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FEDERAL TRADE COMMISSION

Marketing Food

to Children

and Adolescents

A Review of Industry Expenditures,

Activities, and Self-Regulation

A Report to Congress

Federal Trade Commission

July 2008

Marketing Food to

Children and Adolescents

A Review of Industry Expenditures,

Activities, and Self-Regulation

July 2008

Federal Trade Commission

William E. Kovacic, Chairman

Pamela Jones Harbour, Commissioner

Jon Leibowitz, Commissioner

J. Thomas Rosch, Commissioner

Report Contributors

Bureau of Consumer Protection

Sarah Botha, Division of Advertising Practices

Keith Fentonmiller, Division of Advertising Practices

Carol Jennings, Division of Advertising Practices

Mary Johnson, Division of Advertising Practices

Kial Young, Division of Advertising Practices

Heather Hippsley, Assistant Director, Division of Advertising Practices

Mary Koelbel Engle, Associate Director, Division of Advertising Practices

Bureau of Economics

Pauline M. Ippolito, Deputy Director, Bureau of Economics

Research Assistants

Todd Dickey, Bureau of Consumer Protection, Division of Advertising Practices

Diana Finegold, Bureau of Consumer Protection, Division of Advertising Practices

Conor McEvily, Bureau of Consumer Protection, Division of Advertising Practices

Colin Conerton, Bureau of Consumer Protection, Honors Paralegal Program

Micah B. Burger, Bureau of Economics

Michelle Y. Kambara, Bureau of Economics

Dane M. Vrabac, Bureau of Economics

ii

Contents

List of Tables....................................................................................................................................v

List of Figures............................................................................................................................... vii

Executive Summary................................................................................................................. ES-1

I.

Introduction..............................................................................................................................1

A. Background: Marketing, Self-Regulation, and Childhood Obesity..................................1

B. Conducting the Study.........................................................................................................3

1. Marketing Expenditures..............................................................................................4

2. Marketing Activities and Other Information Requested by the Special Order...........5

C. Role of the FTC Study........................................................................................................6

II. Expenditures for Marketing Food to Children and Adolescents.........................................7

A. Introduction........................................................................................................................7

B. Expenditures Analyzed by Food Category.........................................................................8

C. Expenditures Analyzed by Promotional Activity Groups................................................12

1. Traditional Measured Media: Television, Radio, and Print......................................15

2. New Media: Websites, Internet, Digital, Word-of-Mouth, and Viral Marketing.....17

3. Packaging and In-Store Marketing............................................................................18

4. Premiums...................................................................................................................19

5. Other Traditional Promotional Activities ................................................................20

6. In-School Marketing.................................................................................................23

7. Use of Cross-Promotions and Celebrity Endorsements............................................24

III. Food Marketing Activities Directed to Children and Adolescents....................................27

A. Introduction......................................................................................................................27

B. Specific Promotional Activities........................................................................................28

1. Cross-Promotions and Third-Party Licensed Characters..........................................28

2. Brand Recognition Activities....................................................................................38

3. Other Promotional Activities.....................................................................................39

4. In-School Marketing.................................................................................................51

C. Target Companies’ Market Research on Child and Teen Audiences................................54

D. Marketing Directed to Children or Adolescents by Gender, Race, Ethnicity, or

Income Level....................................................................................................................57

1. Television, Print, Radio, and Internet........................................................................57

iii

2.

3.

Athletic and Other Event Sponsorships....................................................................58

Packaging, In-Store, Premiums, and School-Related Marketing..............................58

IV. Assessment of Food Company Health Initiatives and Recommendations.......................60

A. The 2005 Workshop on Marketing, Self-Regulation & Childhood Obesity and the

2006 Report......................................................................................................................60

B. Developments Since the 2005 Workshop and 2006 Report.............................................61

1. Children’s Food and Beverage Advertising Initiative...............................................62

2. “Better for You” products..........................................................................................65

3. Innovative Packaging................................................................................................67

4. Nutritional Labeling..................................................................................................68

5. Competitive Foods and Beverages in Schools..........................................................72

6. Healthy Messages......................................................................................................75

7. Media and Entertainment Company Initiatives.........................................................78

C. Measuring the Success of Company Initiatives................................................................80

V. Conclusion..............................................................................................................................81

Endnotes........................................................................................................................................83

Appendices

Data and Research Methods.................................................................................... Appendix A

Federal Trade Commission Order to File Special Report........................................ Appendix B

Expenditure Data Tables by Food Category and Promotional Activity Category... Appendix C

FTC Survey of Food and Beverage Display Advertising on Child- and TeenOriented Websites and Select Data on Food Company Websites.....................Appendix D

CBBB Children’s Food & Beverage Advertising Initiative: Tables

Summarizing Individual Food Company Commitments Regarding Food

Marketing to Children...................................................................................... Appendix E

Tables Summarizing Alliance for a Healthier Generation School Beverage

and Competitive Food Guidelines.....................................................................Appendix F

iv

List of Tables

Table II.1: Total Youth Marketing for Reported Brands and Percent of Total Marketing, By

Food Category, Ranked by Youth Spending..................................................................9

Table II.2: Reported Child and Teen Marketing Expenditures and Overlap.................................11

Table II.3: Reported Child and Teen Marketing That Uses Cross-Promotions, Ranked by

Percentage....................................................................................................................25

v

vi

List of Figures

Figure II.1: Reported Child and Teen Marketing Expenditures and Overlap.................................7

Figure II.2: Reported Youth Marketing and Total Marketing for Reported Brands, Ranked

by Youth Expenditures................................................................................................9

Figure II.3: Child and Teen Marketing, Ranked by Youth Expenditures.....................................11

Figure II.4: Reported Total Youth Marketing Expenditures by Promotional Activity Group......12

Figure II.5: Food Category Share of Total Youth Spending For Each Promotional Activity

Group.........................................................................................................................13

Figure II.6: Reported Child Marketing Expenditures, By Promotional Activity Group..............14

Figure II.7: Reported Teen Marketing Expenditures, By Promotional Activity Group...............14

Figure II.8: Television Advertising Expenditures - Top 3 For Youth...........................................15

Figure II.9: Television Advertising Expenditures on Top 5 Teen (12-17) Broadcast Shows.......16

Figure II.10: New Media - Top 3 for Youth....................................................................................17

Figure II.11: In-Store and Packaging/Labeling - Top 3 for Youth.................................................18

Figure II.12: Premiums - Top 3 for Children..................................................................................19

Figure II.13: 2006 Child Traffic for Kids’ Meals with Toys, 99¢ or $1.00 Menu Items, and

Older Kids’ Meals (All QSRs versus Select QSRs)..................................................20

Figure II.14: Percent of 2006 Child Traffic for Kids’ Meals with Toys (All QSRs vs. Select

QSRs)........................................................................................................................20

Figure II.15: Other Traditional Promotions - Top 3 for Youth.......................................................21

Figure II.16: In-School - Top 3 for Youth.......................................................................................23

Figure II.17: Reported Child Marketing Expenditures and Portion Using Cross-Promotions.......26

vii

Executive Summary

Executive Summary

Concern about the dramatic increase in childhood obesity in the United States prompted

Congress to request that the Federal Trade Commission conduct a study of food and beverage

marketing to children and adolescents. The results of that study – an analysis of 2006

expenditures and activities by 44 companies – are presented here. Included are not only the

traditional measured media – television, radio, and print – but also activities on the Internet and

other new electronic media, as well as previously unmeasured forms of marketing to young

people, such as packaging, in-store advertising, event sponsorship, and promotions that take

place in schools. Integrated advertising campaigns that combine several of these techniques

and often involve cross-promotions – linking a food or beverage to a licensed character, a new

movie, or a popular television program – dominate today’s landscape of advertising to youth.

The data presented here tell the story of food and beverage marketing in a year just

preceding, or early in the development of, industry self-regulatory activities designed to reduce

or change the profile of such marketing to children. These initiatives – some of which grew

out of a 2005 joint FTC and Department of Health and Human Services (HHS) Workshop on

Marketing, Self-Regulation & Childhood Obesity – are described in Section IV of this Report,

which also sets forth recommendations for future actions by food and entertainment industry

members, as well as the organizations that have spearheaded self-regulatory efforts. This Report,

which compiles information not previously assembled or available to the research community,

may serve as a benchmark for measuring future progress with respect to these initiatives.

The data in this Report were obtained by issuing compulsory process orders to industry

members, including beverage manufacturers and bottlers; companies that produce packaged food

such as snacks, baked goods, cereals, and prepared meals; makers of candy and chilled desserts;

dairy marketers; fruit and vegetable growers; and quick-service restaurants (QSRs). These are

the foods most frequently advertised to children (ages 2-11) and adolescents (ages 12-17), and

the 44 target companies are the primary marketers to youth (ages 2-17) in those food categories.

The companies were required to provide expenditure data in each of 20 advertising or

promotional activity categories for marketing directed to children, adolescents, and all audiences.

Samples of marketing activities or descriptions of techniques used in 2006 were also obtained.

Dollars Spent on Marketing to Children and Adolescents

The 44 reporting companies spent approximately $1,618,600,000 to promote food and

beverages to children and adolescents in the U.S. in 2006. Approximately $870 million was

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Marketing Food to Children and Adolescents

spent on food marketing directed to children under 12 and a little more than $1 billion on

marketing to adolescents. About $300 million of these expenditures were addressed to both age

groups; hence, the total spending is less than the sum of the separate expenditures for the two age

groups.

Previous estimates of food marketing directed to children and adolescents by other

researchers have been significantly higher than $1.6 billion. There are several reasons for this

disparity. Other researchers have not had access to the confidential company financial data

obtained by the Commission. Moreover, prior estimates appear to have included advertising

directed to children for products other than food. In addition, these estimates have included price

promotions, such as coupons or discounts for children at hotels and restaurants, that generally are

targeted to adults.

For those food and beverage brands promoted to children and adolescents, the overall

expenditures for promotional activities directed to all audiences, including additional adultoriented marketing, was more than $9.6 billion. Therefore, the expenditures directed to those

between the ages of 2 and 17 represented 17% of the total 2006 marketing budget for those

brands.

Carbonated beverages, restaurant (QSR) food, and breakfast cereals accounted for $1.02

billion of the $1.6 billion, or 63% of the total amount spent on marketing to youth by the

reporting companies. For carbonated beverages, the total was $492 million, with $474 million

(or 96%) of that amount directed to adolescents. Nearly 24%, or $116 million, of carbonated

beverage youth marketing consisted of in-school expenditures. QSRs reported spending close

to $294 million on promotions to youth, divided fairly evenly between activities directed to

children and those targeted to adolescents. For cereals, the total was $237 million, with $229

million targeted to children.

Television advertising still dominates the landscape of marketing techniques used to promote

foods and beverages to youth; companies reported spending $745 million, or 46% of all reported

youth marketing expenditures, on this medium. More than 50% of the television advertising was

directed to children under 12, with breakfast cereals and restaurant food accounting for more

than half of that advertising. Carbonated beverages and restaurant food dominated adolescentdirected television advertising. All told, traditional “measured media” (television, radio, and

print) accounted for $853 million, or 53% of the reported youth-directed marketing expenditures.

New media – the Internet, digital (such as email and text messaging), and word-of-mouth/

viral marketing – have become an important component of promotional activities intended to

reach children and adolescents. In an attempt to quantify the use of online marketing, Appendix

ES-2

Executive Summary

D to this Report explores the amount of display advertising for food and beverages that appeared

on child- and adolescent-oriented websites in 2006, as well as traffic on company websites that

promote food or beverage products through branded entertainment and activities designed for

children and adolescents. In terms of expenditures, however, the new media accounted for only

$77 million, or 5% of reported youth-directed marketing.

Expenditures on specialty items (premiums) and prizes for children and adolescents totaled

$67 million, or 4% of reported youth marketing dollars. However, this number does not include

toys distributed by QSRs with children’s meals because, in those cases, the consumer purchases

the toy when paying for the meal. If the cost of QSR toys – which is estimated to total $360

million – were added to the reported premium expenditures, this category would jump to $427

million and would rank second only to television as a promotional technique targeted to children.

Moreover, if added to QSRs’ reported child-directed marketing expenditures of $161 million,

these costs would result in total spending on child-directed marketing by the reporting QSRs of

over $520 million – more than twice the amount spent on child-directed marketing in any other

food category.

Companies reported spending $195 million on packaging and in-store display materials to

reach children and adolescents, or 12% of all reported youth marketing expenditures. Marketing

in schools totaled $186 million, or 11% of reported youth marketing, and 90% of those

expenditures were for beverages, both carbonated and non-carbonated. The remaining $241

million (15%) of reported youth-directed marketing was spent on other traditional promotional

activities, such as event and athletic sponsorships; celebrity endorsement fees; movie theater,

video, and video game ads; product placements in movies, television, and video games; crosspromotion licensing fees; and promotional activities conducted in connection with philanthropic

endeavors.

Expenditures for cross-promotions, including the use of licensed characters and tie-ins

with television programs, movies, toys, or other entertainment events, were compiled across

promotional categories – generally including television, the Internet, premiums, packaging,

and in-store displays. A little more than $208 million, representing 13% of all reported youth

marketing, was devoted to cross-promotions. For some food categories, such as restaurant

food and fruits and vegetables, cross-promotions were nearly 50% of reported child-directed

expenditures. Cross-promotional activities directed to children were used for restaurant food,

breakfast cereals, snack foods, prepared foods, dairy products, baked goods, and fruits and

vegetables. Cross-promotions targeting an adolescent audience were used for snack foods,

candy, and carbonated drinks.

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Marketing Food to Children and Adolescents

Methods of Promoting Foods and Beverages to Children

and Adolescents

For most food and beverage products, advertising to a young audience employs the full

spectrum of promotional techniques and formats. Promotional campaigns directed to youth

tend to be fully integrated, with themes encountered in television ads carried over to package

materials, promotional displays in stores or restaurants, and the Internet. Packaging promotes

the company or food product website, where entry of a code found on the package might enable

the young consumer to participate in a contest, play a game that features the product, or receive

“points” to redeem for premiums.

Cross-promotions were widespread in 2006, tying foods and beverages in all of the covered

categories to about 80 movies, television shows, and animated characters that appeal primarily

to youth. Superman Returns and Pirates of the Caribbean were prominent that year – promoting

QSR children’s meals, frozen waffles, fruit and fruit snacks, breakfast cereals, popcorn, lunch

kits, candy, carbonated and non-carbonated drinks, pasta, snack chips, and milk. Superman

and the Pirates characters appeared in ads on television, in movie theaters, on the Internet, and

on packaging and in-store displays. Companies created special limited edition snacks, cereals,

frozen waffles, and candies based on the movies. Children or adolescents could go online to

play “advergames” related to the characters and their stories and to enter contests or sweepstakes

using special codes obtained from food packages or beverage containers. Prizes ranged from

video games to trips to Disney parks to a $1,000,000 reward for the “capture” of Superman

villain, Lex Luthor. Related premiums included skull-shaped bowls, bandanas, strobe light key

chains, movie posters, outdoor flying toys, Superman action figures, activity books, and digital

downloads.

For some food products marketed to children, companies have created their own successful

“spokescharacters” – animated versions of animals, people, or even the food itself. Stories and

biographical information about the characters appear in television ads, on packages, and in online

videos. The stories are augmented by websites that use the characters in games, afford children

the opportunity to help them solve problems or mysteries, and offer related prizes or premiums,

such as character cards or comic books to collect. Food company characters occasionally

even make “live” appearances at events. Some food companies also sell – or license third

parties to sell – merchandise, such as toys and clothing branded with food products or their

spokescharacters.

The Internet – though far less costly than television – has become a major marketing tool

of food companies that target children and adolescents, with more than two-thirds of the 44

ES-4

Executive Summary

companies reporting online, youth-directed activities. Some devote space on a company website

to child or adolescent content, while others have developed independent websites for foods or

beverages that particularly appeal to children or adolescents. Advergames, directed to both

children and adolescents, were featured on websites for snacks, cookies, candy, cereals, dairy

products, frozen meals, beverages, soups, frozen waffles, fruit, and restaurant food.

Websites appealing to adolescents often featured sports or music, and many offered free

downloads, such as screensavers, wallpapers, ringtones, music, and layouts for MySpace

pages. Downloads for children included activity sheets, pages to color, stickers, iron-on

decals, and games. Some beverage companies contacted adolescents by text messaging, and a

few companies used podcasts and “webisodes” (online video episodes) to reach children and

adolescents.

A by-product of Internet marketing is viral marketing, in which consumers are encouraged

to share electronic promotional messages with other consumers. Typically, these efforts consist

of “e-cards” (electronic greeting cards) and “send-to-a-friend” emails that can be sent from food

product websites and contain hyperlinks back to the site. These techniques were used to reach

both children and adolescents, and often were linked to a cross-promotional campaign. Word-ofmouth activities involved electronic and non-electronic peer-to-peer communications about food

products, in which consumers were recruited to act as product “ambassadors” or “connectors”

by handing out promotional materials or samples. Most of these activities were directed to

adolescents.

Product packages and point-of-sale materials in stores were used heavily for movie or

television program cross-promotions, displays of company spokescharacters, and premium or

sweepstakes promotions. Sports themes and offers of sports paraphernalia were a popular means

of attracting adolescent consumers. Other store promotions featured mini-events, with branded

vehicles, product samples, carnival-type activities for children, and distribution of toys or other

items. Fruit and vegetable companies used Sesame Street and other characters on produce

displays, packaging, and the produce itself to appeal to young children.

Premiums – available free with the food product or at a discount with proof of purchase –

ran the gamut from small toys, trinkets, or collectible cards to DVDs, video games, music or

ringtone downloads, and amusement park or event tickets. Prizes available through contests or

sweepstakes were often in the form of cash. Other prizes included electronic equipment, such as

televisions, digital music players, and cell phones; sports equipment, apparel, camps, or clinics;

vacations and trips to theme parks; and tickets to concerts or sporting events. Some companies

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Marketing Food to Children and Adolescents

offered a point system tied to accumulated proofs of product purchase; points could be redeemed

for merchandise, usually through a company website.

Celebrity endorsers – actors, athletes, singers, and musical groups – were featured in

television and print ads, on the Internet, and in store displays, primarily in ads directed to

adolescents or “tweens” (those between the ages of 8 or 9 and 13 or 14). Often they were tied

to sweepstakes, such as a contest for the opportunity to meet a basketball star in person. Food

and beverage promotion took place at sponsored events, including local fairs or festivals with

children’s activities, performances at mall and retail sites, concerts, athletic events, circuses,

children’s movie premieres, and other venues appealing to children or adolescents. Some

companies sent branded cars, vans, or buses on tour to distribute samples and engage with

children or adolescents at stores, community events, amusement parks, athletic events, or

“impromptu” events created by the food marketer itself. Sponsorship of athletes, athletic teams,

and competitive sporting events, including those for extreme sports, was a common promotional

activity directed to children or adolescents. The sponsorship of professional athletic teams also

included opportunities for children or tweens to meet players, participate in pre-game or sideline

events, and attend sports camps, clinics, or training programs.

Product placements – such as a character drinking a soda or offering it to another character,

a can or bottle appearing on a table, or a brand name mentioned in dialogue – occurred in a few

television programs popular with children or adolescents and in some PG and PG-13 movies

appealing to youth. Food and beverage ads also appeared in movie theaters, on videos, and

before video games, and occasionally food products were integrated into video game content.

Marketing in elementary, middle, and high schools occurred primarily through displays on

or around vending machines or in cafeterias. Companies sponsored athletic events, programs,

equipment, or apparel; provided product samples and branded merchandise to schools; and

sometimes sponsored contests with student prizes. A few provided instructional materials about

nutrition and fitness or sponsored reading encouragement programs.

Food Company Health Initiatives

Since the 2005 FTC/HHS Workshop on Marketing, Self Regulation & Childhood Obesity,

and the subsequent Report issued in April 2006, members of the food and beverage industry,

as well as entertainment and media companies, have taken important steps to encourage better

nutrition and fitness among the nation’s youth. The Children’s Food and Beverage Advertising

Initiative, established by the Council of Better Business Bureaus (CBBB) in November 2006,

represents a significant effort to change the mix of food and beverage advertising messages

ES-6

Executive Summary

directed to children under 12 and to encourage them to eat healthier foods and be more

physically active. To date, 13 of the largest food and beverage companies – estimated to account

for more than two-thirds of the food and beverage television advertising expenditures directed

toward children – have joined the Initiative, pledging either not to direct television, radio,

print, or Internet advertising to children under 12 or to limit their advertising to foods that meet

specified nutritional standards. Other aspects of the pledges include limiting the use of licensed

characters to the promotion of healthier products or lifestyles, not seeking product placements

in child-directed media, not advertising food or beverages in elementary schools, and using only

“healthy dietary choices” in interactive games directed to children.

The Alliance for a Healthier Generation – a partnership of the William J. Clinton Foundation

and the American Heart Association – has joined with industry in a significant effort to change

the array of “competitive” foods and drinks (i.e., those sold outside the school meal program)

sold to children and adolescents in schools. The School Beverage Guidelines, adopted in May

2006, impose size and calorie limitations that vary based on educational level. The Competitive

Food Guidelines, adopted in October 2006, impose restrictions on calories, as well as fat, sugar,

and sodium content.

Other efforts by food industry members include: product reformulation; development of

new “better for you” products; more nutritious products available in QSR children’s meals;

single-serving packages to assist with portion control; nutritional labeling initiatives, such

as company icons, third-party seals, and front-of-package nutrition information; and public

education directed to children and adolescents regarding nutrition and fitness. Some media

and entertainment companies have also stepped forward with new initiatives, such as limiting

the licensing of popular characters to promote only foods meeting minimum nutritional

requirements; requiring program sponsors to meet nutritional guidelines; and incorporating

healthy messages into children’s programs.

The Commission notes that significant progress has been made in implementing the

recommendations that evolved from its 2005 Workshop and 2006 Report, although there remains

room for improvement. Based on the results of this study, the Commission has developed the

following recommendations for future actions by industry members and others, including the

organizations that have undertaken new initiatives to address the childhood obesity problem:

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Marketing Food to Children and Adolescents

Recommendations for Food and Beverage Companies

General:

••

••

All companies that market food or beverage products to children should adopt and

adhere to meaningful nutrition-based standards for marketing their products to

children under 12. A useful first step would be to join the CBBB Initiative.

••

Companies should broadly construe “marketing” to include all advertising

and promotional techniques, including but not limited to: advertising on

television and radio, in print media, and on the Internet (including third-party

and company-sponsored websites); product packaging and labeling; advertising

preceding a movie shown in a movie theater or placed on a video (DVD or VHS)

or within a video game; promotional content transmitted to personal computers

and other digital or mobile devices; advertising displays and promotions at

the retail site; specialty or premium items distributed in connection with the

sale of a product; promotion or sponsorship of public entertainment events;

product placements; character licensing, toy co-branding and cross-promotions;

sponsorship of sports teams or individual athletes; word-of-mouth and viral

marketing; celebrity endorsements; and in-school marketing.

••

In cases where a product line contains some product varieties that meet the

nutrition-based standard and others that do not, companies should strictly limit

all components of a promotion or advertising campaign directed to children

under 12 to those varieties that meet the standard. Thus, for example, television

or print advertisements promoting a sweepstakes would feature only the “better

for you” varieties of the product, and licensed characters would appear only on

packages of the “better for you” varieties.

Companies should consider limiting branded merchandise intended for children to

products or brand lines meeting meaningful nutrition-based standards.

Improving the Nutritional Profile of Product Offerings:

••

Companies should continue and increase efforts to improve the nutritional profiles

of their products – especially those marketed to children and adolescents – through

product innovation and reformulation.

••

Companies should improve upon the nutritional criteria adopted for “better for you”

products as they find ways to lower sugar, fat, sodium, etc., without sacrificing taste

and appeal.

••

In applicable cases, companies should re-examine whether the fact that a product

has “less” of, or is “reduced” in, calories or certain nutrients (e.g., sodium, sugar,

or fat) is, by itself, a sufficient basis for qualifying as a “better for you” product.

ES-8

Executive Summary

••

Companies should continue and expand efforts to package more nutritious products

in ways that are more appealing to children.

••

Companies should continue efforts to use product packaging to help consumers

control portion sizes and calories, by offering smaller portions and single-serving

packages.

Nutrition Labeling:

••

Companies should conduct research on the effectiveness of various labeling devices

to determine how consumers interpret such labeling and to identify those devices

most effective at conveying meaningful, truthful information.

••

Companies should work toward consistency among the standards used by individual

food and beverage companies to determine what constitutes a “better for you”

product, such as through the development and use of third-party standards, icons, or

other devices. The Commission supports the work of the Keystone Center and others

in this regard.

Healthy Messages:

••

Companies should expand public outreach efforts – through company-sponsored

initiatives, third-party partnerships, and innovative and varied media techniques

– to educate children and adolescents about the importance of healthy eating and

exercise.

••

••

Companies should devote particular attention to outreach aimed at ethnic

minority populations that are disproportionately affected by childhood

overweight and obesity.

Companies should continue researching the effectiveness of their campaigns to

educate and motivate youth to engage in healthier lifestyles.

The CBBB Initiative:

••

The CBBB should closely monitor participating companies’ compliance with their

pledges.

••

The CBBB and participating companies should enhance the Initiative in the

following ways:

••

Expand the scope of “advertising to children” to encompass all advertising and

promotional techniques, including, for example, product packaging and in-store

marketing;

••

Require that 100% of food advertising directed to children under 12 promotes

healthy dietary choices;

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Marketing Food to Children and Adolescents

••

••

In cases where a product line contains some product varieties that meet a

company’s nutrition criteria for a “healthy dietary choice” and others that do not,

the company should strictly limit all components of a promotion or advertising

campaign directed to children under 12 to those varieties that meet the criteria.

Thus, for example, television or print advertisements promoting a sweepstakes

would feature only the varieties of the product that represent healthy dietary

choices, and licensed characters would appear only on packages of the varieties

that are healthy dietary choices.

Work toward standardizing the nutrition criteria for “healthy dietary choices” that

may be marketed to children, such as by product category (e.g., for beverages,

cereals, snack foods, soups, canned pastas, frozen entrees, etc.);

••

In applicable cases, companies should re-examine whether the fact that a product

has “less” of, or is “reduced” in, calories or certain nutrients (e.g., sodium, sugar,

or fat) is, by itself, a sufficient basis for qualifying as a “healthy dietary choice”;

••

Work toward developing meaningful, standardized definitions for what constitutes

advertising “directed to children under 12.” In considering how to define “directed

to children,” the CBBB and participating companies should consider, where relevant

to the advertising medium, factors such as the percentage of the audience under

12; the total number of children reached; the time of day and venue in which the

advertising appears; and whether the advertising features characters, performers,

or celebrities who are popular with children, or contains themes, language, or other

attributes designed to appeal to children.

••

Require companies not to engage in, approve, or allow placement of their product in

media directed to children under 12;

••

Require participating companies to ensure that their franchisees are bound by the

companies’ pledge commitments, such as by incorporating the pledge commitments

into any franchisee contracts.

Foods & Beverages in Schools:

••

Companies should continue efforts to improve the nutritional profile of foods and

beverages sold in schools.

••

All companies that sell “competitive” food or beverage products in schools should

join the Alliance for a Healthier Generation or otherwise adopt and adhere to

meaningful nutrition-based standards for foods and beverages sold in schools, such

as those recommended by the Institute of Medicine.

••

Participating companies should consider incorporating their Alliance commitments

into distributor contracts.

••

Companies should cease all in-school promotion of products that do not meet

meaningful nutrition-based standards.

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Executive Summary

••

The Commission encourages schools and school districts, as part of their school

wellness policies, to adopt and implement meaningful nutrition-based standards for

competitive foods sold in schools.

Recommendations for Media and Entertainment Companies

••

More media and entertainment companies should limit the licensing of their

characters to healthier foods and beverages that are marketed to children, so that

cross-promotions with popular children’s movies and television characters will favor

the more, rather than the less, nutritious foods and drinks.

••

Media companies should consider adopting uniform, objective standards that limit

advertising placements on programs “directed to children” to healthier food and

beverage products.

••

Media and entertainment companies should continue to incorporate health and

nutrition messages into programming and editorial content, and to create public

education campaigns aimed at the problem of childhood obesity.

••

Media and entertainment companies should test the effectiveness of any health

and nutrition messages and public education campaigns aimed at the problem of

childhood obesity.

••

Media and entertainment companies should consider the feasibility of instituting a

self-regulatory initiative to facilitate implementation of the recommendations above.

The companies should consider working with the CBBB in this endeavor.

Conclusion

The food and beverage companies surveyed for this Report spent more than $1.6 billion

marketing their products to children and adolescents in 2006. The Commission believes that

these companies were responsible for a substantial majority of the industry expenditures for food

and beverage marketing to children and adolescents during 2006. The companies used myriad

techniques, including traditional measured media, the Internet and other “new” media, as well

as product packaging, in-store advertising, and event promotions, to name a few. Integrated

advertising campaigns that combined several of these techniques were prevalent.

Whether there is a link between food marketing to children and childhood obesity is a

question not addressed by this Report. What is clear, however, is that childhood obesity is

a complex problem, with many social and economic contributing factors. The Commission

believes that all segments of society – parents, schools, government, health care professionals,

food companies, and the media – have an obligation to contribute to finding and implementing

solutions. This Report – with its detailed assessments of the kinds of foods being marketed to

ES-11

Marketing Food to Children and Adolescents

children and adolescents and how these foods are being marketed – informs one aspect of the

ongoing dialogue about how to address the problem.

Participants in the 2005 Workshop generally agreed that, regardless of the causes of

childhood obesity, food and beverage marketers can employ a wide range of strategies to play

a positive role in reversing the trend. Participants also recognized that consumers expect the

industry to help both adults and children improve their diets by providing more healthy choices

and helpful nutrition information, and by engaging in responsible marketing practices. Based on

this study, the Commission has formulated its recommendations for future actions by members of

the food industry, the media and entertainment industries, and others. These recommendations,

set forth above, are also included in Sections IV and V of the Report.

ES-12

Introduction

I.

Introduction

At the request of Congress,1 the Federal Trade Commission (FTC) has conducted a study

of the marketing of foods and beverages to children and adolescents.2 This Report presents

the results of that study. It analyzes data from both public and non-public sources to provide a

comprehensive picture of expenditures and activities directed toward children (ages 2-11) and

adolescents (ages 12-17, also referred to as “teenagers” or “teens”) by 44 food and beverage

producers, marketers, and quick-service restaurants (QSRs) in the United States during 2006.

While the study does not include the entire universe of companies marketing food to children and

adolescents (collectively referred to as “youth”), or the entire range of foods promoted to them,

the Commission believes that this Report covers a substantial majority of such expenditures

and activities for the relevant time frame. As requested by Congress, the study addresses not

only marketing activities in traditional measured media – television, radio, and print – but also

analyzes the Internet and other new media, as well as older, but mostly unmeasured, forms of

promotional activities directed to youth. The Report presents a great deal of information not

previously collected and not otherwise available to the research community.3 Significantly,

the Report gathers data from a year just before, or very early in the inception of, industry selfregulatory activities aimed at reducing or changing the profile of food and beverage marketing to

children. As a result, the Commission study may serve as a benchmark for measuring the future

success of voluntary efforts to modify that advertising.

A. Background: Marketing, Self-Regulation, and Childhood

Obesity

In recent decades, the incidence of childhood overweight and obesity in the United States

has increased rapidly. According to the Centers for Disease Control and Prevention, the

prevalence of overweight youth has increased about three-fold over the last 25 or 30 years.

Today nearly 14% of children ages 2-5, 19% of children ages 6-11, and about 17% of adolescents

ages 12-19 are overweight.4 The long-term health consequences – with increased risk for

cardiovascular disease and greater prevalence of type 2 diabetes – are very serious.5 Growing

awareness of the health issues has focused public attention on what and how much children

consume and which foods and beverages they are encouraged to eat and drink.

Government agencies, private organizations, and food and entertainment industry

members have endeavored, in recent years, to explore the contributing factors and develop new

initiatives to address the problem.6 In July 2005, the FTC and the Department of Health and

Human Services (HHS) jointly convened a two-day Workshop on Marketing, Self-Regulation

1

Marketing Food to Children and Adolescents

& Childhood Obesity.7 This event brought together some of the largest food manufacturers

and entertainment companies, as well as government officials, health experts, and consumer

advocates. The purpose of the Workshop was not to attempt to determine the causes of

childhood obesity nor to assess blame; rather, the goal was to focus attention on positive

initiatives that industry members and others could take to encourage healthier eating and living

by the nation’s young people. Out of the 2005 Workshop came a 2006 Report with a series of

recommendations for the food and media industries, including suggestions for self-regulatory

initiatives to change the way food is marketed to children.8

In July 2007, the FTC and HHS conducted a follow-up Forum to review progress in the

implementation of self-regulatory and educational initiatives.9 The agencies were encouraged

to learn that the 2005 Workshop and 2006 Report had provided a stimulus for new programs, in

particular the Children’s Food and Beverage Advertising Initiative, established by the Council

of Better Business Bureaus (CBBB) and the CBBB’s National Advertising Review Council. To

date, 13 of the largest food and beverage companies – estimated to represent more than twothirds of children’s food and beverage television advertising expenditures10 – have joined the

Initiative, making pledges that, when fully implemented, will significantly alter the landscape

of food marketing to children. Most of these companies have committed either not to advertise

directly to children under 12 or to limit such advertising – including television, radio, print, and

the Internet – to foods that qualify as “healthy dietary choices” by meeting specified nutritional

standards, such as limitations on calories, fat, sugar, and sodium and/or providing certain

nutritional benefits to children. In addition, the companies have pledged to limit the use of

licensed characters to promote “healthy dietary choices” or healthy lifestyles, not to seek product

placements in child-directed media, not to advertise food or beverages in elementary schools,

and to use only their “healthy dietary choices” in interactive games directed to children. The

Children’s Food and Beverage Advertising Initiative, and other voluntary efforts such as the

Alliance for a Healthier Generation, are described in Section IV of this Report.

In preparing this Report, as in sponsoring the 2005 Workshop and follow-up Forum, the

Commission has not attempted to address the question of whether there is a link between food

marketing to children and childhood obesity. An Institute of Medicine study released in 2006

included a comprehensive survey of research addressing the relationship between exposure

to food advertising on television and requests for, preferences for, and consumption of the

advertised products by children and adolescents. (The relevant research did not address forms

of marketing other than television advertising.) The IOM concluded there is strong evidence

that television advertising influences the food and beverage requests and preferences of children

ages 2-11, but found insufficient evidence for teens ages 12-18. With respect to actual food

2

Introduction

consumption, the IOM concluded there is strong evidence that television advertising influences

the short-term consumption of children ages 2-11, but again found insufficient evidence with

respect to teens. When looking at usual dietary intake, or long-term, as opposed to short-term,

food consumption, the evidence of a relationship to television advertising was much weaker.

Finally, the IOM found strong statistical evidence that exposure to television advertising is

associated with adiposity in children and adolescents; however, the IOM could not make a

finding about a causal relationship between the two.11

Another significant study regarding advertising on children’s television was published by

the Commission last year. Economists in the FTC’s Bureau of Economics compared children’s

exposure to television advertising in 1977 with their exposure in 2004. They concluded that

children’s exposure to food ads on television has not risen and has actually fallen modestly. In

2004, children ages 2-11 saw approximately 5,500 food ads on television, which constituted

22% of their total annual television ad exposure. This is about 9% less than the 6,100 food ads

children were estimated to have seen in 1977. In 2004, however, children’s ad exposure was

more concentrated on children’s programming; about half of the food ads seen by children were

during programs in which children were at least 50% of the audience, compared to about one

quarter in 1977. In both years, the advertised foods were concentrated in the breakfast cereal,

candy and dessert, and restaurant food categories.12

This Report will complement the Bureau of Economics study, providing information on

expenditures and promotional activities in the newer media that did not exist in 1977. Although

children’s exposure to food advertising on television has remained fairly constant over the past

30 years, marketing to children has become omnipresent, and promotional campaigns have

become more integrated because of the Internet, other new electronic media, and the burgeoning

of cross-promotions with products, movies, and characters popular with children and teens.

B. Conducting the Study

Based on its own research, as well as public comments received in response to a preliminary

Federal Register notice,13 the Commission concluded that the data necessary to prepare the

comprehensive report sought by Congress could be obtained only through the use of compulsory

process. Therefore, on July 31, 2007, the FTC issued an Order to File Special Report (Special

Order)14 to 44 food and beverage manufacturers, distributors, and marketers, as well as QSRs, in

the U.S.15 As noted in Appendix A, those 44 companies included the top television advertisers

in programs or time segments where 30% or more of the audience was between the ages of 2

and 17. In addition, for the primary products in the selected food categories, the companies

accounted for 60% to 90% of U.S. sales. Therefore, the Commission believes that the companies

3

Marketing Food to Children and Adolescents

that received and responded to the Special Order were responsible for a substantial majority of

expenditures for food and beverage marketing to children and adolescents during 2006.

Also included among the 44 companies were 12 fruit and vegetable producers, distributors,

and marketers. Fresh produce companies traditionally have not engaged in significant marketing

efforts directed toward children; however, some have now begun to use innovative techniques,

such as placing popular licensed characters on labels or in supermarket displays, to reach

children. Although the expenditures and range of activities for marketing these products to

children may be small when compared to those for packaged foods (such as snacks, baked goods,

cereals, and prepared meals) and beverages, the Commission decided that it was important

to include the marketing of fresh fruits and vegetables in this study. The new, child-friendly

promotions by some growers are a creative way to encourage healthier eating habits among

children; it is likely such efforts will gain momentum with heightened public awareness of

children’s health issues.

In addition, four major beverage bottlers were included among the 44 companies. The

bottling companies are responsible for many beverage marketing activities on a local level,

such as in-school marketing, event sponsorship, and in-store promotions. The Commission

therefore concluded that major bottlers should be included in the study in order to provide a more

complete and accurate picture of beverage marketing to children and adolescents.

The Special Order required information about marketing activities and expenditures in

2006 for brands in 11 categories of food products: breakfast cereals, snack foods, candy, dairy

products, baked goods, carbonated beverages, fruit juice and non-carbonated beverages, prepared

foods and meals,16 frozen and chilled desserts, fruits and vegetables, and restaurant (QSR)

food. A detailed explanation of the criteria used in the Special Order and the methodology of

conducting this study is set forth in Appendix A.

1. Marketing Expenditures

The companies were required to submit expenditure information for their marketing

activities directed toward children (ages 2-11), adolescents (ages 12-17), or both, in each of

20 separate promotional activity categories: television, radio, and print advertising, company

websites, other Internet advertising, packaging and labeling, advertising in movie theaters/

videos/video games, other digital advertising (such as email and text messaging), in-store

marketing, premium distribution, public entertainment events, product placement, character

licensing/cross-promotions/toy co-branding, sponsorship of sports teams or athletes, word-ofmouth marketing, viral marketing, celebrity endorsements, in-school marketing, advertising in

conjunction with philanthropic endeavors, and other promotional activities.

4

Introduction

For food products marketed to children or adolescents in any particular promotional

category, the companies also were required to report the total amount spent in that category to

market the product to all audiences. Finally, for any product marketed to children or adolescents,

each company also was required to report its overall marketing budget for that product. The

information about promotional category totals and overall expenditures for those products

marketed to children or adolescents was included in the request so that the reported expenditures

for children and adolescents could be placed within the appropriate context.

To protect the confidentiality of financial information reported by the individual companies,

as required by the FTC Act and Commission Rules,17 the expenditure data are reported, in

Section II of this Report, only in aggregated amounts, by food category and by the promotional

techniques used.

2. Marketing Activities and Other Information Requested by the Special

Order

The Commission Special Order requested samples or descriptions of advertising and

marketing in all promotional categories, except for television, radio, and print. The nature

of advertising to children in the traditional broadcast and print media is well known, readily

accessible, and described in other research studies. Therefore, the Commission limited this

aspect of the request to the other promotional activity categories. These comprise the newer

forms of marketing to children, such as use of the Internet, as well as traditional venues, like

packaging and in-store promotions, that generally have not been documented and described

elsewhere. Of course, as noted in Section III of the Report, cross-promotional advertising

campaigns generally include television advertising as a key component. Therefore, information

regarding television advertising that was part of a cross-promotional campaign involving a

licensed character, for example, was included in the company reports. In addition, companies

were asked to provide samples or descriptions of promotional activities for which they did

not incur expenditures. Therefore, Section III of the Report affords a comprehensive look

at the nature of promotional activities targeted toward children, adolescents, or both in

2006. Companies also were asked to provide any marketing research regarding the appeal to

individuals under the age of 18 of any particular types of advertising or promotional techniques.

Research findings of particular interest are described in Section III as well.18

In addition to responding to the congressional request, this Report serves as a followup report on the recommendations set forth in the FTC/HHS 2006 Report. Accordingly, the

Commission Special Order sought information regarding company policies pertaining to

food advertising and promotional activities directed to children or adolescents that were in

5

Marketing Food to Children and Adolescents

effect on or after January 1, 2006. The Special Order also requested information regarding

company initiatives to promote healthy eating, such as product reformulation, packaging to

make nutritious and lower calorie products appealing to children or adolescents, nutritional

icon or seal programs, efforts to improve the nutritional profile of foods marketed to children

and adolescents, public education efforts regarding nutritional issues, and efforts to improve

the nutritional profile of products sold in the schools. Section IV of the Report presents the

information received in response to this part of the request.

C. Role of the FTC Study

The data presented in this Report represent a substantial majority of expenditures and

promotional activities in the marketing of food and beverage products to children and teenagers

during 2006. The study does not represent the entire universe of such marketing. However, the

Commission believes that it received data from a sufficient percentage of marketers to afford

an accurate picture of food marketing to American youth between the ages of 2 and 17 years

old. The Commission recognizes that some companies believe the Special Order required overreporting of expenditures in certain promotional categories.19 It is also true that there was underreporting in some categories.20 The Commission recognizes that the companies included in the

study were asked, in some instances, to provide information they do not normally compile in

the manner requested and that they may have had to re-structure their usual accounting methods

to comply with the Special Order. The Commission believes the companies were thorough and

conscientious in preparing their responses, and it appreciates that effort.

Because childhood obesity is a complex problem, with many social and economic

contributing factors, the Commission believes that all segments of society – parents, schools,

government, health care professionals, food companies, and the media – have an obligation to

contribute to finding and implementing solutions. This Report – with its detailed assessments

of the kinds of foods being marketed to children and adolescents and how these foods are being

marketed – informs one aspect of the ongoing dialogue about how to address the problem.

Participants in the 2005 Workshop generally agreed that, regardless of the causes of childhood

obesity, food and beverage marketers can employ a wide range of strategies to play a positive

role in reversing the trend. Participants also recognized that consumers expect the industry to

help both adults and children improve their diets by providing more healthy choices and helpful

nutrition information, and by engaging in responsible marketing practices.21

Based on this study, the Commission has developed a series of recommendations for future

action by members of the food industry, the media and entertainment industries, and others.These

recommendations are set forth in Sections IV and V of the Report.

6

Expenditures for Marketing Food to Children and Adolescents

II. Expenditures for Marketing Food to Children

and Adolescents

A. Introduction

The 44 reporting companies spent more than $1.6 billion to promote food and beverages to

children and adolescents in the U.S. in 2006.22 The reporting companies spent $870 million on

food marketing directed to children under 12 and just over $1 billion on food marketing directed

to adolescents ages 12 to 17. As shown in Figure II.1, approximately $300 million of the

reported child- and teen-directed expenditures was directed at age groups that encompassed both

children and adolescents.23

Figure II.1: Reported Child and Teen Marketing Expenditures

and Overlap

Child 2-11

$870,328,898

Teen 12-17

Duplicative

$303,274,647

$1,051,546,191

Total: $1,618,600,442

The reporting companies

promoted their youthadvertised brands to adults

or to a general audience, as

well as to consumers under

age 18. Indeed, the reporting

companies’ overall marketing

expenditures for these brands

exceeded $9.6 billion. Thus,

the youth-directed portion of

the marketing expenditures

for these brands represented

17% of total marketing

expenditures.

Carbonated beverages, restaurant food, and breakfast cereals accounted for $1.02 billion

of the $1.6 billion, or 63% of the total spent on youth-directed food marketing. Carbonated

beverage companies reported $492 million in youth-directed expenditures, with $474 million (or

96%) of that amount directed to adolescents. Close to 24%, or $116 million, of the carbonated

beverage youth marketing consisted of in-school expenditures, the bulk of which were vending

machine commissions paid to the schools based on beverage sales, rather than traditional

marketing expenses. The reporting QSRs spent close to $294 million on youth marketing,

and split their expenditures almost evenly between children ($161 million) and teens ($145

million), with little duplication. Breakfast cereal producers reported a total of $237 million in

7

Marketing Food to Children and Adolescents

youth-directed marketing expenditures; nearly all, $229 million, of that amount was reported as

directed to children.

In terms of promotional techniques, the $745 million spent on television advertising

accounted for the greatest share (46%) of total youth-directed food and beverage marketing

expenditures. An additional $108 million (7%) was spent on other traditional measured media,

namely radio and print advertising. The reporting companies spent $77 million on new media

– company websites, Internet, digital,24 and word-of-mouth and viral – which represented 5%

of all reported youth-directed marketing. The companies reported spending $195 million on

in-store marketing and packaging to reach children and adolescents, accounting for 12% of

overall youth-directed expenditures. Premium expenditures represented $67 million, or 4% of

all reported youth-directed expenditures. However, there is an important caveat to this figure;

if the per unit cost of QSR toy premiums is included (see discussion in Section II.C.4.B below),

premium expenditures jump to $427 million, ranking second only to television advertising as a

promotional technique directed to youth. An additional $241 million (15%) of youth-directed

marketing expenditures was allocated among other traditional promotional categories, such as

product placement, movie, video, and video game advertising, cross-promotion license fees,

athletic and event sponsorship, and celebrity endorsement fees. Finally, the companies reported

in-school marketing expenditures of $186 million, representing 11% of all youth-directed food

marketing expenditures.

Expenditures on cross-promotions – including the use of licensed characters and tie-ins

with television shows, motion pictures, toys, or other entertainment events – included not only

the licensing fees but also the cost of implementing the cross-promotion across various activity

categories, such as television and Internet advertising, premiums, and packaging. Just over

$208 million, or 13% of all reported youth-directed marketing expenditures, involved the use of

licensed characters or other forms of cross-promotion.

B. Expenditures Analyzed by Food Category

As previously noted, the Special Order was sent to 44 food and beverage companies, each

of which then reported child- and teen-directed marketing expenditures for any food brands

contained within the 11 specified food categories (see supra Section I). Because expenditure

data were reported for only four brands in the frozen desserts category, the frozen desserts

and candy categories were combined for purposes of this Report. For each brand with youthdirected marketing expenditures, the companies also reported the total marketing expenditures

for that brand – i.e., all dollars spent to promote the brand to consumers in 2006. In general,

the food categories that accounted for the largest youth-directed marketing also accounted for

8

Expenditures for Marketing Food to Children and Adolescents

Table II.1: Total Youth Marketing for Reported Brands and

Percent of Total Marketing, By Food Category,

Ranked by Youth Spending

Marketing That

Meets Youth

Criteria ($1000)

Total Marketing

($1000)

Percent of

Total Marketing

Meeting Youth

2-17 Criteria

Carbonated Beverages

492,495

3,186,588

15.5

Restaurant Foods

293,645

2,177,306

13.5

Breakfast Cereal

236,553

792,042

29.9

Juice & Non-carbonated Bevs.

146,731

1,252,022

11.7

Snack Foods

138,713

852,342

16.3

Candy/Froz. Desserts

117,694

456,677

25.8

Prepared Foods & Meals

64,283

434,978

14.8

Baked Goods

62,549

153,393

40.8

Dairy Products

54,475

255,697

21.3

Fruits & Vegetables

11,463

46,769

24.5

1,618,600

9,607,815

16.8

Food Category

TOTAL

Note: Youth 2-17 marketing includes all marketing that meets either the Child 2-11 criteria or the Teen

12-17 criteria, without duplication.

the largest overall marketing for

the reported brands. Table II.1

presents total youth-directed

expenditures (without duplication

between child- and teen-directed

expenditures) for each food

category, ranked in descending

order, and also expressed as a

percentage of the total marketing

expenditures for those brands

within that food category.

Figure II.2 illustrates the

youth-directed expenditures for

each food category, as well as the

total marketing for these reported

brands.

Figure II.2: Reported Youth Marketing and Total Marketing for Reported Brands,

Ranked by Youth Expenditures

3500

3,187

Youth 2-17 Marketing

3000

Total Marketing

2500

Dollars (in millions)

2,177

2000

1500

1,252

1000

500

852

792

492

457

294

237

147

139

118

435

64

63

153

256

54

0

Carbonated

Beverages

Restaurant

Foods

Breakfast

Cereal

Juice & Noncarbonated

Bevs.

Snack Foods

9

Candy/Froz.

Desserts

Prepared

Foods & Meals

Baked Goods

Dairy Products

11

47

Fruits &

Vegetables

Marketing Food to Children and Adolescents

The reporting companies with brands in the carbonated beverages, restaurant food, and

breakfast cereal categories spent the most on food marketing to youth; spending in those three

categories comprised 63% of all youth-directed spending. However, spending to promote

carbonated beverages and restaurant food to children and teens constituted a relatively small

percentage of the companies’ overall marketing budgets for their reported brands – 15.5% for

carbonated beverages and 13.5% for restaurant food. The baked goods category had the highest

proportion of youth-directed expenditures relative to total marketing expenditures on youthadvertised brands – 40.8% of the total.25 The juice and non-carbonated beverage category had

the lowest proportion (11.7% of the total). Fruit and vegetable growers and producers spent

$11.4 million on youth-directed marketing, 24.5% of their overall marketing expenditures for the

reported products.

Breakfast cereals ($229 million), restaurant food ($161 million), and snack foods ($113

million) accounted for the largest amount of expenditures directed to children under 12,

representing more than half of the total child-directed expenditures. It is important to note,

however, that the restaurant food figure does not include the cost of the toys distributed as

premiums with QSR children’s meals, although such premiums were a key component of QSR

food marketing activities directed to children. As explained in detail below, toy premiums were

excluded because they did not meet the definition of “premiums” set forth in the Special Order.

Technically, the QSRs sold these toys to consumers as part of packaged children’s meals; the

toys were not free promotional premiums given away with the food. The Commission estimates

that in 2006, the reporting QSRs paid $360 million for the toys distributed as premiums. If these

costs were added to other QSR expenditures, the total cost of QSR marketing to children for the

reporting companies would increase to approximately $521 million, which would be more than

twice the marketing dollars directed to children in any other food or beverage category. The

greatest reported expenditures directed to teens were in the carbonated beverages ($474 million),

restaurant food ($145 million), and non-carbonated beverages ($109 million) categories.

Table II.2 lists the reporting companies’ total expenditures for both child- and teen-directed

marketing by food category and indicates the amount of overlapping expenditures. Figure

II.3 illustrates the total marketing expenditures directed to youth in each food category and the

breakout between child- and teen-directed expenditures, as well as the overlapping expenditures,

for the reported brands.

10

Expenditures for Marketing Food to Children and Adolescents

Table II.2: Reported Child and Teen Marketing

Expenditures and Overlap

Food Category

Marketing That

Meets Child

2-11 Criteria

($1000)

Marketing That

Meets Teen

12-17 Criteria

($1000)

Overlapping

Marketing

($1000)

Carbonated Beverages

77,171

474,192

58,868

Restaurant Foods

161,479

145,008

12,841

Breakfast Cereal

228,983

71,266

63,696

Juice & Non-carbonated Bevs.

70,432

108,606

32,307

Snack Foods

112,607

51,354

25,248

Candy/Froz. Desserts

60,708

98,998

42,012

Prepared Foods & Meals

59,821

17,931

13,468

Baked Goods

61,147

39,649

38,248

Dairy Products

29,572

38,307

13,404

Fruits & Vegetables

8,410

6,236

3,183

870,329

1,051,546

303,275

TOTAL

Figure II.3: Child and Teen Marketing, Ranked by Youth Expenditures

500

Teens Minus Overlap

Child/Teen Overlap

450

Child Minus Overlap

400

Dollars (in millions)

350

300

250

200

150

100

50

0

Carbonated

Beverages

Restaurant

Foods

Breakfast

Cereal

Juice & Noncarbonated

Bevs.

Snack Foods

11

Candy/Froz.

Desserts

Prepared

Foods & Meals

Baked Goods

Dairy Products

Fruits &

Vegetables

Marketing Food to Children and Adolescents

C. Expenditures Analyzed by Promotional Activity Groups

The Commission’s Special Order sought information about 20 separate promotional

activity categories. For purposes of this Report, these categories have been consolidated into

six groups: 1) Traditional Measured Media, consisting of television, radio, and print advertising;

2) New Media, consisting of company-sponsored websites, Internet, digital, word-of-mouth,

and viral marketing; 3) Packaging and In-Store Marketing; 4) Premiums; 5) Other Traditional

Promotions, consisting of product placements, movie theater, video, and video game advertising,

character or cross-promotion license fees, athletic sponsorships, celebrity endorsement fees,

events, philanthropic activities tied to branding opportunities, and other miscellaneous marketing

expenditures; and 6) In-School Marketing. Figure II.4 shows how the reporting companies

allocated the $1.6 billion in youth-directed food marketing across the six promotional activity

groups. Appendix Tables C.1 and C.2 provide detailed data on these expenditures within each of

the 20 individual promotional activity categories for each food group and each age category.26

Figure II.4: Reported Total Youth Marketing Expenditures by Promotional Activity Group

(In Millions of Dollars)

Traditional Measured Media

$852.9

53%

In-Store and

Packaging/ Labeling

$195.4

12%

New Media

$76.6

5%

Other Traditional Promotions

$241.2

15%

Premiums

$66.9

4%

In-School

$185.5

11%

Within these six promotional activity groups, Figure II.5 illustrates the percentage of total

spending within each group contributed by each food category. The figure demonstrates, for

example, that carbonated and non-carbonated beverages comprised a majority of the reported inschool expenditures, that cereals had the largest reported premium expenditures, and that nearly

all food categories used traditional measured media, primarily television. Appendix Table C.3

provides further detail on expenditures within the six promotional activity groups.

12

Expenditures for Marketing Food to Children and Adolescents

Figure II.5: Food Category Share of Total Youth Spending

For Each Promotional Activity Group

100%

Fruits &

Vegetables

Dairy Products

80%

Dollars (in millions)

Baked Goods

Prepared Foods &

Meals

60%

Candy/Froz.

Desserts

Snack Foods

40%

Juice & Noncarbonated Bevs.

Breakfast Cereal

Restaurant Foods

20%

Carbonated

Beverages

0%

Traditional

Measured Media

($852.9 Million)

New Media

($76.6 Million)

In-Store and

Packaging/Labeling

($195.4 Million)

Premiums

($66.9 Million)

Other Traditional

Promotions

($241.2 Million)

In-School

($185.5 Million)

By comparison, figures II.6 and II.7 illustrate the extent to which the various promotional

activities are used in each of the food categories for marketing to children and adolescents,

respectively.

In addition to the six promotional activity groups identified above, the Report analyzes all

expenditures associated with the use of cross-promotions and celebrity endorsements. This

category (Use of Cross-Promotions and Celebrity Endorsements) includes character licensing

fees paid to the media property owners, as well as all costs associated with use of the licensed

property in other promotional categories; it also includes endorsement fees paid to celebrities,

and costs associated with promotional activities featuring the celebrity endorser. Therefore,

the category is comprised largely of expenditures already reported in the other six groups (e.g.,

Traditional Measured Media, Packaging and In-Store Marketing, and Premiums).

13

Marketing Food to Children and Adolescents

Figure II.6: Reported Child Marketing Expenditures, By Promotional Activity Group

250

In-School

Other Traditional Promotions

Premiums

In-Store, Packaging/Labeling

New Media

200

Dollars (in millions)

Traditional Measured Media

150

100

50

0

Carbonated

Beverages

Restaurant

Foods

Breakfast

Cereal

Juice & Noncarbonated

Bevs.

Snack Foods

Candy/Froz.

Desserts

Prepared

Baked Goods Dairy Products

Foods & Meals

Fruits &

Vegetables

Figure II.7: Reported Teen Marketing Expenditures, By Promotional Activity Group

500

In-School

450

Other Traditional Promotions

Premiums

In-Store, Packaging/Labeling

New Media

400

Dollars (in millions)

350

Traditional Measured Media

300

250

200

150

100

50

0

Carbonated

Beverages

Restaurant

Foods

Breakfast

Cereal

Juice & Noncarbonated

Bevs.

Snack Foods

Candy/Froz.

Desserts

Prepared

Baked Goods Dairy Products

Foods & Meals

Fruits &

Vegetables

Note: The child-directed expenditures shown in Figure II.6 are on a scale of zero to $250 million, whereas the teen-directed expenditures shown in Figure

II.7 are on a scale of zero to $500 million.

14

Expenditures for Marketing Food to Children and Adolescents

1. Traditional Measured Media: Television, Radio, and Print

Traditional Measured Media (television, radio, and print) comprised 53% of youth-directed

marketing expenditures – $853 million.27 The bulk of the reported expenditures in traditional

measured media was for television advertising. As noted above, the reporting companies spent

more than $745 million on youth-directed television marketing, accounting for roughly 46%

of all youth-directed marketing expenditures and 21% of the companies’ $3.6 billion in total

television advertising expenditures for their reported brands.

a.

Television

The companies spent $458 million on child-directed television advertising. Breakfast

cereals accounted for more than 31% of those expenditures, or $142 million, and restaurant

food accounted for 20%, or $91 million. Other food categories with child-directed television

advertising were snacks ($69 million), prepared foods ($42 million), baked goods ($37 million),

and candy/frozen desserts ($33 million). Carbonated beverage companies reported $1.8 million

in child-directed television expenditures, representing only three-tenths of 1% of their total

television advertising expenditures for their reported brands.

The reporting companies spent $376 million on teen-directed television advertising.28

QSRs accounted for nearly 28% of those expenditures, or $105 million, although this amount

comprised only 8% of the QSRs’ $1.3 billion in total expenditures for television advertising.

Carbonated beverage companies spent $99 million, and the candy and frozen desserts category

spent $69 million on teen-directed television advertising. Other food categories with teendirected television advertising were snacks, juice and non-carbonated beverages, and baked

goods; they reported between $20 and $25 million each in teen-directed advertising expenditures.

Figure II.8 shows the total youth-directed television expenditures for the top three food

categories using this promotional category.

Figure II.8: Television Advertising Expenditures

Top 3 For Youth

350

300

Dollars (in millions)

The Special Order also sought

expenditure data for advertisements

placed during American Idol, American

Dad, Family Guy, Unan1mous, and The

Simpsons. Among broadcast television

programs, these five shows commanded

the largest percentage share of teens 1217 in the audience during the 2005-06

television year, according to The Nielsen

Company. Because these programs did

250

200

309

150

100

187

149

50

0

15

Restaurant Foods

Breakfast Cereal

100

Carbonated Beverages

All Other

Marketing Food to Children and Adolescents

not meet the 20% teen audience share threshold,29 the reported expenditures for these shows are

not included in the aggregated television expenditures. However, the data serve to illustrate the

point that children and teenagers are exposed to a great deal of advertising that may be targeted

to a general audience comprised mainly of adults. On average, more than two million teens

watched American Idol, and more than one million watched American Dad and Family Guy

during the 2005-2006 time frame. Some of these shows were even more popular with children.

On average, more than three million children watched American Idol, and more than one million

watched Unan1mous and The Simpsons. (By comparison, for the same year, the 2-11 audience

for Nickelodeon’s popular youth-directed show SpongeBob SquarePants ranged from 576,000 to

over 2.4 million, with an average child audience of about 2 million.30)

Most of the companies that advertised on these five broadcast programs stated that their ads

were not child- or teen-directed. One carbonated beverage company, however, acknowledged

that ad placements on these shows were part of its marketing strategy to reach teens.31 In

addition, at least two companies have affiliated their brands with shows such as American Idol in

order to reach children and teens – one through toy premiums for children’s meals32 and the other

through sponsorship of the American Idol Live! Tour.33

shows.

Figure II.9: Television Advertising Expenditures on

Top 5 Teen (12-17) Broadcast Shows

70

60

Dollars (in millions)

Advertising expenditures on these

top five broadcast shows – a total of

$116 million – were reported for all food

categories except fruits and vegetables.

As shown in Figure II.9, QSRs reported

$60 million, and carbonated beverage

companies reported $41 million; these two

categories combined accounted for 87%

of reported expenditures for the top five

50

40

30

41

20

10

0

b.

60

Restaurant Foods

Carbonated Beverages

8

7

Juice & Noncarbonated Bevs.

All Other

Radio and Print

Child-directed expenditures for radio and print ads were relatively small in comparison

to those for television. Only in the juice and non-carbonated beverage category were there

significant expenditures – $2.5 million for child-directed radio advertising.34 Teen-directed

radio advertising was more significant, with carbonated beverage companies spending more than

$41 million, and QSRs nearly $30 million. Candy/frozen dessert and non-carbonated beverage

companies reported more than a million dollars each for teen-directed radio advertising.

16

Expenditures for Marketing Food to Children and Adolescents

For print advertising, five food categories – breakfast cereals, candy/frozen desserts, dairy,

baked goods, and restaurant food – reported more than $1 million of child-directed expenditures;

spending for candy and frozen desserts was $4 million. Dairy products accounted for 52% of

all reported teen-directed print advertising, with expenditures of $11.4 million. In five other

categories – candy/frozen desserts, baked goods, carbonated beverages, juice and non-carbonated

beverages, and restaurant food – between $1 million and $3 million was spent on teen-directed

print advertising for the reported brands.

2. New Media: Websites, Internet, Digital, Word-of-Mouth, and Viral

Marketing

New Media, which includes company-sponsored websites, Internet, digital, word-ofmouth,35 and viral marketing,36 accounted for approximately 5% of all reported youth-directed

marketing expenditures. Of the $77 million spent on these activities for the reported brands,

$32 million was for company-sponsored websites; $39 million was for advertising on thirdparty Internet sites; and $1 million was for other digital marketing, such as mobile marketing.

Reported expenditures for youth-directed word-of-mouth or viral marketing were $5 million.37

Figure II.10 shows the top three food

categories with youth-directed promotions

in new media.

Figure II.10: New Media

Top 3 for Youth

35

Breakfast cereals accounted for the

highest spending on company-sponsored

websites directed to youth ($6.7 million),

followed by carbonated beverages,

snack foods, and candy/frozen desserts,

which each had expenditures between

Dollars (in millions)

30

25

20

15

29

21

10

5

0

Carbonated Beverages

14

13

Breakfast Cereal

Snack Foods

All Other

$5 and $5.9 million.38 With regard to

other Internet advertising, $12.1 million was spent on teen-directed advertising for carbonated

beverages; $7.5 million was spent on breakfast cereal advertising directed to children; and $6.7

million was spent on youth-directed advertising for snack foods. A focus on expenditure data,

however, may underestimate the degree to which food and beverage marketers used the Internet

to reach children and teens – both through online display advertising and company-sponsored

websites featuring entertainment content like “advergames.”39 Accordingly, Appendix D to this

Report explores the amount of display advertising for food and beverages that appeared on childand teen-oriented websites during 2006, as well as traffic on company websites that feature

branded entertainment and activities directed to children and teens.

17

Marketing Food to Children and Adolescents

The snack, candy/frozen desserts, dairy products, baked goods, and carbonated beverage

categories accounted for digital expenditures ranging from $100,000 to $434,000, most of which

was teen directed. The companies reported spending just under $5 million on youth-directed

viral and word-of-mouth marketing.40 With the exception of $392,000 that the QSRs reported

as child directed, word-of-mouth expenditures were primarily teen directed.41 Teen-directed

word-of-mouth expenditures included $2 million for carbonated beverages, $1.3 million for dairy

products, and about $811,000 for juice and non-carbonated beverages.

3. Packaging and In-Store Marketing

The companies reported that they spent more than $195 million on packaging and in-store

marketing to reach the youth audience.42 In every food category, a total of more than $3 million

was spent on packaging and in-store marketing to reach children. QSRs led spending in these

two promotional categories with nearly $22 million directed to children, followed by companies

producing snacks ($18.2 million), breakfast cereals ($14.3 million), carbonated beverages and

candy/frozen desserts ($11.6 million each), and juice and non-carbonated beverages ($10.2

million). Relative to overall in-store and packaging expenditures for the reported brands, the

child-directed expenditures for these two categories ranged from 5% for carbonated beverages to

70% for dairy products.43

and in-store marketing for the reported

brands.

Figure II.11 presents the top three

food categories in terms of total costs on

packaging and in-store marketing directed

to youth ages 2-17.

Dollars (in millions)

In the carbonated beverage category, nearly $90 million was spent on teen-directed

packaging and in-store marketing for the reported brands, while teen-directed restaurant food

expenditures totaled $280,000. The

Figure II.11: In-Store and Packaging/Labeling

carbonated beverages’ $90 million in teenTop 3 for Youth

directed expenditures represented 67% of

100

90

teen-directed expenditures, and 46% of all

80

youth-directed expenditures, for packaging

70

60

50

40

91

61

30

20

10

0

18

Carbonated Beverages

22

22

Restaurant Foods

Snack Foods

All Other

Expenditures for Marketing Food to Children and Adolescents

4. Premiums

a.

Reported Expenditures

Figure II.12: Premiums

Top 3 for Children

Dollars (in millions)

The companies reported $67

45

million to reach youth consumers

40

35

through premiums, accounting for 4%

30

of all reported youth-directed marketing

25

expenditures. Far and away, breakfast

20

40

15

cereals accounted for the largest

10

expenditures on premiums. As shown in

5

10

4

4

Figure II.12, cereal companies reported

0

Breakfast Cereal

Snack Foods

Prepared Foods &

All Other

Meals

close to $40 million in child-directed

premiums, representing 93% of all

expenditures on premiums for the reported breakfast cereal brands and 69% of child-directed

premium expenditures across all food and beverage categories. For other food categories,

companies reported no more than $4 million and as little as $450,000 on child-directed premium

expenditures. Some companies explained that a cross-promotional partner, such as a toy or

media company, often covered the premium costs, such as sweepstakes prizes or DVD rebates.

In addition, as noted previously and explained below, the reported premium expenditures do not

include the QSRs’ self-liquidating premiums (toys), which were a large component of childdirected marketing for QSRs.

b. Self-Liquidating Premiums

The Special Order instructed companies with expenditures for premiums directed to children

or adolescents to deduct payments made by consumers for the premium item. As a consequence,

premiums distributed as self-liquidating promotions – where the companies’ premium costs

were entirely covered by the incremental revenue generated by the promotions – would not have

triggered a reportable expense. Nevertheless, such promotions can be an important, indeed a

critical, component of a QSR food marketing campaign directed to children.44

According to data obtained from The NPD Group, in 2006, QSRs sold more than 1.2 billion

children’s meals with toys to children ages 12 and under, accounting for 20% of all child traffic

at QSRs. As shown in Figure II.13, the ten QSR chains responding to the FTC’s Special Order

(the “Select QSRs”)45 delivered more than 900 million of those meals. For those Select QSRs,

Figure II.14 illustrates that children’s meals with toys accounted for nearly 38% of the meals

served to children.

19

Marketing Food to Children and Adolescents

television advertising. The Select QSRs

reported spending $161 million on all

child-directed marketing. If their toy

acquisition costs were added to this

total, child-directed marketing by QSRs

would exceed $520 million – more than

twice the amount spent on child-directed

marketing by any other food category.

5. Other Traditional

Promotional Activities

Figure II.13: 2006 Child Traffic for Kids’ Meals with

Toys, 99¢ or $1.00 Menu Items, and Older Kids’

Meals (All QSRs versus Select QSRs)

Child Traffic (# of QSR visits in millions)

1,400

All QSRs

1,200

Select QSRs

1,000

800

600

400

1,224

901

486

200

0

398

117

Kids' Meals with Toys

Purchases

99¢ or $1.00 Menu Item

Purchases

93

Older Kids' Meal Purchases

Source: The NPD Group/CREST

Figure II.14: Percent of 2006 Child Traffic

for Kids’ Meals with Toys

(All QSRs vs. Select QSRs)

40

% of Child QSR Traffic for Kids' Meals with Toys

Based on an assumed average unit

cost of 40 cents per toy,46 it is estimated

that the Select QSRs spent more than

$360 million to acquire the toys promoted

with the children’s meals. If the Select

QSRs’ expenditures on self-liquidating

premiums were added to their reported

child-directed premium expenditures,

premiums as a child-directed promotional

technique would rank second only to

television – $427 million for premium

promotions versus $458 million for

35

30

25

37.6

20

15

10

19.5

5

0

All QSRs

Select QSRs

The 44 companies reported youthSource: The NPD Group/CREST

directed expenditures for various other

promotional activities for which expenditures are not systematically tracked by commercial data

companies. These “non-measured” activities included product placements; ads appearing before

or within a video game or preceding a home video or theatrical movie feature; license fees paid

to use a third-party animated character in advertising or for cross-promotional arrangements;

sponsorships of sports teams and athletes; fees paid for celebrity endorsements; public events;

advertising or other product branding in conjunction with philanthropic endeavors; and other

miscellaneous marketing expenditures. Together, these non-measured activities accounted

for $241 million or 15% of all reported youth-directed marketing expenditures. As shown

in Appendix Table C.1, no single one of these activities exceeded 6% of total youth-directed

marketing expenditures. The top three food categories in terms of spending on these other

traditional media for youth 2-17 are shown in Figure II.15.

20

Expenditures for Marketing Food to Children and Adolescents

Figure II.15: Other Traditional Promotions

Top 3 for Youth

140

Dollars (in millions)

120

100

80

60

117

40

67

20

0

a.

37

Carbonated Beverages

21

Restaurant Foods

Juice & Noncarbonated Bevs.

All Other

Product Placements and Movie Theater, Video, and Video Game

Advertising

The companies reported spending more than $5 million on youth-directed product

placements. Some companies explained that product placement expenses encompassed the

cost of the product only; other companies reported expenditures for hiring agencies to negotiate

opportunities for product placements. Only carbonated beverage companies spent a significant

amount on product placements – just over $4.5 million for teen-directed placements, which

comprised 67% of what the carbonated beverage companies spent in total on product placements

for the reported brands.

The companies spent $8.4 million on youth-directed advertising preceding or appearing

in video games or preceding movies. The prepared foods category accounted for the greatest

expenditures on movie theater, video, and video game advertising to reach children ($2.4

million), representing 95% of all expenditures by the reporting companies on such advertising

for prepared foods. Candy/frozen dessert makers reported the largest expenditures on movie

theater, video, and video game advertising to reach the teen market ($3 million),47 representing

84% of all such expenditures in the candy/frozen dessert category for the reported brands.

b. Character or Cross-Promotional License Fees

Youth-directed expenditures for character or cross-promotional licensing fees were reported

in all food categories, for a total of $46 million. Although these fees comprised only 3% of all

youth-directed marketing expenditures, several companies reported that many to most of their

cross-promotional arrangements did not require them to pay fees. Breakfast cereal companies

reported the largest amount of child-directed licensing fees ($12.4 million), followed by the

QSRs ($11.5 million) and snack food producers ($8.7 million).

21

Marketing Food to Children and Adolescents

The Special Order required the companies not only to report license fees, but also to identify

the costs reported in other promotional activity categories associated with implementing the

license, such as the cost of television ads or product packaging featuring a licensed character.

The youth-directed license fees represented 22% of the breakfast cereal companies’ total youthdirected expenditures associated with using character and cross-promotional licenses. Such fees

accounted for 15.7% of all youth-directed implementation costs in the restaurant food category

and 34% in the snack food category. By contrast, 38% of the fruit and vegetable producers’

youth-directed expenditures associated with character and cross-promotional licensing

arrangements were attributable to license fees. For an analysis of the overall costs associated

with implementation of licensed cross-promotions, see Section II.C.7, below.

c. Athletic Sponsorships and Celebrity Endorsement Fees

Nearly all of the food and beverage categories used athletic sponsorships48 and celebrity

endorsements49 as promotional techniques, and these were primarily directed to teens. The

Special Order asked the companies to report the fees paid to celebrities to serve as endorsers,

which are discussed here. In addition, companies were required to identify expenditures already

reported in other promotional categories that represented the use of a celebrity endorsement, such

as the costs associated with television ads or an event featuring a celebrity endorser. See Section

II.C.7, below, for a discussion of the total costs associated with use of celebrity endorsements.

Youth-directed expenditures on athletic sponsorships and celebrity endorsement fees for

the reported brands totaled $37.6 million. Carbonated and non-carbonated beverage companies

spent more than $27 million on teen-directed expenditures in these categories (including $3.7

million in celebrity endorsement fees), representing about 14% of the total amount they spent on

these promotional activities for the reported brands. The QSRs reported nearly $4.6 million for

teen-directed athletic sponsorships and celebrity endorsement fees, and $1.2 million for similar,

child-directed activities. These teen-directed expenditures comprised only 6% – and the childdirected expenditures only 1.6% – of the QSRs’ total expenditures in these two promotional

activity categories.

d. Events Marketing

Companies in all food categories reported expenditures for event marketing across the

youth spectrum.50 The largest amounts reported for child-directed event marketing came from

QSRs ($7.5 million), juice and non-carbonated beverage companies ($6 million), and baked

goods producers ($4.8 million). The largest amounts reported for teen-directed event marketing

came from the carbonated beverages (nearly $65 million), juice and non-carbonated beverages

($7.8 million), dairy ($4.1 million) and candy/frozen desserts ($3.9 million) companies. As a

22

Expenditures for Marketing Food to Children and Adolescents

percentage of total expenditures on event marketing for the reported brands, the baked goods

and breakfast cereal companies spent the most to reach children; approximately 100% of event

marketing expenditures for these reported brands were child directed, compared to 30% for the

QSRs. For teen-directed event marketing, the ratios were 81% (carbonated beverages), 52%

(juice and non-carbonated beverages), 45% (candy/frozen desserts), and 41% (dairy products).

e.

Philanthropic

Seven food and beverage categories engaged in child- or teen-directed advertising or other

product branding activities in conjunction with their philanthropic endeavors. The Special

Order required the companies to report the costs associated with both monetary and in-kind

donations that were conditioned upon or made in combination with the display of trade names,

logos, or other branded materials, but not the amount of the donation itself. QSRs spent the

most on child-directed philanthropic marketing – $10.2 million, which was 89% of their overall

expenditures on marketing associated with philanthropy for the reported brands. Carbonated

beverage companies spent $3.7 million to reach a youth audience, amounting to 51% of

their total philanthropy-associated marketing expenditures for the reported brands. The noncarbonated beverage companies spent $2.7 million, or 85% of their philanthropy-associated

marketing expenditures for the reported brands, to reach a youth audience. Fruit and vegetable

producers spent $1.8 million to reach youths, or 93% of their philanthropy-associated marketing

expenditures for the reported brands.

6. In-School Marketing

The companies spent nearly $186 million in youth-directed in-school marketing

expenditures for the reported brands, which accounted for 11.5% of overall youth-directed

marketing expenditures, and 67% of the total expended on in-school marketing for the reported

brands (including marketing at colleges and universities). As shown in Figure II.16, more

Figure II.16: In-School

Top 3 for Youth

140

120

Dollars (in millions)

than 90% of the youth-directed inschool expenditures was reported in the

carbonated beverages and juice and noncarbonated beverages categories ($169

million combined). The QSRs reported

$9.3 million in child-directed in-school

marketing, and the dairy promoters

reported nearly $4.8 million in teendirected in-school marketing.

100

80

60

116

40

53

20

0

23

Carbonated Beverages

Juice & Noncarbonated Bevs.

9

7

Restaurant Foods

All Other

Marketing Food to Children and Adolescents

Under the Special Order, in-school marketing included advertising or promotional activities

in or around a pre-school, elementary school, middle or junior high school, and high school,

including cafeterias, vending machines, school events, athletic events or fields, school buses,

and Channel One or other closed circuit television channels. The 44 companies also had to

report payments to schools or school systems pursuant to food and beverage contracts, as well

as philanthropic donations to schools or particular school clubs, teams, events, or programs.

The majority of in-school marketing expenses consisted of payments made or items provided to

schools under “competitive” food and beverage contracts, for products sold outside the school

meal program. The Commission recognizes that some of the expenditures captured by the inschool marketing category are not traditional marketing techniques aimed at children or teens.

Nevertheless, the payments and items provided to the schools allow access to the youth and are

crucial to the food sales directed to youth in the schools.

The Commission obtained expenditure data for in-school marketing from the four largest

bottlers of carbonated and non-carbonated beverages, as well as the beverage producers.51 The

QSRs provided the Commission with some data on expenditures associated with the sale of their

foods in schools. These data are likely under-reported, however, because in-school sales of QSR

foods tend to be conducted by QSR franchisees at the local or regional level, from whom the

Commission did not seek data.52 Likewise, the snack foods, prepared foods and meals, baked

goods, and candy/frozen desserts categories accounted for few in-school expenditures because

the vending contracts for these products are often coordinated by local and regional wholesale

food distributors from whom the Commission did not seek expenditure data.

7. Use of Cross-Promotions and Celebrity Endorsements

a. Licensed Cross-Promotions

The companies provided expenditure data on both licensing fees paid for and expenditures

associated with implementing marketing campaigns incorporating a licensed character or other

cross-promotion. A typical cross-promotion featuring a licensed movie or television character

tie-in involved expenditures for a license fee, television advertising, packaging and in-store

marketing, premiums, and company websites. See Section III for further discussion of crosspromotions.

As shown in Appendix Table C.4, the companies spent $208 million on youth-directed

marketing campaigns that used cross-promotions, representing 13% of all youth-directed

spending. As shown in Table II.3, cross-promotional expenditures were a substantially larger

portion of some food and beverage companies’ child-directed marketing expenditures. For

example, the fruit and vegetable producers spent 47% of their child-directed expenditures on

24

Expenditures for Marketing Food to Children and Adolescents

promotions that used crosspromotions. For QSRs, the

cost of promotional activities

that used cross-promotions

comprised 46% of their childdirected marketing expenditures.

In total, more than 78% of all

cross-promotion expenditures for

the reported brands were youth

directed.

In terms of dollars

expended, Table II.3 shows that

QSRs reported $74.4 million in

child-directed cross-promotions,

followed by producers of

breakfast cereals ($56.2 million),

snack foods ($17.1 million),

prepared foods ($8.6 million),

dairy products ($8.5 million),

and baked goods ($5.6 million).

The QSR figure would exceed

$430 million if self-liquidating

premiums were considered a

reportable expense under the

Special Order.53 These sums

dwarf the $4 million spent by

the fruit and vegetable producers

to implement child-directed

cross-promotions, as shown in

Figure II.17.

Table II.3: Reported Child and Teen Marketing That Uses

Cross-Promotions, Ranked by Percentage

Child 2-11

Food Category

Total Reported

Child 2-11

Marketing ($1000)

Reported Marketing That Uses

Cross-Promotions

Value ($1000)

Percentage

Fruits & Vegetables

8,410

3,977

47.3

Restaurant Foods

161,479

74,404

46.1

Dairy Products

29,572

8,474

28.7

Breakfast Cereal

228,983

56,247

24.6

Snack Foods

112,607

17,123

15.2

Prepared Foods & Meals

59,821

8,584

14.3

Baked Goods

61,147

5,648

9.2

Candy/Froz. Desserts

60,708

4,224

7.0

Juice & Non-carbonated Bevs.

70,432

3,343

4.7

Carbonated Beverages

77,171

225

0.3

TOTAL

870,329

182,249

20.9

Teen 12-17

Food Category

Total Reported

Teen 12-17

Marketing ($1000)

Reported Marketing That Uses

Cross-Promotions

Value ($1000)

Percentage

Breakfast Cereal

71,266

32,495

45.6

Snack Foods

51,354

12,660

24.7

Fruits & Vegetables

6,236

958

15.4

Dairy Products

38,307

5,315

13.9

Baked Goods

39,649

3,292

8.3

Prepared Foods & Meals

17,931

1,220

6.8

Candy/Froz. Desserts

98,998

3,169

3.2

Carbonated Beverages

474,192

8,909

1.9

Restaurant Foods

145,008

1,420

1.0

Juice & Non-carbonated Bevs.

108,606

658

0.6

1,051,546

70,096

6.7

TOTAL

Companies in several food and beverage categories reported teen-directed expenditures for

cross-promotions that were not substantially duplicative of expenses reported as child directed.

These categories included snack foods ($12.7 million), candy/frozen desserts ($3.2 million), and

carbonated beverages ($8.9 million).

25

Marketing Food to Children and Adolescents

Figure II.17: Reported Child Marketing Expenditures

and Portion Using Cross-Promotions

250

Uses Cross-Promotions

Dollars (in millions)

200

No Cross-Promotions

150

100

50

0

Carbonated

Beverages

Restaurant

Foods

Breakfast

Cereal

Juice &

Noncarbonated

Bevs.

Snack Foods

Candy/Froz.

Desserts

Prepared

Foods & Meals

Baked Goods

Dairy Products

Fruits &

Vegetables

b. Celebrity Endorsements

The companies were asked to provide both the fees paid to celebrities to serve as endorsers,

as well as the expenditures for marketing campaigns that involved the use of a celebrity

endorsement in other promotional categories, such as in television advertising.54 As shown in

Appendix Table C.4, the companies spent a total of $26.8 million on youth-directed promotions

featuring celebrity endorsers, representing 1.7% of all youth-directed spending. Thus,

implementation of celebrity endorsements represented a much smaller part of youth-directed

marketing than did the implementation of character licenses and other cross-promotions.

The dairy promoters reported the largest expenditures on teen-directed campaigns featuring

celebrity endorsements, which totaled $13.9 million (including $275,000 in endorsement

fees), and represented 44% of all celebrity endorsement costs for the reported dairy products.

Companies marketing candy and frozen desserts reported more than $5 million for use of teendirected celebrity endorsements (including $1.3 million in fees), accounting for nearly 97% of

all marketing that used celebrity endorsements for the reported candy/frozen dessert brands.

Additionally, QSRs reported $1.9 million for youth-directed celebrity endorsements (including

$402,000 in endorsement fees), accounting for 56% of all use of celebrity endorsements for

the reporting QSRs. Appendix Table C.4 contains detailed data on expenditures for each age

category for marketing using celebrity endorsers.

26

Food Marketing Activities Directed to Children and Adolescents

III. Food Marketing Activities Directed to

Children and Adolescents

A. Introduction

In response to the Special Order, the Commission received thousands of samples and

descriptions of advertising and promotional activities from the 44 target companies. These

samples covered the entire spectrum of advertising and promotional categories covered by

the Special Order: television, radio, and print advertising; company-sponsored websites, ads

on third-party Internet sites, and other digital advertising, such as email and text messaging;

packaging, labeling, point-of-purchase displays and other in-store marketing tools; advertising

and product placement in movies, videos, and video games; premium distribution, contests, and

sweepstakes; cross-promotions and celebrity endorsements; marketing activities in schools;

viral and word-of-mouth marketing; sponsorship of events, sports teams, and athletes; and

philanthropic activity tied to branding opportunities.

The companies provided samples for those activities for which they had reportable

expenditures, as discussed in Section II, as well as for activities that met the Commission’s

criteria for marketing directed to children and adolescents but for which there were no reportable

expenditures. In some cases, particularly for new media such as the Internet, promotional

activities may have required little or no financial investment in order to reach the intended

audience.

Broadly speaking, nearly every food product category engaged the full spectrum of

advertising and promotional activity formats. One exception was the fruits and vegetables

product category, which tended not to use the traditional media of television, radio, and print.

Fruit and vegetable companies did, however, use licensed characters and marketed them in

much the same way as other food and beverage companies: via company websites, in-store

displays, and product packaging. Third-party licensed characters and company proprietary

“spokescharacters” – animated versions of animals, people, or even the food itself – were used

heavily in marketing to children, but also were used to reach teens. Celebrity endorsers, on the

other hand, were almost exclusively employed in advertising directed to teens and “tweens”

(those between the ages of 8 or 9 and 13 or 14). For the most part, other promotional activities

reported were used to reach both children and teens.55

The responses to the Special Order show that product marketing campaigns directed to

youth typically are fully integrated: a child might first see an ad on television for a food product;

27

Marketing Food to Children and Adolescents

the child would then encounter related promotional displays or product packaging in a retail

setting or restaurant; the child might receive a related toy or other premium immediately upon

purchase of the product or might be directed to the product website to enter a package UPC or

other code to participate in sweepstakes or to receive “points” redeemable for prizes or digital

content, such as ringtones; once on the website, the child might interact with the brand through

online games or by sending “e-cards” (electronic greeting cards) or “send-to-a-friend” viral

marketing messages to others.

Part B of this Section of the Report focuses on marketing activities such as crosspromotions, new media, unmeasured traditional promotional activities, and in-school marketing

that previously have not been systematically analyzed across the youth spectrum for broad

categories of food products. Thus, use of traditional measured media, such as television, is

described only in the context of cross-promotions.

In addition, Part C of this Section provides an overview of market research reported by

companies on the success and impact of various promotional techniques directed to youth.

Finally, in Part D of this Section, the Commission reports on information provided by the

companies relating to advertising campaigns and techniques that focused on particular gender,

racial, or ethnic segments of the population. Companies provided much of this information

on a general audience basis, with a small amount examining a target audience of children and

adolescents.

B. Specific Promotional Activities

1. Cross-Promotions and Third-Party Licensed Characters

One of the most consistent themes in advertising directed to children and adolescents –

appearing in nearly all promotional formats and for nearly all product categories – was the

use of cross-promotions and third-party licensed characters to promote foods, beverages, and

restaurants. Companies used cross-promotions to advertise nearly every type of food product,

including QSR children’s meals, breakfast cereals, candy, snacks, and beverages, as well as

fruits and vegetables and dairy products, and the campaigns generally were integrated across

promotional formats. The focus of a cross-promotional campaign was typically a child- or teenoriented movie or television program, but cross-promotional arrangements were also developed

for toys,56 websites,57 theme parks and other children’s entertainment venues,58 video games and

consoles,59 and youth and professional athletic leagues.60

Media companies often entered into cross-promotional arrangements with multiple

food companies to promote an individual film or television program. Thus, characters from

28

Food Marketing Activities Directed to Children and Adolescents

Nickelodeon’s Nick and nickjr programming were used to promote QSR children’s meals,

canned pastas and soups, snack crackers, snack chips, cookies, clementines, baby carrots, bagged

spinach, yogurt, macaroni and cheese, lunch kits, children’s frozen meals, fruit snacks, and

breakfast cereals. Animated characters from Cartoon Network programming appeared on labels

and packaging for QSR children’s meals, fruit snacks, snack crackers, yogurt, macaroni and

cheese, breakfast cereals, frozen desserts, and fruits and vegetables. Sesame Street licensed its

characters only to fruit and vegetable companies as part of its Healthy Habits for Life program.

Disney characters appeared on packages and store displays for fruit snacks, breakfast cereals,

candy, yogurt, frozen waffles, toaster pastries, macaroni and cheese, and fruits and vegetables.

Multi-brand food companies often included several individual food products, spanning multiple

food categories, in their cross-promotions. For example, one packaged food company utilized

cross-promotions with the films Cars, Over the Hedge, Ice Age 2, and Open Season to market

multiple products, including its children’s frozen meal, pudding, canned pasta, and popcorn

products.

Below is a comprehensive list of the media properties that the target companies reported

using in cross-promotions to children and adolescents in 2006:

••

The Adventures of Jimmy Neutron: Boy Genius (canned pastas and soups,

snack chips)

••

American Idol (candy, cookies, toaster pastries)

••

The Ant Bully (QSR children’s meals, non-carbonated beverages)

••

Avatar (QSR children’s meals, fruit snacks)

••

The Backyardigans (fruit snacks, fruit)

••

Barbie: Fairytopia (breakfast cereals, toaster pastries)

••

Batman (canned pastas and soups, fruit snacks)

••

Blue’s Clues (breakfast cereals, fruit snacks, fruit, yogurt)

••

Care Bears (fruit snacks)

••

Cars (QSR children’s meals, fruit snacks, snack bars, breakfast cereals, toaster

pastries, frozen waffles, canned pasta, pudding, cookies, snack crackers, popcorn,

yogurt, non-carbonated beverages)

••

Charlie and the Chocolate Factory (candy)

••

Charlotte’s Web (QSR children’s meals)

••

The Cheetah Girls (macaroni and cheese)

••

Chicken Little (fruit snacks)

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Marketing Food to Children and Adolescents

••

The Chronicles of Narnia (QSR children’s meals, breakfast cereals, cereal bars,

snack chips, fruit snacks, toaster pastries, packaged salads)

••

Clifford the Big Red Dog (QSR children’s meals, fruit juice, snack crackers,

breakfast cereal)

••

Curious George (QSR children’s meals, breakfast cereals, snack cakes, fruit juice,

bananas)

••

Danny Phantom (canned pastas and soups, children’s frozen meals, frozen desserts)

••

Disney Princesses (breakfast cereals, fruit snacks, yogurt, frozen waffles, toaster

pastries)

••

Doogal (QSR children’s meals)

••

Dora the Explorer (breakfast cereals, canned pastas and soups, snack crackers, fruit

snacks, cookies, fruit, yogurt)

••

Dragon Booster (QSR children’s meals)

••

El Chavo animated series (cookies)

••

Elmo and other Sesame Street characters (fruits and vegetables)

••

The Fairly OddParents (snack chips, macaroni and cheese, fruit snacks, frozen

desserts)

••

Finding Nemo (fruit snacks)

••

Flushed Away (QSR children’s meals, breakfast cereals, snack bars, snack crackers)

••

Foster’s Home for Imaginary Friends (QSR children’s meals)

••

Go, Diego, Go! (fruit snacks, yogurt)

••

Goosebumps (QSR children’s meals)

••

Happy Feet (QSR children’s meals, snack crackers, breakfast cereals, yogurt, fruit

snacks, baked goods, carbonated and non-carbonated beverages)

••

Hello Kitty (fruit snacks)

••

Holly Hobbie and Friends (QSR children’s meals)

••

I Spy (QSR children’s meals, fruit juice)

••

Ice Age 2 (QSR children’s meals, yogurt, fruit snacks, cereal bars, breakfast cereals,

toaster pastries, frozen waffles, children’s frozen meals, canned pasta, pudding,

cookies, snack crackers, popcorn, carbonated and non-carbonated beverages)

••

King Kong (fruit snacks, snack cakes, cookies, carbonated beverages)

••

Klutz (QSR children’s meals)

••

Lady and the Tramp (carbonated beverages, snack cakes)

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Food Marketing Activities Directed to Children and Adolescents

••

Leroy & Stitch (fruits and vegetables)

••

The Lion King (fruit snacks)

••

Little Einsteins (breakfast cereals)

••

The Little Mermaid (QSR children’s meals, breakfast cereals, candy)

••

The Littlest Pet Shop (QSR children’s meals)

••

Looney Tunes (QSR children’s meals, fruit snacks, fruits and vegetables)

••

Madagascar (fruit snacks)

••

Mickey Mouse Clubhouse (breakfast cereals)

••

Monster House (frozen pizza)

••

Monsters, Inc. (fruit snacks)

••

My Little Pony (fruit snacks)

••

¡Mucha Lucha! (fruit snacks, frozen desserts)

••

Nanny McPhee (food service pizza and burritos served in schools)

••

Nintendo characters such as Mario and Donkey Kong (QSR children’s meals)

••

One Tree Hill (carbonated beverages)

••

Open Season (QSR children’s meals, breakfast cereals, children’s frozen meals,

popcorn)

••

Over the Hedge (QSR children’s meals, yogurt, snack chips, snack cakes, popcorn,

carbonated and non-carbonated beverages)

••

Paz the Penguin (fruits and vegetables)

••

Peanuts (QSR children’s meals)

••

Pirates of the Caribbean (QSR children’s meals, candy, frozen waffles, fruit

snacks, breakfast cereals, lunch kits, popcorn, non-carbonated beverages, fruits and

vegetables)

••

Polar Express (popcorn)

••

Robots the Movie (fruit snacks)

••

Rudolph the Red-Nosed Reindeer (breakfast cereals, snack cakes)

••

Rugrats (fruit snacks)

••

Scooby-Doo (breakfast cereals, snack crackers, macaroni and cheese, fruit snacks,

yogurt)

••

Shrek (breakfast cereals, macaroni and cheese, yogurt, fruit snacks, snack crackers,

cookies)

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Marketing Food to Children and Adolescents

••

Sony PlayStation characters Spyro the Dragon and Crash Bandicoot (popcorn)

••

Spider-Man (QSR children’s meals, breakfast cereals, cereal bars, cookies, pancakes,

fruit snacks, snack crackers, snack chips, sliced cheese, macaroni and cheese, frozen

desserts, non-carbonated beverages)

••

SpongeBob SquarePants (QSR children’s meals, breakfast cereals, snack crackers,

macaroni and cheese, lunch kits, fruit snacks, cookies, yogurt, fruits and vegetables)

••

Star Wars Episode III (fruit snacks)

••

Strawberry Shortcake (QSR children’s meals)

••

Stuart Little 3 (QSR children’s meals)

••

Superman Returns (QSR children’s meals, breakfast cereals, milk, cereal bars, snack

chips, snack crackers, fruit snacks, packaged pasta, carbonated and non-carbonated

beverages)

••

Surf’s Up (popcorn snack)

••

Teenage Mutant Ninja Turtles (fruit snacks, fruit juice)

••

Trollz (QSR children’s meals)

••

The Wiggles (fruit juice)

••

The Wild (QSR children’s meals)

••

Winnie the Pooh (fruit snacks)

••

Winx (fruit snacks, fruit juice)

••

Xiaolin Showdown (breakfast cereals)

••

Yu-Gi-Oh! (QSR children’s meals)

••

Zoom (QSR children’s meals)

a. Anchoring Cross-Promotions with Traditional Measured Media

Food and beverage companies and restaurants frequently anchored their cross-promotions

in traditional measured media, particularly in television advertising. Companies reported using

television ads as part of their cross-promotions for a wide variety of food products, including

QSR children’s meals, breakfast cereals, children’s frozen meals, frozen waffles, toaster

pastries, cookies, candy, snack chips, macaroni and cheese, fruit snacks, yogurt, and spinach.

Print advertising of cross-promotions was used for snack cakes, milk, carbonated beverages,

and canned soup. Occasionally, products were embedded in the television program or film to

enhance the cross-promotion. For example, one carbonated beverage was cross-promoted, via

packaging, in-store advertising, and the Internet, with the teen television drama One Tree Hill.

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Food Marketing Activities Directed to Children and Adolescents

Products were shown within the program, in addition to being advertised in standard television

ads appearing during or adjacent to the show.

b.

Reliance on Packaging and In-Store Displays

Companies frequently relied on packaging and in-store displays as mechanisms for

advertising their cross-promotions. Typically, media companies permitted use of their

copyrighted images from films and television programs directly on product packaging and

displays. These images usually were featured prominently on the front of the package, with

additional, related content, such as games, trivia, and sweepstakes or contest information,

provided on the back. Packaging also advertised the availability of promotion-related premiums

inside the package or through the product website. In other cases, the packaging itself served

as the premium, such as a popcorn carton that had a cut-out picture frame featuring third-party

licensed characters, or a candy dispenser that was also a toy thematically tied to the promoted

film.

Some product labels explicitly encouraged consumers to watch or buy the particular cartoon

or movie being promoted. Other packaging directed the consumer to a website to play a game

featuring the licensed character. In a few examples, a licensed character provided nutritional

messages. In addition, some produce companies utilized licensed characters to promote fruit and

vegetables in stores by using character images on produce bags and placing stickers or tags on

loose items.

How it works:

A fruit and vegetable company used a cross-promotion with Discovery Kids

character Paz the Penguin to get children’s attention in stores and to remind parents

to buy fresh produce for their children. The character’s name and image were

featured on hanging tags used in cold-case produce sections. In-store events with

Paz the Penguin in 10 cities featured give-away activities for children, stickers,

coupons for parents, and product samples.

Many supermarkets and QSRs displayed materials cross-promoting movies, movie DVDs,

television events, athletic teams or events, or sweepstakes. One cereal cross-promoted with a

movie had stand-alone kiosks featuring an interactive video game that children could play. Noncarbonated beverage displays at restaurants and convenience stores promoted the chance to win

video game consoles, children’s books, or free children’s meals. Posters at QSRs promoted toy

33

Marketing Food to Children and Adolescents

availability with purchase of a children’s meal. Frequently, cross-promotions involved rebate

offers that were advertised on product packaging and on point-of-sale displays.

c.

Rewarding Children and Teens with Premiums

A key feature of a cross-promotional campaign was nearly always the distribution to

children of toys, stickers, games, or other items, often found in packages and QSR children’s

meals, or available with proofs of purchase or by inputting a package code on a food product

website. QSRs in particular were apt to use toys linked to cross-promotions of new movies,

popular children’s television programming, or classic children’s toys as a means of marketing

their “kids’ meals” to children. Toys were generally sold in a series, encouraging children to

purchase multiple meals so they could collect each separate toy. Premiums included figurines of

film and television characters, plush toys, toy trucks and cars, puzzles and games, including toys

for outdoor activities, and functional objects such as calculators, rulers, watches, wristbands, and

water bottles. Restaurants also frequently structured their cross-promotions to include toys that

would appeal to both girls and boys, such as a promotion for one quick-service “kids’ meal” that

gave children the option of a G.I. Joe toy or a Bratz toy, and another promotion that offered the

option of a Polly Pocket fashion doll or a toy Hummer vehicle.

Packaged food companies also frequently distributed thematically linked premium items

with their products. Examples included trading cards, back-to-school kits, movie posters,

stickers, iron-ons, video games, activity books, bobble-head dolls, toys, pencil toppers, bowls

and utensils, personalized license plates, key chains, and figurines, which typically carried

branding for the media property and/or the food brand.

For many DVD releases, food and media companies partnered to offer cash back or a certain

quantity of free product when consumers purchased the DVD and/or the food item. Rebates and

discounts were also available for cross-promotion themed toys. Companies that were engaged

in cross-promotions with theme parks and other youth venues provided discounts on tickets or

admission.

Other premiums were distributed to children and teens through sweepstakes.61 Crosspromotions with films might offer a sweepstakes to win a trip to the film premiere, or to win a

family vacation related to the movie’s storyline. An example of a sweepstakes prize created to

appeal to children ages 12 and under was a contest to win a dream tree house offered as part of a

children’s frozen meal product’s cross-promotion with the children’s film Open Season. Others

were geared toward adolescents, including a candy company’s cross-promotion contest with the

movie Pirates of the Caribbean that offered cash prizes, iTunes downloads, and screensavers.

34

Food Marketing Activities Directed to Children and Adolescents

Companies frequently targeted contests to certain age groups by limiting eligibility for prizes,

such as to adolescents ages 13 and over, or to youth 14 or younger.

Targeted sweepstakes:

In connection with the release of children’s film Charlie and the Chocolate Factory,

one candy company ran two sweepstakes aimed at children and teens. In the first,

open to ages 16 and under, game pieces in packages offered children the chance to

win a trip to Wannado City theme park to be a candy-maker for a day, invent a new,

limited edition candy product, and receive a “salary” of $25,000. In the second,

open to all ages, children who found a “Golden Ticket” in the packages of one of five

participating candy varieties could win one of five grand prizes, each of which was

based on one of the child characters in the movie. Prizes included a trip to Europe,

$10,000 in cash, a shopping spree, a fantasy sports camp adventure, and a video

animation studio tour. Runner-up prizes for the sweepstakes included movie kits

containing a DVD, T-shirt, poster, and other movie-related items; MP3 players; and

candy.

Finally, a common method for distributing cross-promotion related prizes to children

and teens was to provide access to content online or opportunities to instantly win items via a

website. These types of prizes were available upon entering a UPC or other code from product

packaging onto the website. In this way, children were given opportunities to win toys, video

games, movie tickets, and other prizes tied to the cross-promotions.

d. Interacting with Cross-Promotions via the Internet

As part of their cross-promotions, many food companies dedicated space on company

websites or product sites to advertise the promotions. Similar to packaging and store displays,

website content prominently displayed copyrighted images from the cross-promoted films and

television programs. QSRs featured unique web pages for toys sold during cross-promotions.

Frequently, websites featured an interactive component tied to the cross-promotion, such as

an online game featuring the licensed character or an opportunity to win an instant prize related

to the promotion. Some websites incorporated the licensed characters into free downloads

offered at the sites, such as wallpapers, screensavers, coloring pages, and e-cards. In some cases,

media companies allowed movie trailers and extra footage to appear on food company websites

advertising the cross-promotion.

35

Marketing Food to Children and Adolescents

Online promotions also commonly involved content on a partner website, such as a media

company’s website for the licensed film or television program. As part of their cross-promotions,

food companies placed banner, skyscraper, and pop-up ads on partner websites, and often the

media company and food company sites hyperlinked to each other’s related content. In some

cases, media partners streamed video ads for the food products on their websites or hosted online

games incorporating the food products. Food companies also paid unrelated third-party websites

to run banner ads for their child- and teen-directed cross-promotions. One QSR offered codes

on its company website that could be used to access additional content on partner websites or

console-based video games tied to the cross-promotion.

Promotion via a partner website:

For a cross-promotion for its television character Danny Phantom, Nick.com

featured sponsored logos and streaming video ads for a children’s frozen meal

product. Banner ads directed children to the “FUN GAMES” on the food product

website, promoted a contest on the food site to win a Danny Phantom video game,

and told children to “look for these meals in your grocer’s frozen food section.” In

addition, the frozen meal product served as a sponsor of Nick.com’s New Game of

the Week, which enabled the food company to display a branded billboard ad while

Nick.com’s online video game loaded and to have banner ads and a product logo

visible during game play.

e. Edible Cross-Promotional Items

There were many examples of food products with “limited edition” line extensions devoted

specifically to the cross-promoted movie, television show, cartoon character, toy, or website.

Such products included candy, canned soups, pastas, breakfast cereals, snack crackers, cookies,

fruit snacks, snack cakes, toaster pastries, cereal bars, yogurt, children’s frozen meals, and frozen

waffles shaped like or co-branded with licensed characters from television shows or motion

pictures popular with children or adolescents. Sometimes, the food itself was imprinted with the

cross-promotion. For example, one snack chip brand was imprinted with trivia questions related

to cross-promotions with films, including The Chronicles of Narnia and Spider-Man 3, and other

media properties.

f. Case Studies

Cross-promotions were widespread in 2006, tying foods and beverages in all of the covered

categories to about 80 movies, television shows, and animated characters that appeal primarily to

36

Food Marketing Activities Directed to Children and Adolescents

youth. Two examples of movies that were cross-promoted with a wide variety of food products

were Pirates of the Caribbean and Superman Returns. Cross-promotions with these films used

the full range of promotional techniques, and were directed to both children and teens.

i.

Pirates of the Caribbean

In July 2006, Pirates of the Caribbean: Dead Man’s Chest was released in cinemas across

the country with an MPAA rating of PG-13.62 To coincide with the film’s release, food and

beverage companies and restaurants ran cross-promotions involving a range of foods, including

QSR children’s meals, fruit, frozen waffles, fruit snacks, breakfast cereals, popcorn, lunch kits,

and candy directed to children and adolescents. Advertisements took the form of television and

in-theater ads, Internet advergames, specially marked packaging, limited edition line extensions

inspired by the movie, premiums, prizes, and in-store displays.

One QSR cross-promotion featured the Pirates movie on the restaurant’s “kids’ meal”

packaging and promoted movie-related toys (“loot”) via in-store and drive-thru posters.

Packaging for a candy brand displayed company animated spokescharacters dressed as pirates

and characters from the Pirates movie, and some packages were designed to look like swords.

Consumers who bought certain breakfast cereals or frozen waffles could mail in for a skullshaped bowl or a bandana, and other packages offered free movie popcorn or provided a skull

strobe light key chain as an in-pack premium.

A produce company created special in-store displays and tags for pineapples and bananas to

promote the movie and direct consumers to a website where visitors could “plunder” rooms and

get free movie-related holiday posters. Similarly, the website for a children’s lunch kit product

described the in-pack premiums and the chance to play advergames related to the movie. A

cereal company’s branded online environment for children promoted Pirates on the marquis of

the town’s virtual movie theater.

Packaging and point-of-sale displays for candies promoted a Pirates sweepstakes for a cash

prize. A QSR cross-promotion included a “Search for the Golden Treasure” game in which kids’

meal purchasers could instantly win a trip to Disney Parks. The website for a popcorn brand

featured a Pirates cross-promotion, in which consumers could enter the UPC number from the

product package to win a prize.

One candy company created limited edition candy products, including “White Chocolate

Pirate Pearls” (featured in a television ad in which an actor from Pirates talked to company

animated spokescharacters), “Shipwreck Treasure Mix” (in which “sea green” candies turned

gold in your mouth), and “Jack’s Gems” (printed with pirate-themed images, like a skull and

37

Marketing Food to Children and Adolescents

bones). Similarly, a packaged foods company marketed a limited edition frozen waffle stamped

with images based on the movie, as well as fruit snacks in treasure shapes.

ii.

Superman Returns

The Summer of 2006 also saw the release of Superman Returns (rated PG-13), and food and

beverage companies licensed the Superman character for use in television ads, on packaging,

in store and restaurant displays, and on the Internet. Products advertised in Superman crosspromotions included carbonated and non-carbonated drinks, breakfast cereals, pasta, snack

foods, and QSR children’s meals. One dairy marketer used the lead actor from Superman in

its “got milk?” milk mustache print ads. Limited edition cereal, snack, and pasta products took

the shape of the Superman shield, and a “Buffalo wings” snack flavor was created to coincide

with the film. Product samples were given out at movie premieres and other venues. Branded

carbonated beverages were placed in the film itself. A restaurant offered Superman outdoor

flying toys as children’s meal premiums, together with online activity challenges and the

opportunity to track and compare individual progress; it also sponsored an online sweepstakes

to win a laptop computer. Food company websites promoted the movie by telling the movie’s

back-story, offering online games (find Lois Lane or find Superman, for example), revealing

Superman trivia, and affording the opportunity to win prizes with a code found in or on

packages. Superman-themed prizes – promoted on packages, in stores, and on the Internet –

included a vacation trip to various U.S. landmarks; branded T-shirts, towels, and travel gear;

video games; a $1,000,000 reward for the capture of villain Lex Luthor; and other cash awards.

Other premiums included posters, game cards, discounts on Superman toys, lunch kits, activity

books, a door hanger, and wallpaper downloads. Superman products were advertised across age

groups, from young children to adolescents.

2. Brand Recognition Activities

In addition to the widespread use of cross-promotions with third-party licensed characters

and other properties in marketing to children and teens, several companies – including QSRs, a

produce company, and cereal, snack, baked goods, and candy makers – have successfully created

their own animated spokescharacters. These characters are based on animals, people, the food

product, and even utensils, and are used in advertising and promotions to increase recognition

of products and brands. Spokescharacters generally are associated with a particular product or

product line, and their success is documented by the fact that many have endured for generations

of children.

Stories about the characters and fictitious biographical information appeared in television

ads, on packages, and in online videos. The stories were augmented by websites and packaging

38

Food Marketing Activities Directed to Children and Adolescents

that used the characters in games, involved children in solving mysteries, and offered related

prizes or premiums, such as “collectible” character cards. Spokescharacters also made

appearances at events; one snack food brand offered a contest where the winner’s school would

have a celebration party with a “live” appearance by the character.

In 2006, a candy company and Marvel Comics created a series of print and online comic

books, promoted via in-store displays and through the company website. Comic book pages

portrayed each candy piece as a unique character. Print ads directed children to the Internet

where they found printable games with instructions to use the candy as game pieces. Codes on

product packaging could unlock additional game levels on the website.

As part of the effort to increase brand awareness through the use of spokescharacters and

other advertising techniques, a number of companies have successfully developed their own

lines of branded merchandise for sale at retail outlets, or have licensed third parties to sell

merchandise branded with food company trademarks and characters.63 In addition to serving a

promotional purpose by increasing consumer familiarity with and loyalty to particular products

and brands, these activities typically profit the company through licensing fees, royalties, and

product markups.

Food-branded merchandise may be developed for use by a general audience, or by children

or adolescents. Thus, children may wear pajamas that carry a cereal logo, while teens may

decorate their lockers at school with message boards branded with their favorite candy bar.64

Some companies also entered into marketing agreements with toy companies to produce cobranded toys, including race-cars, dolls, and Play-Doh, which children could use to make models

of their favorite snack cakes. These branding opportunities increase brand recognition among

the parent purchasers, as well as the child or teen end-users.

One candy company reported being contacted by educators (including the Secretary of the

Department of Education) in the mid-1990s with requests to use company brands and images

in educational materials, such as counting books, to help children learn math in a creative way.

Following these inquiries, the company entered into an agreement with a publishing company to

produce books on math topics, as well as holiday and birthday books. The agreement to publish

these branded children’s books terminated at the end of 2006.

3. Other Promotional Activities

a. Internet and Digital Advertising

More than 30 of the 44 target companies reported online, youth-directed advertising

activities. Online activities included dedicating space on a company website to child- or teen39

Marketing Food to Children and Adolescents

focused content; developing independent websites for particular child- or teen-directed food

products or promotional campaigns; purchasing ads on third-party websites to promote a food

item or promotion; and using a range of other digital marketing techniques, such as email

newsletters, downloadable screensavers and wallpapers, podcasts, and “webisodes,” to reach

children and adolescents.

Many companies designated portions of their websites as dedicated child or teen zones.

Other companies had independent websites for products that were child- or teen-focused,

in which all of the content was directed to those audiences. In some cases, unique websites

were created for specific promotions. One energy drink company closely tied its promotional

activities to extreme sports popular with teens by hosting several websites dedicated to different

sporting activities, such as paragliding, skydiving, motorbike racing, and kiteboarding. Childand teen-directed website content often featured bright colors and graphics, and images of

children and adolescents; teen websites occasionally used darker colors and graphics.

Many websites allowed children and teens to view the companies’ television ads for the

products, but at least one company had a policy that television ads would not be automatically

streamed to child viewers online. Some carbonated beverage companies reported interactive

website features that allowed consumers to create their own videos using clips the companies

provided of food products and extreme sporting activities.

Advergames were a frequent feature on child- and teen-directed food company websites,

appearing on websites for products such as snack chips, fruit snacks, seeds, candy, cookies,

cereals, dairy products, cocoa, children’s frozen meals, restaurant food, frozen waffles, canned

soups, fruit, and non-carbonated beverages. Product packaging often directed consumers to

online games, with a chance to win a prize; companies occasionally rewarded children who

entered codes from product packaging with access to additional game levels. In some cases,

the games were designed so that consumption of the food product by the game’s characters was

an objective for players.65 One candy website featured a teen-directed advergame in which

players operated a virtual skill crane machine in an effort to retrieve candy bars with the crane;

successful players had a chance to win iPod Nanos, as well as real candy.66 Another candy

maker, however, had a company policy not to promote games that encourage consumption of

products, while a packaged food company’s policy prohibited online games that included any

type of excessive product consumption. The packaged food company’s policy also required that

games targeted to or frequented by children must include an “activity break” every 30 minutes,

pausing website action and encouraging children to engage in a “more active” pursuit.

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Food Marketing Activities Directed to Children and Adolescents

Occasionally, food product websites had social networking components, where children

could create personal avatars – computer representations of themselves – and interact with a

virtual community. On one candy website, children could create avatars and accumulate virtual

currency by playing advergames that they could use to purchase digital merchandise, such as

screensavers, instant messenger (IM) icons, and clothing for their avatars. On a cereal website,

children could buy clothes and furniture for their avatars with virtual currency earned by playing

online games, pick a neighborhood to live in, and shop for the company’s cereal brands at a

virtual grocery store. Some websites allowed children to take a quiz to determine what variety of

food product best suits their personality.

Case study:

In 2006, one milk marketer initiated an online campaign targeted at teens. The

campaign website aims to teach teens about the consequences of their beverage

choices using interactive educational content and trivia quizzes. On the website,

teens encounter bright colors and graphics, scrolling elements, and numerous

overlapping, interactive, multi-media components. The website has dynamic content,

with multiple rooms teens can enter to find out more information about celebrity milk

mustache endorsers, download free content such as wallpapers, MP3s, and IM icons,

and enter sweepstakes. Teens can create their own milk mustache advertisements

and upload their photos to share with others. Throughout 2006, the marketer also

ran an online auction in which teens collected milk carton bar codes in order to bid

for prizes from popular brands. Prizes included subscriptions to teen magazines,

sportswear and sporting equipment, video games, bicycles, DVD and MP3 players,

guitars, jewelry, clothing, mobile phones, and televisions. Teens could also sign

up to receive email newsletters from the marketer and send “tell-a-friend” emails

to others. The campaign was promoted via banner ads on third-party websites,

which showed celebrity milk mustache endorsers popular with teens, such as David

Beckham and Sasha Cohen. Finally, the milk marketer sponsored a MySpace.com

profile page for the campaign that allowed teens to download milk mustache ads as

wallpapers for their computers, displayed a David Beckham video ad, and featured a

“make your own milk mustache ad” interactive game.

Food companies purchased banner ads, pop-up ads, and streaming video ads on thirdparty child- and teen-directed websites, such as Nick.com, CartoonNetwork.com, Disney.com,

SIKIDS.com, and MTV.com, and social networking sites MySpace.com and Xanga.com. These

41

Marketing Food to Children and Adolescents

ads contained hyperlinks to the food product websites, and often linked directly to promotional

features of the site, such as advergames. Some companies that advertised their food brands on

third-party websites, such as Nick.com, imported games from those sites onto their own food

product websites.

Food and beverage companies and restaurants made available to children and teens a wide

variety of free, downloadable and printable content, including coloring pages, stickers, ironons, activity books, mazes, tic tac toe, and other games. These frequently, but not always,

incorporated food product branding. Free downloadable content for teens included screensavers,

wallpapers, ringtones, digital music files, and layouts for MySpace pages.

Many companies offered email newsletters.67 Through newsletters and “kids’ clubs,”

companies kept children and teens apprised of new products and new promotional offers

available through their websites. Some beverage companies reported contacting teens by text

message to alert them to new promotions, while one packaged food company had a policy not to

engage in cell phone-based promotional or marketing activity targeting children under 12.

A few companies utilized podcasts – downloadable audio files, often similar to radio

programs – and “webisodes” – online video episodes resembling television shows – to reach

children and teens through their websites. One candy brand’s website featured weekly podcasts

of Ryan Seacrest’s American Top 40 radio show, incorporating ads for the brand spoken by Mr.

Seacrest. Another candy brand developed original content for a series of webisodes featuring

musical group the Black-Eyed Peas, in a fictional storyline relating to the candy brand. One

child-directed website for a snack cracker brand had a series of webisodes centered on the

product’s animated spokescharacters. Cereal companies also featured webisodes starring

animated spokescharacters on their product websites.68

b. Word-of-Mouth and Viral Marketing

Word-of-mouth and viral marketing encompass a variety of promotional techniques that aim

to increase discussion of a food product or brand among consumers, and to encourage consumers

to share branded messages with one another. Many companies reported their viral marketing

efforts together with their other online promotions, such as their company websites. These

efforts typically consisted of e-cards and “send-to-a-friend” emails children and teens could

send from food product websites that displayed product branding and, frequently, hyperlinks

back to the website; companies also provided branded instant message icons that children and

teens could use when sending messages to friends.69 E-cards were sometimes tied to a particular

holiday or occasion, such as a birthday. One company website had “tell-a-friend” messages that

could be sent by email or instant messenger, and also provided code that could be copied onto

42

Food Marketing Activities Directed to Children and Adolescents

relevant online message boards. In one case, a company allowed children to send an email to

friends challenging them to play a game on one of the company’s food brand websites, despite

having a policy of not engaging in Internet communications or activities, including websites,

blogs, or games, targeting children under 12.

Other viral promotional tools directed to teens and used by a few companies included

company-sponsored blogs and social networking profiles.70 One flavored milk brand had a

website dedicated to a mock political campaign that incorporated a blog. The same brand

sponsored a user-generated video contest, inviting consumers ages 14 and older to submit videos

and vote for their favorites at MySpace.com; the grand prize was a trip to New York to watch

the winning video being screened in Times Square, while people voting on videos could win

an iPod. As discussed above, one milk marketer sponsored a MySpace.com profile page for its

teen-targeted online promotional campaign.

Word-of-mouth activities frequently involved the recruitment of a group of consumers

who could share promotional messages about brands with their peers; these consumers were

referred to as “ambassadors” or “connectors.” For example, one candy brand hired a group

of snowboarders as ambassadors to hand out promotional DVDs and product samples at

snowboarding venues. A flavored milk brand had an online brand ambassador program with a

dedicated website featuring member profiles, message boards, and activity reports. Members

earned points by engaging in online and offline promotional activities for the brand; points

could then be redeemed on the website for gift cards, branded apparel, and other merchandise.

Members also provided feedback on surveys and research questions. For example, a dairy group

recruited “teen connectors” to provide feedback on materials for a new promotional campaign

and to talk to others about the campaign and its messages. All reported word-of-mouth activities

appeared to be teen directed; one candy company reported having a company policy prohibiting

word-of-mouth marketing to children under age 13.

c. In-store Promotions and Packaging

Food marketers used a variety of point-of-sale materials to attract the attention of shoppers

and their children, including teens. Examples of in-store marketing at grocery stores included

product-specific bins, racks, or display cases picturing animated children and other characters

designed to appeal to children, or extreme sports, major sporting events, or catchy slogans to

appeal to teens; “shelf-talkers” (small hanging shelf signs), tear pads, hanging signs, and floor

ads; signs advertising free professional sports-related paraphernalia or discounts on theme park

admission; holiday-themed packaging and displays; and signs promoting chances to win toys,

school supplies, athletic equipment or training, ringtones, electronics, trips, and equipment for

43

Marketing Food to Children and Adolescents

schools. Contests were promoted by store displays that drew attention to information or entry

codes on product packages.

Other in-store promotions were mini-events involving branded vehicles, product sampling,

circus-like activities, and the distribution of toys or other paraphernalia. Juice sampling at WalMart stores, for example, was combined with the distribution of coloring and activity books

that featured Teenage Mutant Ninja Turtles, Winx, and Curious George, and conveyed messages

about eating five fruits and vegetables a day. A beverage bottler provided equipment for a family

festival at store locations. The festival had auto racing simulators, inflatable play equipment,

games, kiosks with video game trailers, an interactive robot, the opportunity to “star” in a music

video and take home a DVD of the performance, and free promotional items such as hats and

shirts.

Fruit and vegetable companies also used in-store marketing to reach parents and their

children. Several companies had marketing tie-ins with Sesame Street’s Healthy Habits for Life

program, featuring Sesame Street characters and program icons on produce displays, packaging,

or the produce itself. One company created a special fruit stand with a tie-in to Little League

Baseball. Another used an apple display to promote a sweepstakes cross-promotion with Radio

Disney and Playhouse Disney. Another fruit company created an in-store radio spot and used

product giveaways and hanging signs called “wobblers” in cold-case produce sections where an

animated character reminded parents to buy fresh produce for their children. The same company

engaged in a joint campaign that used posters and “wobblers,” brochures, and in-store events to

encourage families to eat more fruit, and provided ideas for making fruit snacks.

Food marketers reported employing a variety of design elements and visual cues to

make product packaging appeal to children and adolescents. As previously discussed, a great

deal of packaging incorporated characters from television and movies, as well as company

spokescharacters. Design elements included bright or contrasting colors; graphics suggesting

speed or explosiveness; themes of “fun,” athleticism, energy, or being “cool”; and animated

characters. Some fruit snacks and canned soups and pastas, for example, depicted explosions of

color in or around the food and portrayed images of children or young teens.

Some product packaging incorporated the word “kids” into the product name or stated

that the product was “for kids.” Packaging for one company’s canned soup and pasta products

promoted a contest to win a week-long vacation at a mansion in Hawaii; the packaging showed

photos of children as the winners and directed children to the company website, encouraging

them to enter with the statement, “Kids, you can win!”71 Some flavors for beverages had fun- or

quirky-sounding names appealing to children and adolescents, such as “twisted,” “surge,” “rage,”

44

Food Marketing Activities Directed to Children and Adolescents

“kick,” “slam,” “bite,” “fierce,” “flashing,” and “blast.” Another element was the shape of the

container, which sometimes was specifically designed to appeal to children.

Some product packaging and QSR packaging, trayliners, and cups contained jokes or games,

such as word searches, mazes, matching games, trivia games, and cut-outs. For example, a

breakfast cereal had “double vision” packaging that promoted hidden games. Another included

3-D glasses to view the imagery on the box. Other packaging promoted the food itself as a form

of amusement, such as by including a special dispenser for the food, or advertising that the food

was wearable like jewelry or had unique textures, tastes, colors, or shapes with a holiday or

animal theme.

d.

Premiums

Premiums – found in packages, served with QSR children’s meals, or available with proofs

of purchase – are popular in food marketing. Often, the same premium cut across multiple food

categories. For example, packaging for oranges and breakfast cereals included a coupon for

admission to a theme park. Beverage companies offered point systems tied to product purchases,

in which purchasers accumulated proofs of purchase and redeemed them for various types of

merchandise through a company website.

Premiums offered by the target companies in 2006 included action figures; game cards;

video games and video game console-branded apparel; free movie and video game rentals; DVD

games; interactive movies; music CDs; digital music downloads, music players, and ringtones;

free issues of child and teen magazines or access to a subscription-only website; clothing apparel

and iron-on decals; child spoons and “sippy” cups; backpacks and lunch boxes; spy or decoder

rings and glasses; flying disks; temporary skin tattoos and tongue tattoos; toy cars; special

product dispensers; collectible trading and game cards and collector soda cans; sports cards,

magnets, stickers, and books; novelties based on motion pictures and movie popcorn; movie and

sporting event tickets; apparel and equipment related to a specific sports figure or team; sports

equipment; discount coupons for ski areas, theme parks, circuses, zoos, and aquariums; discounts

on summer camps; discounts on toys and stuffed animals; activity books and finger paints; toys

served with QSR children’s meals; and codes for use in online virtual worlds. Some of the

premiums appealed more directly to teens, such as the music downloads and ringtones, and video

game cross-promotions. Others appealed to parents and their children, such as an offer for a kit

of activities for family night at home; and others to youth and their athletic teams, such as eraser

boards for athletic coaches and an official team book.

Some premiums related to health and fitness included a step counter inside a breakfast cereal

and a snack food package containing an activity poster touting “fitness fun.” Another marketer

45

Marketing Food to Children and Adolescents

placed stickers with licensed characters on individual fruits and vegetables, which children could

then apply to special sheets to track their consumption.

Premiums often came in the form of prizes offered through sweepstakes and contests.72 In

2006, children and teens had the opportunity to win a range of products and services, including

cash; college scholarships; magazine subscriptions; a supply of the food product; electronics

(televisions, digital music players, video game consoles, cell phones, cameras); ringtones;

toys; sports equipment and athletic apparel; sports trading cards; vacations and trips to theme

parks, extreme sporting events, and movie premieres; tickets to movies, concerts, sporting

events, and Teen Choice Awards; sports clinics and camps; music downloads; the opportunity

to appear in advertising for the product; a trip to a beach party with cast members from a show

popular with teens; and opportunities for children to participate in professional sports events

as a “sideline kid,” “kid’s captain,” “kidcaster,” bat boy/girl, or mascot, or to meet players.

Sweepstakes sometimes spanned multiple products and food categories. For example, one

company’s sweepstakes, which involved free music downloads and the chance to win bonus

songs, was touted on packaging for breakfast cereal, fruit snacks, and baked goods. As discussed

in this Section, many of these contests cross-promoted third-party media properties, and many

sweepstakes and contests were conducted online.

e. Celebrity Endorsements

Food and beverage companies hired celebrity actors, athletes, singers, and musical groups

to serve as endorsers for their products in advertisements and at events, on packaging and pointof-sale materials, and in sweepstakes and contests. Whereas characters from popular television

programs and movies were licensed for promotions to both children and teens, celebrity

endorsers were used almost exclusively in marketing directed to teens and tweens. In 2006,

a milk marketer’s Internet-based teen-directed promotional campaign included celebrity milk

mustache ads by athletes David Beckham, Alex Rodriguez, and Sasha Cohen; singers Beyoncé

Knowles, Kelly Clarkson, and Carrie Underwood; and actors Mischa Barton and Raven Simone.

Celebrity endorsers were featured in print ads, on the campaign website and MySpace page, in

banner ads on third-party websites, and on posters used in schools; celebrities also served as

judges in the organization’s Scholar Athlete Milk Mustache of the Year contest. The marketer

auctioned a trip to the David Beckham Soccer Academy on the campaign website.

One candy company reported having a celebrity gold card program, in which celebrities

could sign up to receive samples of new products and branded apparel; celebrities were

encouraged to use these items for parties or travel, or as donations to charity events. Various

candy companies used musical performers Jesse McCarthy, the Jonas Brothers, and the Black

46

Food Marketing Activities Directed to Children and Adolescents

Eyed Peas to promote their products at in-store events, in television and website advertising,

and, in the case of the Black Eyed Peas, through a series of original webisodes available at a

dedicated website and promoted via print ads, point-of-purchase materials, online banner ads,

and movie theater video ads.

Celebrity athletes were occasionally used as endorsers for products that sought to align

themselves with particular sports or sports in general. For example, a snack seed brand that

marketed itself to children and teens involved in youth baseball used celebrity endorser Derek

Jeter in website ads and an advergame. A snack meat brand that sponsored extreme sporting

events paid BMX biker Dave Mirra to endorse the brand; Mr. Mirra appeared at events and on

the company website, and his name was used on a contest to win $5,000 to revamp a park. A

beverage company used basketball player LeBron James for various promotions. He appeared

online, on containers, and in point-of-sale materials, as well as in television ads and an MTV

promotion. Fans could help to “choose his theme song,” enter a contest to meet h

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