as “implying that Class II aids, permitted under
IGRA, do not run afoul of the Johnson Act.” Jd. It is true, as the
Petitioners claim, that the D.C. Circuit rejected the concept of an
implied repeal of the Johnson Act with respect to class II technological
aids. But the 9th and 10th Circuits do not speak in terms of implied
repeal either. They talk about maximizing the effect of two co-existing
statutes by recognizing that class II technological aids should not be
deemed prohibited by the Johnson Act. On this key point, the D.C., 9th,
and 10th Circuits are clearly in accord.
20
also FCC v. NextWave Personal Communications, Inc., 537
U.S. 293, 304 (2003). And, second, a specific statute
governs over a more a general one. Morton, 417 U.S. at
551; see also Morales v. Trans World Airlines, Inc., 504
U.S. 374, 384 (1992) (specific preemption provision gov-
erns over general saving clause); Crawford Fitting Co. v.
J.T. Gibbons, Inc., 482 U.S. 437, 445 (1987) (specific
provision on expert witness fees controls over general costs
provision), superseded on other grounds by the Civil Rights
Act of 1991, Pub. L. No. 102-166, 105 Stat. 1071.
In this case, interpreting the Johnson Act to generally
prohibit the use of gambling devices in federal territories,
while construing IGRA to authorize class II gaming using
technological aids in Indian country, gives maxi .um effect
to both statutes. Allowing class II gaming on Inaian lands
would not unduly interfere with the operation of the
Johnson Act. To the contrary, giving full effect to the class
II gaming provisions of IGRA would have only a minimal
effect on the Johnson Act, which would still prohibit class
III gaming on Indian lands in the absence of a tribal-state
compact, and the use of all gambling devices in other
federal territories. See Radzanower v. Touche Ross & Co.,
426 U.S. 148, 156 (1972) (specific venue provision of the
National Bank Act controls over general venue provision of
the Securities Exchange Act, in part because giving effect
to the National Bank Act provision would not unduly
interfere with the operation of the Securities Exchange
Act, and would have no impact on the vast majority of
lawsuits brought under the Securities Exchange Act).
Moreover, to the extent there is any conflict in the applica-
tion of the Johnson Act and IGRA to class II gaming, IGRA
must control as the specific, later-enacted statute. As with
the Indian preference statute in Morton, IGRA is “a
specific provision applied to a very specific situation,” and
“[w]here there is no clear intention otherwise, a specific
statute will not be controlled or nullified by a general !
one. ...” Morton, 417 U.S. at 550-51.
a
21
Respondents will not repeat here all the substantial
evidence that Congressional intent is best served by
defining “gambling devices” under the Johnson Act as not
including class II technological aids used in Indian coun-
try. Suffice it to say, as explained by both the 9th and 10th
Circuits, that the Senate Report and the explicit statutory
provision in IGRA providing for the use of class II techno-
logical aids both provide powerful support for this ap-
proach. Indeed, the Department of Justice itself, when
litigating this issue in the 9th Circuit, conceded the point,
telling the court that it should “read the two acts harmo-
niously; if it’s a bingo aid, it’s not a Johnson Act gambling
device.” United States v. 103 Electronic Gambling Devices,
223 F.3d at 1102 n.13.
Petitioners’ approach, by contrast, cannot be recon-
ciled with either the text or the manifest intent of IGRA.
Petitioners claim that class II gaming devices are subject
to the proscriptions of the Johnson Act because IGRA
states that a tribe may engage in class II gaming only if
“such gaming is not otherwise specifically prohibited on
Indian lands by Federal law.” (Pet. at 10-11 (citing 25
U.S.C. § 2710(b)(1)(A)) (emphasis added).) According to the
Petitioners, the Senate report reveals that the “specific
prohibition” referred to in the savings clause is the John-
son Act. (Pet. 10-13.)
But the text and the legislative history actually
provide scant support for this view. As a textual matter,
IGRA’s “savings clause” — the one strand of text on which
Petitioners rely — references statutes that “specifically”
prohibit gaming “on Indian land.” Congress included these
limiting principles deliberately. Earlier versions of the law
that became IGRA had a much broader savings clause,
permitting class II gaming only if “such gaming is not
prohibited by federal law.” S. Rep. No. 446, at 12 (1988),
reprinted in 1988 U.S.C.C.A.N. 3071, 3082. By limiting
-IGRA’s savings clause to statutes that specifically prohibit
22
gaming on Indian land, Congress excluded the Johnson
Act, which is a statute of general application passed
decades before the advent of modern Indian gaming (albeit
on that applies in Indian country), while still reserving to
Congress leeway to impose specific bans if necessary.
The Senate Report confirms the point. In explaining
the meaning of the very phrase on which Petitioners rely,
the Senate Report explicitly states that Congress did
intend for class II technological AIDS to be relieved of
potential Johnson Act liability. Hence, the Senate Report
declares that, under IGRA, the Johnson Act does not apply
to “devices used solely in aid of or in conjunction with
bingo or lotto ... .” Petitioners ask this Court either to
ignore this declaration of congressional intent or limit it to
“bingo blowers,” even though, ironically, these devices
(unlike Magical Irish) clearly do meet the definition of
“sambling devices” under the Johnson Act.° Such a
cramped approach to the use of class II technological aids,
moreover, would conflict with Congress’s manifest intent
“that tribes be given the opportunity to take advantage of
modern methods of conducting class II games[,] and the
language regarding technology is designed to provide
maximum flexibility.” S. Rep. No. 100-446, at 9, 1988
U.S.C.C.A.N. at 3079."
* Bingo blowers, which randomly select the numbers to be called,
would seem surely to qualify as Johnson Act gambling devices because
they are designed primarily for use in gambling, involve the application
of an element of chance, and render a person entitled to receive money
or property.
" In their discussion of the legislative history, Petitioners focus on
the sentence of the Senate Report which states that the language of the
savings clause “not otherwise prohibited by federal law” refers to the
Johnson Act. But, as noted above, Congress amended the savings clause
to read “not otherwise specifically prohibited on Indian land by federal
(Continued on following page)
=
23
Rather than adhere to the flexible approach mandated
by Congress, Petitioners also argue that IGRA’s express
exemption from the Johnson Act for gambling devices used
in class III gaming indicates that Congress did not intend
to exempt class II aids from the Johnson Act. (Pet. 13-14.)
The principle of negative implication, however, is only an
aid in discovering legislative intent when it is not other-
wise manifest. United States v. Barnes, 222 U.S. 513, 519
(1912). Here, as discussed above, the Senate Report clearly
indicates that Congress did not intend the Johnson Act to
apply to class II aids. In addition, when there is no reason
for the legislature to have included a provision in a stat-
ute, the omission of that provision means nothing at all.
United Dominion Ind., Inc. v. United States, 532 U.S. 822,
836 (2001). The Senate Report indicates that Congress did
not believe the Johnson Act applied to class II aids. S. Rep.
No. 446, 100th Cong., 2d Sess. 12 (1988) (“[The Johnson
Act] prohibits gambling devices on Indian lands but does
not apply to devices used in connection with bingo and
lotto.”) Congress’ failure to include an express exemption
from the Johnson Act for class II gaming devices that
Congress did not believe were covered by the Johnson Act
in the first place simply has no significance.
B. The Purported Circuit Split over the Rec-
onciliation of IGRA and the Johnson Act
Does Not Implicate Any Significant State
or Federal Interest
Petitioners insist that this Court should resolve the
purported circuit split over whether class II technological
law.” Thus, the snippet of legislative history on which Petitioners stake
their claim is directed at language that was meaningfully superceded.
24
aids may be subject to Johnson Act liability, but its reasons
for seeking this resolution are insubstantial.
As a threshold matter, Petitioners will achieve noth-
ing by having this Court resolve the alleged circuit split
unless it also prevails on its view, rejected by the two
courts to consider the issue, that pull-tab dis-
penser/displays are Johnson Act gambling devices. As
discussed below, Petitioners’ position is weak on both
issues. Indeed, if there were any substantial merit to
Petitioners’ view, it would be expected that at least one
court of appeal would take the Petitioners’ side. Surely, in
the absence of a single ruling for Petitioners, and in the
face of the opposing view of the NIGC (the government
agency charged with administering IGRA and a party to
this case), as well as the Department of Justice’s Office of
Legal Counsel, there is no compelling reason for this Court
to invest its scarce resources in such a one-sided dispute.
Even assuming, however, that Petitioners are right on
every point, the issue is too insubstantial to warrant this
Court’s attention. According to Petitioners, the 10th
Circuit’s approach to the Johnson Act opens the door to
class III casino style gaming in Indian country, which, in
turn, undermines IGRA’s regime for guarding against
organized crime, and denigrates the role of states in
regulating Indian gaming within their borders. (Pet. 15-
21.)
These concerns are baseless. The 10th Circuit ap-
proach to the scope of the Johnson Act in no way opens the
door for class III gaming in the absence of a compact
precisely because, as the D.C., 8th, and 10th Circuit’s have
unanimously held (consistent with NIGC regulations), the
devices at issue here are aids to class II gaming and not
class III games. Absolutely nothing about the 10th Circuit
opinion (or Santee Sioux, or Diamond Game, or 103
Gambling Devices) changes the uncontested fact that class
III gaming — including the slot machine devices at which
2 eee aad
25
the Johnson Act takes aim — may be conducted only
pursuant to a tribal-state compact. And because this limit
on class III gaming remains wholly unaffected, IGRA’s
protections against organized crime’ and its preservation
of a regulatory role for the states remain vibrant.
Reading between the lines, Petitioners’ real complaint
seems to be that, in light of the proliferation of different
types of class II gaming, courts are classifying too many
devices as class II technological aids, thereby restricting
state control over gaming. Whatever the merits of this
view, Petitioners have not sought certiorari on the issue of
whether Magical Irish is properly classified as a class II
technological aid. If, as Petitioners seem to suggest, the
category of class II aids has become too broad, the problem
is certainly not raised by Magical Irish (which is a low-
tech dispenser and visual aid that clearly received the
proper classification). Moreover, this alleged problem, if it
is really a problem at all, is one that Congress has the
power to address at any time.
Ill. THE QUESTION OF WHETHER, INDEPEND-
ENT OF IGRA, MAGICAL IRISH IS A GAM-
BLING DEVICE UNDER THE JOHNSON ACT
IS NOT PRESENTED IN THIS CASE AND,
IN ANY EVENT, DOES NOT MERIT THIS
COURT’S REVIEW
The 10th Circuit never addressed the issue of
whether, assuming the class II technological aids may be
subject to Johnson Act liability, Magical Irish or other
similar pull-tab dispensers in fact qualify as Johnson Act
* It must also be observed that the record contains not a scintilla of
evidence that the use of Magical Irish, Lucky Tab, or any other class II
technological aid invites any law enforcement problems whatsoever.
26
“gambling devices.” Accordingly, this issue is not properly
presented in this case.
In any event, the particularities of how to define a
Johnson Act gambling device is not an issue worthy of
review. Whether a mechanism for playing a game of
chance qualifies as a Johnson Act gambling device is an
intrinsically factbound, case-by-case inquiry — in short, the
kind of inquiry that this Court does not generally under-
take, even if a lower court is in error. See S. Ct. Rule 10.
The merits of the Petition, moreover, are not enhanced by
its exaggerated claim of a circuit split between the 8th
Circuit’s decision in Santee Sioux and a 28-year old Ninth
Circuit per curiam in United States v. Wilson, 475 F.2d 108
(9th Cir. 1973), involving a unrelated machine.
The “Bonanza” machine at issue in Wilson worked as
follows: When an individual placed 25 cents into the
machine, he would receive a coupon, the value of which
was already visible in the viewing window of the machine.
As a result of buying the first coupon, the player would
also get a chance to see the next coupon in line, as it would
replace the first coupon in the viewing window. The player |
could then decide whether or not to purchase the second |
coupon as well as a chance to view the third coupon in
exchange for another 25 cents. Wilson, 475 F.2d at 108.
The entire focus of both the majority opinion and the
dissent in Wilson was “on whether playing a device that
allowed the player to see what he was going to get before
he deposited his money involved an ‘element of chance.’”
Wilson, 475 F.2d at 109. The majority concluded that it
did, because in its view the user of the machine was really
paying for the opportunity to view and purchase a subse-
quent, potentially more valuable, coupon.
The differences between the Bonanza machine and
pull-tab dispensers like Magical Irish and Lucky Tab are
legion. First, in contrast to pull-tab dispensers, the design
ee
ee
27
of the Bonanza device itself was an essential aspect of the
game of chance being played. The lure of the game de-
pended entirely on the viewing window — and the chance
that a valuable coupon would pop into view after a rela-
tively worthless coupon was purchased and gotten out of
the way. Magical Irish and Lucky Tab, by contrast, simply
dispense a ticket after money has been paid. The appara-
tus itself adds nothing substantive to the game. Second,
while the underlying game of pull-tabs being played by
Magical Irish and Lucky Tab is c »mpletely legal, the analysis
in Wilson, sketchy as it is, proceeds from the assumption
that the sale of chances to win a prize constituted illegal
gambling. Thus, Wilson never addresses one key issue here,
namely whether a device that dispenses the ticket of a lawful
game can ever be deemed a Johnson Act device. Third, a
person using the Bonanza machine plays against the ma-
chine itself, which contains all the winning and losing tabs. A
person using Magical Irish or Lucky Tab, by contrast, is
playing only a portion of a paper pull-tab deal and is, in fact,
competing not against the machine but against other players
of the same deal to find the winning paper tickets. In this
regard, the play of the Bonanza machine much more closely
resembles a slot machine (the target of the Johnson Act)
than does Magical Irish or Lucky Tab.’
In any event, on the merits of whether Magical Irish
and similar pull-tab dispenser/displays are Johnson Act
gambling devices even without regard to IGRA, there can
be little doubt that the 8th Circuit and the district court
correctly concluded that they are not. The Johnson Act
* In assessing the similarity between the Bonanza machine and a
slot machine, moreover, the Wilson opinion is unclear on a key question
for assessing Johnson Act status: whether the Bonanza machine itself
randomly selects the next coupon or whether the coupons, as in Magical
Irish and Lucky Tab, are pre-arranged.
28
definition of a gambling device is limited to machines or
mechanical devices which involve “the application of an
element of chance.” 15 U.S.C. § 1171(a) (emphasis added).
As both courts to have considered the matter agree, Magical
Irish and similar pull-tab dispenser/readers do not apply
any element of chance — they merely dispense pull-tabs
from rolls in which the element of chance is pre-packaged —
and, thus, they do not meet the Johnson Act definition of
gambling devices. Indeed, another factor counseling against
review in this Court is the detailed and substantial dispute
between Petitioners and Respondents regarding the actual
play of Magical Irish. To decide the Johnson Act issue posed
by Petitioners, this Court would find it embroiled in a host
of factual disputes about bar codes, software, and casino
operations — disputes that, notably, the district court here
resolved against Petitioners.
Petitioners deride the 8th Circuit’s focus on the
“application of an element of chance,” as arbitrary, but it is
both textually compelled and sound. “[T]he application of
an element of chance” is an active construct. Something
must apply the element of chance and, in the context of
the Johnson Act, that “something” is most naturally read
to be the machine or device that is to be proscribed.
Petitioners construction has at least two glaring weak-
nesses. First, it would read the word “application” out of
the statute (violating the canon of giving every word
meaning). Second, it would lead to absurd results. If the
device is not required to “apply” the element of chance,
then every class II technological aid would be a prohibited
Johnson Act device because they all are used in gaming
that includes an “element of chance.” Such a construction,
of course, would rende. this aspect of IGRA a nullity.
Courts interpreting IGRA have neatly avoided this
error by using the criteria of whether a device actually
applies the element of chance as a basis for distinguishing
between class II technological aids, which do not generate
. eee
29
the element of chance, and class III electronic facsimiles,
which do. On this basis, for example, the 9th Circuit ruled
that computerized pull-tab dispensers which also contain
a random number generator to create the pull-tab deal, are,
in contrast to Magical Irish, class III facsimiles that could
only be played pursuant to a tribal-state compact. See
Sycuan Band of Mission Indians v. Raoche, 54 F.3d 535
(9th Cir. 1995).
By recognizing that Johnson Act gambling devices
must apply an element of chance to the game being
played, the 8th Circuit (like the district court here) effec-
tively harmonized the Johnson Act with IGRA’s allowance
of class II technological aids. Under this approach, a
device that applies an element of chance cannot qualify as
an class II technological aid, but may constitute a Johnson
Act gambling device assuming that it meets the statute’s
other definitional elements. In the last analysis, the 8th
Circuit has simply taken a different route for reaching the
same result as the 10th Circuit here, namely to give both
IGRA and the Johnson Act their greatest possible effect by
ruling that the Johnson Act does not reach class II techno-
logical aids.
Finally, Petitioners claim that the question of whether
the Lucky Tab II dispenser is a “gambling device” under
the Johnson Act may have important “ramifications
outside as well as inside Indian Country.” (Pet. at 18.) But
Petitioners’ boilerplate arguments about the potential
effects of the 8th Circuit decision are purely speculative.
Petitioners have presented no evidence that anyone has
attempted to introduce pull-tab dispensers or similar
machines in another federal territory or that interstate
shipment of such machines is a matter of serious national
concern. As the Petitioners recognize, states can impose
their own restrictions on the use of pull-tab dispensers
within their own borders. At the end of the day, the 8th
and 10th Circuit decisions below, and the D.C. Circuit’s
/
30
decision in Diamond Game Enterprises, simply let tribes
that can already sell pull-tabs legally use electronic
dispensers as a method of sale, much like selling aspirin in
a vending machine instead of over-the-counter. Refereeing
the dynamics of a vending machine is hardly an enterprise
worthy of this Court’s time.
CONCLUSION
For the reasons set forth above, the petition for a writ
of certiorari should be denied.
Respectfully submitted,
WILLIAM A. NORRIS
Counsel of Record
EDWARD P. LAZARUS
MICHAEL C. SMALL
AKIN GUMP STRAUSS HAUER
& FELD, LLP
Attorneys For Respondent
Diamond Game Enterprises, Inc.
JESS GREEN
Attorney For Respondent
Northern Arapaho Tribe
of Wyoming and Seneca-
Cayuga Tribe of Oklahoma
BALDWIN & CROCKER, P.C.
ANDREW W. BALDWIN
Attorneys For Respondent
Northern Arapaho Tribe of
Wyoming
ROBERT E. PRINCE
Attorney for Respondent
Fort Sill Apache Tribe of
Oklahoma
January 2004
This is a copy of a public record, reproduced as it was published. It is not legal advice, and it may not be the version a court would rely on. Check the official source before you cite it.