# Amicus Curiae Brief — Seminole Tribe of Fla. v. Florida

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## Record

- **Collection:** Supreme Court brief
- **Document type:** Amicus Curiae Brief
- **Published:** January 1, 1996
- **Citation:** 517 U.S. 44

## Text

In the Supreme ¢ oF THe CLERK

1995

OF THE

United States

OCTOBER TERM, 1994

SEMINOLE TRIBE OF FLORIDA,

Petitioner,
vs.

STATE OF FLORIDA, et al.,

Respondent.

On Writ of Certiorari

To the United States Court of Appeals

For the Eleventh Circuit

—————————

BRIEF OF AMICI CURIAE

NATIONAL INDIAN GAMING ASSOCIATION,
MINNESOTA INDIAN GAMING ASSOCIATION AND
CALIFORNIA-NEVADA INDIAN GAMING ASSOCIATION
IN SUPPORT OF PETITIONER; APPENDIX IN SUPPORT
eee

March 31, 1995

LEVINE & ASSOCIATES
JEROME L. LEVINE
FRANK R. LAWRENCE
2049 Century Park East, Suite 710
Los Angeles, California 90067
(310) 553-8400
Counsel of Record

BLUEDOoG, OLSON & SMALL
KurT V. BLUEDOG
5001 W. 80th Street, Suite 670
Minneapolis, MN 55437
(612) 893-1813

Bowne of Los Angeles, Inc., Law Printers (213) 627-2200

>

—— <2 —— — —_—s-

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Page
I ee I ons ccccncccincceevisesee |
Pee. Re CID oon 5 ons cccccvcvenecevess 3
Fees Se SURE tne Ed Snind aN io vas 05 0 64ue 0 oe 5

A. Congress Enacted the Indian Gaming Regulatory

Act, in Part, Pursuant to its Powers Under the
Interstate Commerce Clause................. 5

B. Congress Expressly Contemplated Interstate
Gaming Activity in IGRA................... 9

C. Congress’ Concern in IGRA with the States’ and

the Commercial Gaming Industry's Economic

Interests, as well as Tribes’ Interests, Implicates
ND Neon uaess cuehececeee. ll

D. IGRA_ Regulates Non-Indian Economic
ec ea keene odin ts 6s oder ee ix 13

E. Indian Gaming Has a Substantial Effect on
EE vec cdiwiesseenet de eee 14

F. Congress Enacted IGRA, in Part, to Combat
i ee eeu iveisesctscesics 23
i cece i ee ices eaensaséeateceseas 27
ele cee e aR eeueN bobs sbe00esieC nex la-120a

TABLE OF CONTENTS

i
TABLE OF AUTHORITIES

Cases

Atlantic Cleaners & Dryers, Inc. v. United States, 286
US. 427, $8 SAX. GF CAGED «vc dnscteeeeeee

Beckman v. Mall, 317 U.S. 597, 63 S.Ct. 199 (1942)

Bender v. Wickard, 319 U.S. 731, 63 S.Ct. 1326
(1968). 2... cccdcevcseecssépe ee

Bowen v. Kendrick, 487 U.S. 589, 108 S.Ct. 2562
(ISBB) 0. ccccccoscucessnanceen sean

California v. Cabazon Band of Mission Indians, 480
US. 22, 107 S.Ce, 1669 (IGF) «. se cdaceseees

Caminetti v. United States, 242 U.S. 470, 37 S.Ct.
192 (IDET)... 00s0ccencecce nes sue

Champion v. Ames, 188 U.S. 321, 23 S.Ct. 321
(i) re

Concrete Pipe and Products of California, Inc. v.
Construction Laborers Pension Trust for Southern
California, ___. U.S. —__., 113 S.Ct. 2264 (1993)

Department of Revenue of Oregon v. ACF Industries,
ee ee

Employees of the Dep't of Pub. Health and Welfare v.
Missouri Dep't of Pub. Health and Welfare, 411
US. 279, 93 GLA. 16060 (00 eae < icissnseeeee

Equal Employment Opportunity Commission v.
Wyoming, 460 U.S. 226, 103 S.Ct. 1054 (1983)

Federal Election Commission v. N.R.A. Political Vic-
tory Fund, U.S. __, 115 S.Ct. 537 (1994)

Fullilove v. Klutznick, 448 U.S. 448, 100 S.Ct. 2758
(30GB) .o. cccesewecwees eee

Gibbons v. Ogden, 22 U.S. (9 Wheat.) 1 (1824)...

NE oe CS ree ne

ee o - -

TABLE OF AUTHORITIES

CASES
Page
Heart of Atlanta Motel v. United States, 379 U.S.
I ID cc ccc cccccccecccces 6,7
Helvering v. Stockholms Enskilda Bank, 293 U.S. 84,
IES ee 9
Hodel v. Virginia Surface Min. & Recl. Assn’n, 452
Sees ay OD Ms OO CEDUE) oc ccc cece cence. 6
Katzenbach v. McClung, 379 U.S. 294, 85 S.Ct. 377
Gs daWa ce ceddicscccccccss 7

Lac du Flambeau Band of Lake Superior Chippewa
Indians v. Wisconsin, 770 F. Supp. 480 (W.D. Wis.
esa atc cee cesccscccees 16, 20

Louisiana Public Service Commission v. Federal
Communications Commission, 476 U.S. 355, 106

ie 7 eer eS re 10
New Mexico v. Mescalero Apache Tribe, 462 U.S.
ee 15
Moskal v. United States, 498 U.S. 103, 111 S.Ct. 461
EEE Ee 25
Pennsylvania v. Union Gas Co., 491 U.S. 1, 109 S.Ct.
Nek cscs ccccscccees 8
Perez v. United States, 403 U.S. 146, 91 S.Ct. 1357
NES EE 5, 6, 7, 8, 25
Sault St. Marie Tribe of Chippewa Indians v. Michi-
gan, 800 F. Supp. 1484 (W.D. Mich. 1992)..... 16, 21
Seminole Tribe of Florida v. Florida, 11 F.3d 1016
eee cece ccesccccccces 5,19
Sorenson v. Secretary of Treasury, 475 U.S. 851, 106
eee s cece ccecccess 9

United States v. Cappetto, 502 F.2d 1351 (7th Cir.
EO TEE 25

iv

TABLE OF AUTHORITIES

CASES
Page
United States v. Darby, 312 U.S. 100, 61 S.Ct. 451
CNN i 6 hi6 sae eeee ere eee 6, 7,8
United States v. Haley, 358 U.S. 644, 79 S.Ct. 537
SUN odsdaeneeud cans tnedieeee eee 6
United States v. Jarrett, 705 F.2d 198 (7th Cir. 1983) 25
United States v. Martino, 648 F.2d 367 (Sth Cir.
SE sshe kes oh0endudsis dae 25
United States v. Menasche, 348 U.S. 528, 75 S.Ct.
ee Pe re ee ee ee 25
United States v. Ohio, 385 U.S. 9, 87 S.Ct. 66 (1966) 6
U.S. Dept. of Labor v. Triplett, 494 U.S. 715, 110
Sia WS CR ss eines bccn bade cbeteecun, 7
Walters v. National Assn. of Radiation Survivors, 473
US. 305, 105 S.Ct. 3180 (1985) .. 0... ccc eeee 7
Wickard v. Filburn, 317 U.S. 111, 63 S.Ct. 82 (1942) 6
Woods v. Miller, 333 U.S. 138, 68 S.Ct. 421 (1948) 6
STATUTES
Communications Act of 1934, 47 U.S.C. §§ 151,
SE wn ccaenntrasdbeueadecesaane seen 10
Indian Gaming Regulatory Act, 25 U.S.C.
EE Gadi cave sda ueuaseeaunioens passim
EE IE sc coc c x Gevceccevuececuteuean 14,19

ED vn 5 v0 bc ten dae sedhuseauauel 14
Es c's ob 6 cha deen we wee 19, 22, 23, 24, 25
EN. cn cen ie ehaseuednaaeeneeeue 2
on. es an 6 ane came erks 2
EN oe eee idea te ane acad 2
OL | a ere re ee 2

Vv

TABLE OF AUTHORITIES

STATUTES

Page
en I tens cree ese ds beeeis 2
I UPEIOIED soc nvcccccencceccsces 9
Section Z7IO(B)(Z)(A) ...ccccccccccccccccss 13
I 26
Section 2710(b) (2) (F) (ii) (II) ...........2... 26
ee 9
Fi GuCe iw ewer dice ccceccs 26
Section 2710(d) (7) (B) (iii) .................. 12
ert Cetdnag see é4cee be tsseens ened 13
RR ee 13
Oe ae ae 13
ES 65 hb 4b SAN 4d bd eN eee OA hoe 10

Interstate Horse Racing Act, 15 U.S.C. Section 3001
ass BA aNie wade eGd Keewes ee ees dann s 9
Johnson Act, 15 U.S.C. §§ 1171-1178 ............ 25
Ee ee 8, 25
Ge Se ED 6 Sk Sac edcedenencccceccers 10

OTHER AUTHORITIES

Hearings Before the Subcommittee on Communica-

tions of the Senate Committee on Commerce, 93rd
Ces BER Rg Fare CITED ccnan ss Hicdedseye 10

S. Rep. No. 446, 100th Cong., 2d Sess. 1, 33 (1988)

reprinted in 1988 U.S. Code Cong. & Admin.
Scat uvianshdecwinnesce eens 4, 10, 13, 14, 26

Webster’s New Twentieth Century Dictionary,
unabridged, at 362 (2d ed. 1983).............. 25

vi
TABLE OF AUTHORITIES
OTHER AUTHORITIES

APPENDIX

Department of the Interior, Bureau of Indian Af-
fairs, Tribal State Compact List, (January 26,
SO 4455 605140 04d0 deeds cae ee eeeehaess

Oversight Hearing on the Need for Amendments to
the Indian Gaming Regulatory Act: Hearing
Before the Committee of Indian Affairs, 103rd
Cong., 2d Sess. 69 (May 17, 1994) (statement of
Ada E. Deer, Assistant Secretary, Indian Affairs,
Department of the Interior).................

Deloitte & Touche, A Historical Review of Gaming
in the United States (1994) .................

KPMG Peat Marwick, Minnesota Indian Gaming
Association, Economic Benefits of Tribal Gam-
ing in Minnesota 1992 (1993) ...............

Minnesota Planning, High Stakes: Gambling in
ED ha co tees ch aceenendecaees

Minnesota Planning, Minnesota Gambling 1993
ERR ay. ee ee Ser epee me pe ee

Oversight Hearing on the Need for Amendments to
the Indian Gaming Regulatory Act: Hearing
Before the Committee on Indian Affairs, 103rd
Cong., 2d Sess. 246 (May 17, 1994) (statement
of Dr. Michael K. Madden, Professor of Eco-
nomics, University of South Dakota) .........

Oversight Hearing on the Need for Amendments to
the Indian Gaming Regulatory Act: Hearing
Before the Committee on Indian Affairs, 103rd
Cong., 2d Sess. 246 (April 26, 1994) (testimony
of JoAnn Jones, Tribal Chair Wisconsin Winne-
SSE axavenneccvehepasbacsowadasaes

8

1-2a

3-6a

7-49a

50-75a

76-79a

80-84a

85-9la

Ne ee eR eek:

it ene

vii

TABLE OF AUTHORITIES
OTHER AUTHORITIES

Oversight Hearing on the Need for Amendments to
the Indian Gaming Regulatory Act: Hearing
Before the Committee on Indian Affairs, 103rd
Cong., 2d Sess. 118 (April 26, 1994) (testimony
of Bernard Bouschor, Chairman Sault Ste, Marie
Tribe of Chippewa Indians).................

Oversight Hearing on the Need for Amendments to
the Indian Gaming Regulatory Act: Hearing
Before the Committee on Indian Affairs, 103rd
Cong., 2d Sess. 202 (April 26, 1994) (Letter
from the Sault Area Chamber of Commerce to
Governor John Engler)... ......eccscccseees

Oversight Hearing on the Need for Amendments to
the Indian Gaming Regulatory Act: Hearing
Before the Committee on Indian Affairs, 103rd
Cong., 2d Sess. 203 (April 26, 1994) (Letter
from Bruce J. Dodson, Mayor of St. Ignace,
Michigan, to Tribal Chairman Bernard Bouschor
Sault Ste. Marie Tribe of Chippewa Indians) . .

Hearing Before the Committee on Indian Affairs on
S.2230, 103rd Cong., 2d Sess. 226 (July 19,
1994) (statement of Ray Halbritter, Nation
Representative Oneida Indian Nation of New
Ee ee. on eo een eiia heise ben's

99-105a

106-109a

110-113a

114-120a

ee ed

No. 94-12

In the Supreme Court

OF THE

United States

OCTOBER TERM, 1994

SEMINOLE TRIBE OF FLORIDA,
Petitioner,

vs.

STATE OF FLORIDA, et al.,
Respondent.

On Writ of Certiorari
To the United States Court of Appeals
For the Eleventh Circuit

BRIEF OF AMICI CURIAE
NATIONAL INDIAN GAMING ASSOCIATION,
MINNESOTA INDIAN GAMING ASSOCIATION AND
CALIFORNIA-NEVADA INDIAN GAMING ASSOCIATION
IN SUPPORT OF PETITIONER

I. Interest of Amici Curiae

This brief of amici curiae National Indian Gaming Asso-
ciation, Minnesota Indian Gaming Association and Califor-
nia-Nevada Indian Gaming Association (hereinafter the
“Associations”), is filed in support of petitioner Seminole
Tribe of Florida pursuant to the written consent of all
parties. The Associations are national and regional organiza-
tions representing the interests of federaliy recognized tribal
governments that depend on gaming under the Indian Gam-
ing Regulatory Act, 25 U.S.C. sections 2701-2721

2

(“IGRA” or the “Act’’) to fund education, care for the
elderly, housing, health care and other tribal governmental
programs. Congress anticipated that in order to achieve the
Act’s goals of tribal self-sufficiency and funding for impor-
tant governmental projects, tribal gaming activities would be
pursued in, and have an impact on, interstate commerce.
Congress recognized the effects Indian gaming would have
on interstate commerce and enacted IGRA, in part, to
address those effects. Amici will also demonstrate that, just
as Congress expected, Indian gaming in practice has had a
significant impact on interstate commerce.

The success of tribal governmental gaming depends in
large part on the tribes’ ability to engage in what the Act
classifies as “class III” gaming, which is clearly the most
economically competitive form of gaming available.’ Con-
gress provided, however, that in order to engage in class III
gaming a tribe must either reach a Tribal-State compact or
determine through court action that the state has chosen not
to avail itself of the opportunity to regulate class III gaming.
Amici share a concern that Congress’ carefully-crafted bal-
ance of tribal and state interests, which conditions class III
gaming on either achieving Tribal-State compacts — with

‘IGRA divides gaming into three classes. Class I gaming consists of
social or traditional games, and is solely regulated by Tribes. See 25
U.S.C. §§ 2703(6), 2710(a) (1). Class I] gaming consists of bingo and
similar games, as well as nonbanking card games, and is regulated by
Tribes and the National Indian Gaming Commission. /d. at §§ 2703(7),
2710(a) (2). Class III gaming consists of all other forms of gaming, id.
at § 2703(8), including those forms of gaming in which states and
private interests are most often involved, including horse racing, lotter-
ies, and games associated with casinos. Because of the competition from
those sources, and their importance in the marketplace, tribes which are
deprived of class III opportunities are likely not to derive the revenues
which generate the jobs and economic development demonstrated be-
low, at Section III(E) of this brief, which exemplify the kinds of results
which can be achieved where the class III process has worked.

3

court-supervised mediation to overcome negotiating im-
passes — or removing uninterested states from the process,
not be frustrated by the Eleventh Amendment barrier erro-
neously erected by the Eleventh Circuit’s opinion in this
case, reported at 11 F.3d. 1016 (11th Cir. 1994). The lower
court held that Congress lacks authority to abrogate the
states’ sovereign immunity to provide the judicial supervi-
sion necessary to carry out the class III process Congress so
carefully designed.

In erroneously determining that Florida could invoke its
sovereign immunity to upset the delicate balance wrought
by Congress in IGRA, the Eleventh Circuit incorrectly held
that IGRA was enacted exclusively under the Indian Com-
merce Clause, and that Congress lacked the power under
that clause to abrogate state immunity. While the Indian
Commerce Clause doubtlessly supports IGRA, and amici
agree with petitioner Seminole Tribe that the Indian Com-
merce Clause alone empowers Congress to abrogate state
sovereign immunity where necessary to carry out its consti-
tutional duties regarding Indian affairs, the Act makes clear
that Congress was also acting pursuant to its powers over
interstate commerce. An analysis of that power provides
further support to petitioner’s position, as well as supplying
an independent basis for upholding the Act’s class III
compacting process.

Il. Summary of Argument

Congress enacted IGRA, in part, pursuant to its powers
under the Interstate Commerce Clause, and Tribes are in
fact engaged in such commerce. Congress was explicitly
concerned in IGRA with the tribes’, states’ and commercial
gaming industries’ interstate economic interests and impact.
The Act anticipates that tribes will use the mails, tele-
phones, broadcasting and other technologies in furthering
the Act’s goals of promoting tribal self-sufficiency. Indeed,

4

congressional hearings and other forums that have examined
the impact of tribal governmental gaming under IGRA are
replete with examples of the Act’s effect on interstate
commerce. Those effects include: major purchases and sales
of food and other goods which typically move in interstate
commerce; dependency on transportation programs which
utilize common carriers and highways; extensive employ-
ment for persons who commute from far beyond reservation
boundaries with corresponding reductions in reliance on
state and federal welfare programs; and dramatic upswings
in tourism and visitors crossing state lines to enjoy tribal
facilities. IGRA also addresses the need and means for
combating organized crime,’ which subject this Court has
repeatedly held implicates interstate commerce. IGRA’s
references to the gaming industry generally and the reputa-
tion and integrity of those who participate in it, its focus on
controlling organized crime, as well as the substantial im-
pact on commerce which Indian gaming actually has, more
than amply evidence congressional intent to legislate over
matters affecting interstate commerce.

For all of these reasons, the Associations submit that
Congress enacted IGRA, in part, under the Interstate Com-
merce Clause. Amici suggest that the Eleventh Circuit’s
contrary holding was erroneous, and respectfully request
that the Court reverse the Eleventh Circuit’s opinion and
judgment.

? Albeit little if any evidence of such crime in Indian Country has ever
existed, largely due to tribes’ own vigorous implementation of regulatory
and control standards. See California v. Cabazon Band of Mission
Indians, 480 U.S. 202, 221, 107 S.Ct. 1083, 1094 (1987); S. Rep. No.
446, 100th Cong., 2d Sess. 1, 33 (1988) (Additional Views of Mr.
McCain), reprinted in 1988 U.S. Code Cong. & Admin. News 3071,
3103 (hereinafter “Senate Report’).

ee ers in aecee s

5

Il. Argument

A. Congress Enacted the Indian Gaming Regulatory Act,
in Part, Pursuant to its Powers Under the Interstate
Commerce Clause

The Eleventh Circuit erroneously concluded that Con-
gress did not enact IGRA pursuant to its plenary powers
over interstate commerce. Specifically, the court found that
“alleviating a supposed burden on interstate commerce”’ was
not among Congress’ purposes in enacting IGRA. Seminole
Tribe of Florida v. Florida, 11 F.3d 1016, 1025-26 (11th
Cir. 1994). In reaching this conclusion, the lower court
misapprehended the broad scope of congressional power
under the Interstate Commerce Clause. Congress’ power
over interstate commerce is not liinited to alleviating pre-
existing burdens thereon, as the Eleventh Circuit assumed.

The Interstate Commerce Clause gives Congress the
power to legislate with respect to all “commerce which
concerns more states than one.” Gibbons v. Ogden, 22 U.S.
(9 Wheat.) 1, 194 (1824). The power generally allows
Congress to reach at least three categories of problems:

First, the use of channels of interstate or foreign com-
merce which Congress deems are being misused, as, for
example, the shipment of stolen goods (18 U.S.C. secs.
2312-2315) or of persons who have been kidnaped (18
U.S.C. sec. 1201). Second, protection of the instru-
mentalities of interstate commerce, as for example, the
destruction of an aircraft (18 U.S.C. sec. 32), or
persons or things in commerce, as, for example, thefts
from interstate shipments (18 U.S.C. sec. 659). Third,
those activities affecting commerce.

Perez v. United States, 403 U.S. 146, 150, 91 S.Ct. 1357,
1359 (1971).

6

When Congress regulates under the Interstate Commerce
Clause, it only needs a rational basis for finding that the
regulated activity substantially affects interstate commerce,
and the means it employs need only be reasonably adapted
to the ends sought. Hodel v. Virginia Surface Min. & Recl.
Ass'n, 452 U.S. 264, 101 S.Ct. 235 (1981). The “substantial
economic effect” test is easily satisfied, even where the
regulated activity is seemingly only local in nature. See
Wickard v. Filburn, 317 U.S. 111, 63 S.Ct. 82 (1942)
(regulation of wheat grown by a farmer wholly for home
consumption was within Congress’ interstate commerce
power because it supplied the grower’s needs which other-
wise would have been satisfied by purchases in the open
market). See also United States v. Ohio, 385 U.S. 9, 87
S.Ct. 66 (1966); (per curiam) United States v. Haley, 358
U.S. 644, 79 S.Ct. 537 (1959); (per curiam) Bender v.
Wickard, 319 U.S. 731, 63 S.Ct. 1326 (1943) (per curiam);
Beckman v. Mall, 317 U.S. 597, 63 S.Ct. 199 (1942) (per
curiam).

Congress need not even have interstate commerce as its
primary motive when legislating under that power as is
evident from the cases upholding the Civil Rights Act of
1964.° In Heart of Atlanta Motel v. United States, 379 U.S.

>Nor must Congress recite by name the particular power under which
it legislates. “The constitutionality of action taken by Congress does not
depend on recitals of the power which it undertakes to exercise.” Woods
v. Miller, 333 U.S. 138, 144, 68 S.Ct. 421, 424 (1948). See also Equal
Employment Opportunity Commission v. Wyoming, 460 U.S. 226, 243
n.18, 103 S.Ct. 1054, 1064 n.18 (1983); Fullilove v. Klutznick, 448 U.S.
448, 476-78, 100 S.Ct. 2758, 2773-2774 (1980). In United States v.
Darby, 312 U.S. 100, 61 S.Ct. 451 (1941), “a class of activities was held
properly regulated by Congress without proof that the particular intra-
state activity against which a sanction was laid had an effect on
commerce.” Perez, 402 U.S. at 152, 91 S.Ct. at 1360. In Darby, the
Court recognized that “Congress has sometimes left it to the courts to
determine whether the intrastate activities have the prohibited effect on

7

241, 85 S.Ct. 348 (1964), the Court held that the Interstate
Commerce Clause empowered Congress to regulate a motel
located in downtown Atlanta that did not rent rooms to
blacks. The requisite nexus to commerce existed because
the motel was located near two interstate highways, derived
75 percent of its occupancy from out-of-state guests, and
solicited business outside the state. The Court explained
that Congress’ power “to promote interstate commerce also
includes the power to regulate the local incidents thereof.”
Id. at 258, 85 S.Ct. at 358. See also Katzenbach v. McClung,
379 U.S. 294, 85 S.Ct. 377 (1964) (despite restaurant’s
distance from interstate transportation facilities, and despite
lack of evidence that much of its business came from out-of-
state travelers, a sufficient connection to interstate com-
merce existed because — looking to the total incidence of
the regulated activities on commerce — the restaurant
bought 46 percent of its food from a supplier who in turn
had purchased it from out of state).

The Interstate Commerce Clause also gives Congress
power to use prohibitions on the interstate transportation of

the commerce, as in the Sherman Act... .” Darby, 312 U.S. at 120, 61
S.Ct. at 460. The fact that a statute does not contain congressional
findings about the regulated activity’s impact on interstate commerce is
not determinative of the statute’s constitutionality under the Interstate
Commerce Clause. Cf. See Katzenbach v. McClung, 379 U.S. 294, 304,
85 S.Ct. 377, 384 (1964). Nor does “Congress need [to] make
particularized findings in order to legislate.” Perez, 402 U.S. at 156, 91
S.Ct. at 1362.

In this regard amici “note[s] the heavy presumption of constitutional-
ity to which a ‘carefully considered decision of a coequal and representa-
tive branch of our Government’ is entitled.” U.S. Dept. of Labor v.
Triplett, 494 U.S. 715, 722, 110 S.Ct. 1428, 1432 (1990) (quoting
Walters v. National Assn. of Radiation Survivors, 473 U.S. 305, 319,
105 S.Ct. 3180, 3188 (1985)). See also Concrete Pipe and Products of
California, Inc. v. Construction Laborers Pension Trust for Southern
California, __. U.S. ——, 113 S.Ct. 2264, 2287 (1993); Bowen v.
Kendrick, 487 U.S. 589, 817, 108 S.Ct. 2562, 2579 (1988).

8

items or people in furtherance of “police power” or “general
welfare” regulations. See, e.g., United States v. Darby, 312
U.S. 100, 61 S.Ct. 451 (1941) (upholding Fair Labor
Standards Act’s wage and hour regulations for employees
engaged in production of goods for interstate commerce, the
statute’s prohibitions against interstate shipment of goods
produced in violation of those regulations, and its criminal
penalties for employing workers engaged in commerce in
violation of those regulations). In Perez, this Court upheld
the Consumer Credit Protection Act, 18 U.S.C. 891, et seq.,
which prohibited loansharking, even in entirely local activi-
ties, noting that Congress had recognized that loan sharks
“are in large part under the control of ‘organized crime,’ ”
Perez, 402 US. at 147, 91 S.Ct. at 1358, and that organized
crime, virtually by definition, operates on a national scale.
See id. at 147 n. 1, 150, 91 S.Ct. at 1358 n.1, 1359.

In short, the Interstate Commerce Clause “has grown to
vast proportions in its applications,” Employees of the Dep't
of Pub. Health and Welfare v. Missouri Dep't of Pub.
Health and Welfare, 411 U.S. 279, 285, 93 S.Ct. 1614, 1618
(1973), such that “[i]t would be difficult to overstate the
breadth or depth of the commerce power.” Pennsylvania v.
Union Gas Co., 491 U.S. 1, 20, 109 S.Ct. 2273, 2284 (1989)
(Brennan, J., plurality).

Numerous aspects of IGRA reveal a sufficient nexus to
commerce to bring the Act within Congress’ interstate
commerce powers. First, Congress expressly contemplated
interstate gaming activity in IGRA. Second, in enacting
IGRA, Congress balanced the competing economic inter-
ests of Indian Tribes, the states, and the commercial gaming
industry. Third, IGRA regulates both Indian and non-
Indian economic concerns. Fourth, Indian gaming has a
substantial effect on interstate commerce, a fact that was
well-known to Congress when it enacted IGRA. Finally,
Congress enacted IGRA, in part, to assure that the nation-

9

wide problem of organized crime does not infiltrate Indian
gaming.

B. Congress Expressly Contemplated Interstate Gaming
Activity in IGRA

IGRA’s Senate Report expressly contemplates interstate
gaming activity:
In this regard, the Committee recognizes that tribes
may wish to join with other tribes to coordinate their
class II* operations and thereby enhance the potential
of increasing revenues. For example, linking participant
players at various reservations whether in the same or
different states, by means of telephone, cable, television
or satellite may be a reasonable approach for tribes to
take. Simultaneous games participation between and
among reservations can be made practical by use of
computers and telecommunications technology as long
as the use of such technology does not change the
fundamental characteristics of the bingo or lotto games

“While this comment was in the context of class II gaming, the same
possibilities exist regarding class III gaming. Interstate simulcast wager-
ing on horse races is but one example of interstate gaming within
IGRA’s class III category. See, e.g., Interstate Horse Racing Act, 15
U.S.C. § 3001 ef seg. Moreover, IGRA’s provisions regarding the
permissible scope of both class II and class III gaming contain precisely
the same requirement —- namely, that the gaming activity be “located
within a state that permits such gaming for any purpose by any person,
organization or entivy.”” 25 U.S.C. § 2710(b)(1)(A)) (class II). Com-
pare 25 U.S.C. 9 2710(d)(1)(B) (identical language regarding
class III). As this Court has long held, identical words used in different
parts of the same act are intended to have the same meaning. See
Department of Revenue of Oregon v. ACF Industries, Inc., __. U.S.
——, 114S.Ct. 843, 849 (1994); Sorenson v. Secretary of Treasury, 475
U.S. 851, 860, 106 S.Ct. 1600, 1606 (1986); Helvering v. Stockholms
Enskilda Bank, 293 U.S. 84, 87, 55 S.Ct. 50, 51 (1934); Atlantic
Cleaners & Dryers, Inc. v. United States, 286 U.S. 427, 433, 52 S.Ct.
607, 609 (1932).

10

and as long as such games are otherwise operated in
accordance with applicable Federal communications
law.

Senate Report st 9 (emphasis added).

The Senate Report’s reference to Federal communica-
tions law also suggests Congress’ concern with interstate
commerce, for Congress’ power to regulate the communica-
tions industry flows from its interstate commerce power.
See, e.g., Louisiana Public Service Commission v. Federal
Communications Commission, 476 U.S. 355, 370-71, 106
S.Ct. 1890, 1899-1900 (1986) (purpose of Communications
Act of 1934, 47 U.S.C. §§ 151, 152(b), is to regulate
interstate commerce in communication). See also Federal
Election Commission v. N.R.A. Political Victory Fund,
U.S. —~, 115 S.Ct. 537, 542 (1994) (citing Hearings
Before the Subcommittee on Communications of the Senate
Committee on Commerce, 93rd Cong., Ist Sess., 70-71
(1973)); 42 U.S.C. § 2000e(g) (defining “commerce” as
including “communication among the several states”). Ad-
ditionally, the Act explicitly exempts tribal marketing efforts
from the criminal sanctions ordinarily imposed in connec-
tion with the transmission of gambling information by tele-
phone and through the mails. See 25 U.S.C. § 2720.

In sum, the regulation of interstate gaming activities such
as those Congress contemplated when enacting IGRA are
plainly within Congress’ interstate commerce power.

11

C. Congress’ Concern in IGRA with the States’ and the
Commercial Gaming Industry’s Economic Interests, as
well as Tribes’ Interests, Implicates Interstate
Commerce

In enacting IGRA, Congress was concerned with balanc-
ing the interests of the states and the commercial gaming
industry with those of Indian tribes:

S. 555 [IGRA] is the outgrowth of several years of
discussions and negotiations between gaming tribes,
states, the gaming industry, the administration, and the
Congress, in an attempt to formulate a system for
regulating gaming on Indian lands. In developing the
legislation, the issue has been how best to preserve the
right of tribes to self-government while, at the same
time, to protect both the tribes and the gaming public
from unscrupulous persons. An additional objective
inherent in any government regulatory scheme is to
achieve a fair balancing of competitive economic
interests.

Senate Report at 1-2 (emphasis added). The Senate Report
also noted that “[a]s the debate unfolded, it became clear
that the interests of the states and of the gaming industry
[included] ... protection of their own games from a new
source of economic competition.” Senate Report at 33
(Additional Views of Mr. McCain).°

Congress’ concern with balancing competing economic
interests is apparent on IGRA’s face, for the Act provides
that “[i]n determining... whether a state has negotiated
[with a Tribe] in good faith [for a class III] compact], the
court — (I) may take into account... adverse economic

*See also Senate Report at 36 (Additional Views of Mr. Evans)
(“Ironically, the strongest opponents of tribal authority over gaming on
Indian lands are from states whose liberal gaming policies would allow
them to compete on an equal basis with the tribes”’).

12

impacts on existing gaming activities...” 25 U.S.C.
§ 2710(d) (7) (B) (iii) (emphasis added). IGRA’s Senate
Report makes the same point:

The bill allows states to consider negative impacts on
existing gaming activities. That is not to say that the
bill would allow states to reject Indian gaming on the
mere showing that Indian gaming will compete with
non-Indian games. Rather, states must show that eco-
nomic consequences will be severe and that they will
clearly outweigh positive economic consequences.

Senate Report at 14 (emphasis added). See also Senate
Report at 18-19 (“[I]f the court finds for the tribe, it will
order a 60-day negotiation period and may take into account
public interest, public safety, criminality, financial integrity,
and adverse economic impacts on existing gaming
activities’’).

Congress’ explicit recognition that one “objective” of
IGRA is to balance competing economic interests, and its
direction that federal courts may consider such competition
in determining the states’ good faith, is strong evidence that
Congress adopted the Act in part under its interstate com-
merce power.°

*Congress also balanced related concerns:

After lengthy hearings, negotiations and discussions, the Commit-
tee concluded that the use of compacts between tribes and states is
the best mechanism to assure that the interests of both sovereign
entities are met with respect to the regulation of complex gaming
enterprises such as parimutuel horse and dog racing, casino gaming,
jai alai and so forth. The Committee notes the strong concerns of
states that state laws and regulations relating to sophisticated forms
of class III gaming be respected on Indian lands where, with few
exceptions, such laws and regulations do not now apply. The
Committee balanced these concerns against the strong tribal opposi-
tion to any imposition of state jurisdiction over activities on Indian
lands. The Committee concluded that the compact process is a

13

D. IGRA Regulates Non-Indian Economic Concerns

IGRA directly regulates state and commercial gaming
interests by barring them from owning gaming projects on
Indian lands. Specifically, the Act excludes all but Indian
tribes from having a “proprietary interest and responsibility
for the conduct of any gaming activity” on Indian land. 25
U.S.C. § 2710(b) (2) (A).

The Act also controls non-Indian economic concerns by
regulating contracts between tribes and other entities related
to the management of tribal gaming projects. See 25 U.S.C.
§ 2711. “As used in section 12 and throughout the bill, the
term ‘management contract’ refers to agreements governing
the overall management and operation of an Indian gaming
facility by an entity other than the tribe or its employees.”
Senate Report at 12-13 (emphasis added). IGRA generally
limits the terms of management contracts, see id. at
§ 2711(b) (5), and generally limits the manager’s fees. See
id. at § 25 U.S.C. § 2711(c) (1). See also Senate Report at
8. Congress intended that these limitations on non-Tribal

viable mechanism for setting various matters between two equal
sovereigns.... In the Committee’s view, both state and tribal
governments have significant governmental interests in the conduct
of class III] gaming.... A state’s governmental interests with
respect to class III gaming on Indian lands include the interplay of
such gaming with the state’s public policy, safety, law and other
interests, as well as impacts on the state’s regulatory system,
including its economic interest in raising revenue for its citizens. /f
is the Committee's intent that the compact requirement for class Ill
not be used as a justification by a state for excluding Indian tribes
from such gaming or for the protection of other state-licensed
gaming enterprises from free market competition with Indian tribes.

Senate Report at 13 (emphasis added).

14

. entities apply retroactively to contracts that preexisted the
Act:

In the area of gaming where many factors other than
ordinary business risk enter into the equation, the
Committee has no reluctance in requiring changes to
existing gambling enterprise contracts, whether or not
such contracts have been given a stamp of approval by
the Secretary.

Senate Report at 15.

IGRA’s direct regulation of non-Indian economic con-
cerns is further evidence that Congress adopted the Act, in
part, under its interstate commerce power.

E. Indian Gaming Has a Substantial Effect on Interstate
Commerce

In enacting IGRA, Congress found that “numerous In-
dian tribes have become engaged in or have licensed gaming
activities on Indian lands as a means of generating tribal
governmental revenue.” 25 U.S.C. § 2701(1). Congress also
found that “a principal goal of Federal Indian policy is to
promote tribal economic development, tribal self-suffi-
ciency, and strong tribal government.” Jd. at § 2701 (4).

As Indian Tribes engage in the economic activities IGRA
permits, they necessarily have a substantial impact on inter-
state commerce. Increased tribal self-sufficiency reduces
tribal dependence on federal and state funding, programs,
and support. This impacts interstate commerce by reducing
federal and state expenditures, with related implications for
federal taxation. Further, as an industry that had generated
more than $100 million on a national aggregate basis as of
1988’ — and which has continued to grow in the subsequent
seven years — the Indian gaming industry impacts com-

"See Senate Report at 20.

15

merce directly by: (1) purchasing, leasing, and renting
equipment and supplies from non-Indian businesses through
interstate commerce; (2) employing thousands of non-
Indians to help finance, design, construct, manage, and
operate Indian gaming facilities; and (3) inviting and serv-
ing out-of-state non-Indian customers.

In California v. Cabazon Band of Mission Indians, 480
U.S. 202, 107 S.Ct. 1083 (1987), this Court recognized the
potential scale of Tribal gaming projects and their impact
not only on the Tribes but on the commerce it attracted:

[Tribes engaged in gaming] have built modern facili-
ties which provide recreational opportunities and ancil-
lary services to their patrons, who do not simply drive
onto the reservations, make purchases and depart, but
spend extended periods of time there enjoying the
services the Tribes provide. The Tribes have a strong
incentive to provide comfortable, clean, and attractive
facilities and well-run games in order to increase at-
tendance at the games. The tribal bingo enterprises are
similar to the resort complex, featuring hunting and
fishing, that the Mescalero Apache Tribe operates on
its reservation through the “concerted and sustained”
management of reservation land and wildlife resources.
New Mexico v. Mescalero Apache Tribe, 462 US., at
341, 103 S.Ct., at 2390. The Mescalero project gener-
ates funds for essential tribal services and provides
employment for tribal members.

Id. at 219-20, 107 S.Ct. at 1093-94.

Where states have participated in the compact process,
tribes and surrounding communities have dramatically real-
ized the important economic benefits Congress intended

16

IGRA to afford.’ Class III operations, which are only
possible after a Tribal-State Compact has been reached,’
vividly demonstrate the inevitable impact such activities
have on commerce:

In the states where Indian tribes and states have
worked together on a government-to-government basis,
the objectives of the IGRA have begun to materialize
to the benefit of both governments. Tribes have used
gaming revenues to provide better governmental ser-

“Sometimes the most important gains for tribes and their states have
been in situations where compacts were reached reluctantly through
litigation, where the Eleventh Amendment was not an impediment. See,
e.g., Lac du Flambeau Band of Lake Superior Chippewa Indians v.
Wisconsin, 770 F. Supp. 480 (W.D. Wis. 1991); Sault St. Marie Tribe
of Chippewa Indians v. Michigan, 800 F. Supp. 1484 (W.D. Mich.
1992).

*The Bureau of Indian Affairs reports that as of January 26, 1995, 98
tribes in 22 states have entered into 114 Tribal-State compacts under
IGRA. See Department of Interior, Tribal-State Compact List, January
26, 1995, Appendix at 2a. Despite the apparent success for both tribes
and states once a compact is signed, most states which have signed
compacts first compelled litigation or threatenc.J sovereign immunity
defenses if tribes sought relief under IGRA. Some states, like Washing-
ton, relying on the Eleventh Amendment, demanded that Tribes either
accept a limited, generic “cookie cutter” compact dictated by the state
and not the result of negotiations as Congress intended, or face years of
litigation over the immunity issue. Meanwhile, tribal and congressional
goals for self-sufficiency remain frustrated. Assistant Secretary Deer
noted the difficulties caused by noncompacting states:

In several non-Indian communities tribal gaming has proven to be a
catalyst for their revitalization. In those states that have refused to
negotiate with tribes, the tribes’ efforts at achieving economic
stability and self-sufficiency have been effectively frustrated.

Testimony of Ada Deer, Senate Hearings, May 17, 1994, at 69,
Appendix at 4a.

17

vices for tribal members, better health care, higher
quality education and employment.

Oversight Hearings on ihe Need for Amendments to the
Indian Gaming Regulatory Act: Hearing Before the Com-
mittee of Indian Affairs, 103rd Cong., 2d Sess. 69 (1994)
(testimony of Ada E. Deer, Assistant Secretary, Indian
Affairs, Department of the Interior) hereafter (“Senate
Hearings”), Appendix at Sa. Better health care, education,
employment and other social benefits to Indian reservations
impact everyone, Tribes and states, Indians and non-Indians
alike. |

In Minnesota, for example, the number of welfare recipi-
ents — both Indian and non-Indian — under the federal Aid
to Families with Dependent Children program decreased by
14 percent between 1987 and 1992 in eight non-urban
counties with Indian gaming, whereas statewide the number
of welfare recipients increased 17 percent for the same
period. See Deloitte & Touche, A Historical Review of
Gaming in the United States, Appendix to Senate Hearings,
May 17, 1994, at 207, Appendix at 36a. Minnesota entered
into compacts with tribes soon after IGRA was passed. As a
study conducted for the amicus Minnesota Indian Gaming
Association (MIGA) by KPMG Peat Marwick has docu-
mented, Minnesota witnessed remarkable growth of tribal
self-sufficiency and freedom from federal welfare depen-
dency. Jd. Indian gaming has directly created nearly 10,000
jobs for Minnesotans, and has indirectly created an esti-
mated 20,000 additional jobs. Jd. Of particular significance
in terms of Indian gaming’s impact on commerce is the fact
that approximately 7,600 of those jobs are supported by
tourism expenditures. Jd. A number of these jobs are being
filled by persons who live more than 25 miles from the
reservation, particularly where tribal lands are remote. See
KPMG Peat Marwick, Minnesota Indian Gaming Associa-
tion, Economic Benefits of Tribal Gaming in Minnesota

18

1992, April, 1993, p. 14, Appendix at 68a. The impact on
highway travel is obvious.

Similarly, a study conducted for the State of Minnesota to
assist in its long-range planning determined that /5 percent
(approximately 900,000) of the customers visiting Minne-
sota Indian casinos were from outside the state. See Minne-
sota Planning, High Stakes: Gambling In Minnesota,
March, 1992, at 12, Appendix at 77a. A 1993 update to that
report observed:

Out-of-state visitors to [Tribal government] casinos are
having a significant economic effect on Minnesota.
According to the Department of Trade and Economic
Development these visitors were responsible for a $245
million dollar increase in the state’s gross product and
the creation of 7,600 jobs.

Minnesota Planning, Minnesota Gambling 1993, May,
1993, at 17, Appendix at 84a (emphasis added). The 1993
report noted that the number of out-of-state visitors had
increased from 15 to 20 percent. Jd. at 14, Appendix at 82a.

A survey of Tribal government gaming employees —
again, both Indian and non-Indian — in Wisconsin revealed
that 820 employees in 1992 had been welfare recipients prior
to going to work for a tribe’s gaming project, saving the state
approximately $1.6 million and the federal government
$1.4 million. See Deloitte & Touche, supra, at 209, Appen-
dix at 38a.

Tribal governments account for approximately five per-
cent of the American entertainment market related to gam-
ing. While small in relative terms compared to the 34
percent market share held by private casinos and the 38
percent share occupied by state lotteries — the latter being
by far the largest players in the gaming marketplace —
tribal governments’ gaming activities have a tremendous
impact in absolute terms on Indian and neighboring com-
munities. Jd. at 187, Appendix at 16a. The size and breadth
of Indian gaming projects where states have negotiated

19

tribal gaming compacts, and the impact of that activity on
commerce, must be considered in determining what Con-
gress was attempting to regulate under IGRA.'°

In South Dakota, the impact tribal gaming projects have
had on tourism is even more pronounced. In written testi-
mony submitted to the Senate Hearings, Dr. Michael K.
Madden, Professor of Economics, University of South Da-
kota, reported that prior to Indian gaming, aggregate travel
spending in the five counties which now host tribal gaming
projects totaled only about $8 million. By 1993, after the
tribes began their class III operations pursuant to Tribal-
State compacts,'' travel spending had increased in those
counties to about $31 million, an increase of 281 percent.
See Madden, Preliminary Estimates of Economic Impacts
Related to Tribal Gaming in South Dakota, Senate Hear-
ings, May 17, 1994, at 246, Appendix at 87a. Professor
Madden noted other benefits to Tribal and state economies:

'°As noted above, the Eleventh Circuit superficially dismissed the
impact of Indian gaming on interstate commerce as irrelevant to
Congress’ purpose in enacting IGRA, but its analysis focused only on
the control of organized crime:
Congress’ concern with organized crime was not that such activities
would burden interstate commerce, but rather that prohibition of
organized crime would “ensure that the Indian tribe is the primary
beneficiary of the gaming operation, and... assure that gaming is
conducted fairly and honestly by both the operator and the players.”
25 U.S.C. § 2702(2). In addition, Congress wanted to criminalize
the involvement of organized crime in order to “promote[ |] tribal
economic development, self-sufficiency, and strong tribal govern-
ment.” 25 U.S.C. § 2702(1). In analyzing Congress’ goals, it is
clear that alleviating a supposed burden on interstate commerce
was not among them.

Seminole, 11 F.3d at 1026. See discussion infra at Section III(F) of this

brief.

'' But not without substantial litigation delays. See fns. 8, 9, Supra.

20

New wages and salaries in the regions surrounding
the tribal casinos are estimated to be more than $25
million. Because most regions surrounding the tribal
casinos are of low population, these added earnings
have produced significant relative impacts on personal
income within communities. .. .

The use of [profits from tribally-owned casinos] vary
from tribe to tribe. Some of the resources have been
allocated to infrastructure improvements relating to the
casinos themselves. Examples include lodging and
camping facilities as well as additions to casino capac-
ity. Other economic development programs have also
been pursued. Training and educational programs for
tribal members have been instituted or expanded within
a number of the tribes.

Id. at 247, Appendix at 89a.

Perhaps the use of tribal gaming revenues in specific
instances best illustrates IGRA’s impact on commerce as
well as on the tribes themselves. The Wisconsin Winnebago
Nation has nearly 5,000 members, and was impoverished for
many years. The opportunity to use gaming under IGRA’s
compacting process, as the Wisconsin tribes were able to do
only after protracted litigation,'? not only benefitted the
Winnebago Nation in countless ways, but contributed signif-
icantly to the community around it. As Tribal Chair JoAnn
Jones so eloquently explained to Congress:

Indian gaming is not about gaming. It is about
survival and bringing my people out of the third world
conditions that they have lived in for generations. It is
about sovereignty and the right of one government to
operate free from the interference of another govern-

'? See Lac du Flambeau Band, 770 F. Supp. 480.

ee

21

ment. Finally, it is about an agreement and compromise
worked out among sovereign governments.

When Congress established the National Indian
Gaming Regulatory Act it said the Act had three
purposes: Promote tribal economic development, self
sufficiency, and strong tribal government. Indian gam-
ing in Wisconsin is doing all of these things and more.

The Winnebago Nation employs more than 2000
people. Nearly 80% of these people are employed at our
gaming enterprises. Employment has quadrupled in the
last two years. More than 60% of these employees are
non-Indian. More than 300 of our gaming employees
came from the welfare rolls. Statewide, Indian gaming
jobs took 800 people off welfare and 1400 more from
the unemployment rolls. Casino income is the sole
support for the families of nearly 80% of the casino
employees. According to [state] Health & Social Ser-
vice Secretary Gerald Whitburn, state aid to Indian
families has dropped. He says that Indian gaming is a
major reason for this drop.

Testimony of JoAnn Jones, Tribal Chair, Wisconsin Winne-
bago Nation, Senate Hearings, April 26, 1994, at 68, Ap-
pendix at 96a-97a.

In Michigan, the Sault St. Marie Tribe of Chippewa
Indians, with a citizenship of approximately 20,000 mem-
bers, has experienced similar results, most of which came
after the State of Michigan, following extended periods of
negotiation and litigation (in this instance spanning five
years), entered into Tribal-state compacts.'* The Tribe is
the sole owner and operator of all its gaming operations. See
Testimony of Bernard Bousher, Tribal Chairman, Senate
Hearings, April 27, 1994, at 118, Appendix at 10la. Like the

'? See Sault St. Marie Tribe of Chippewa Indians, 800 F. Supp. 1484.

22

Wisconsin Winnebago Nation, which employs over 300
persons in connection with surveillance, security and inter-
nal accounting controls,'* the Sault St. Marie Tribe has
invested substantial resources in order to satisfy the congres-
sional mandate of providing gaming entertainment that is
conducted fairly and honestly, not only for the Tribe, but for
the customers as well. Bousher at 119-120, Appendix
at 103a-105a. See 25 U.S.C. § 2702(2). And as with tribes
in other states, many of Sault St. Marie’s patrons are
tourists, thus developing the economy of the reservation as
well as for the entire community. See, e.g., Letter from Sault
Area Chamber of Commerce to Governor John Engler,
dated May 13, 1993, Senate Hearings, April 26, 1994, at
202, Appendix at 108a-109a. Mayor Bruce J. Dodson of
nearby St. Ignace, Michigan, reports that in an area of 47
percent unemployment, “every able bodied person is now
working in a three county area... the Tribe has certainly
been one of the main contributors.” Senate Hearings, supra,
at 203, Appendix at 112a.

In New York State, the Oneida Nation, which had a 44
percent unemployment rate in 1990, is now the second
largest employer in Central New York. See testimony of
Gaiongwilode, Tribal Chairman, Senate Hearings, July 19,
1994, at 226, 243, Appendix at 117a-120a. The Oneida
Nation’s transformation has been typical of other tribes
which finally obtained the Tribal-State compact Congress
envisioned:

Thanks to revenue from the casino, the Nation is able
to house, feed, and educate its people, to nurture and
enhance the Oneida’s unique culture, to repossess
ancestral homeland, to significantly benefit the local
community, to research and develop other business

“Jones Testimony, supra, at 67, Appendix at 94a.

23

enterprises, and to otherwise provide for the seven
generations yet to come as our culture requires us to do.

Id. at 227, Appendix at 117a.

Indeed, while the effect of Indian gaming on surrounding
communities, the states, and commerce generally has been
significant, and clearly was within Congress’ sights when it
enacted IGRA, the uses of gaming revenues on the reserva-
tions themselves have reinforced the importance of tribal
participation for governmental purposes in this burgeoning
aspect of the entertainment and leisure industry. According
to the MIGA study, for example, in 1992 Minnesota Tribes
provided over $17 million for tribal housing, $39.5 million in
direct services, and $800,000 in charitable donations. An-
other $4 million was generated for human services and tribal
educational programs. See MIGA Study, at 10, Appendix at
64a.

Thus it is apparent that — just as Congress anticipated —
Indian gaming has had a substantial impact on interstate
commerce.

F. Congress Enacted IGRA, in Part, to Combat Organ-
ized Crime

Congress declared that IGRA’s purpose is, in part, “to
provide a statutory basis for the regulation of gaming by an
Indian tribe adequate to shield it from organized crime and
other corrupting influences, to ensure that the Indian tribe is
the primary beneficiary of the gaming operation, and to
assure that the gaming is conducted fairly and honestly by
both the operator and players... .” 25 U.S.C. § 2702(2).”°

'SCongress’ concern with crime and law enforcement is palpable in
the Senate Report. See Senate Report at 20 (“The need for Federal
and/or state regulation of gaming, in addition to, or instead of, tribal
regulation, has been expressed by various state and Federal law enforce-
ment officials out of fear that Indian bingo and other gambling enter-

24

See also Senate Report at 13 (“The purpose of the Act is to
provide a statutory basis for operating Indian gaming, to
promote economic development, to shield tribes from organ-
ized crime”). Reading these three distinct purposes as if
they were one, the Eleventh Circuit concluded that Con-
gress’ only concern with “organized crime” was that it might
prevent Indian tribes from being the primary beneficiary of
the gaming operation: “In analyzing Congress’ goals, it is
clear that alleviating a supposed burden on interstate com-
merce was not among them.” 11 F.3d at 1026. There are at
least three problems with the Eleventh Circuit’s reasoning.

First, section 2702(2) plainly sets forth three distinct,
though related, purposes. For example, it is conceivable that
an Indian tribe might not be the primary beneficiary of
gaming activity even in the absence of organized crime.
Similarly, fair and honest gaming does not insure that the
Indian tribe is the primary beneficiary of the gaming activ-
ity. Second, the Eleventh Circuit’s interpretation of sec-
tion 2702(2) suggests that the presence of organized crime
in Indian gaming is perfectly acceptable so long as the
Indian tribe remains the primary beneficiary of the gaming
activity. It is difficult to imagine Congress embracing such a
notion. Third, if the lower court’s interpretation were cor-

prises may become targets for infiltration by criminal elements”). See
also id. at 5 (“Representatives of states with experience in regulating
some forms of gaming activities, such as Nevada and California, have
expressed concern over the potential for the infiltration of organized
crime or criminal elements in Indian gaming activities. The criminal
division of the U.S. Department of Justice has expressed similar
concerns, although as stated in the additional views of Senator John
McCain, in 15 years of gaming activity on Indian reservations, there has
never been one clearly proven case of organized criminal activity”); id
at 6 (“the Committee has carefully considered the law enforcement
concerns of tribal and state governments, as well as those of the Federal
Government, and the need to fashion a means by which differing public
policies of these respective governmental entities can be accommodated
and reconciled”).

25

rect, Congress’ repeated use of commas'’® and the word “to”
before each of the three purposes stated in 25 U.S.C.
section 2702(2) would be surplusage. That result “violates
the established principle that a court should ‘give effect, if
possible, to every clause and word of a statute.’ Moskal
v. United States, 498 U.S. 103, 109-110, 111 S.Ct. 461, 466
(1990) (quoting United States v. Menasche, 348 U.S. 528,
538-39, 75 S.Ct. 513, 519-20 (1955) ). In sum, the Eleventh
Circuit read section 2702(2) too narrowly. Congress plainly
intended IGRA to, inter alia, combat organized crime.

“es

Congress has expressly found that “ ‘organized crime is
interstate in character,” Perez, 402 U.S. at 147 n.1, 91
S.Ct. at 1358 n.1 (quoting 18 U.S.C. § 891, Notes), and
that “[o]rganized crime operates on a national scale.” Jd. at
150, 91 S.Ct. at 1359. Consistent with this fact, Congress
has long enacted criminal statutes under its interstate com-
merce power. See, e.g., Caminetti v. United States, 242 U.S.
470, 37 S.Ct. 192 (1917) (White Slave Traffic Act);
Champion v. Ames, 188 U.S. 321, 23 S.Ct. 321 (1903)
(Federal Lottery Act); United States v. Jarrett, 705 F.2d
198, 202-03 (7th Cir. 1983) (Hobbs Act); United States
v. Martino, 648 F.2d 367, 381 (Sth Cir. 1981) (Racketeer
Influenced and Corrupt Organizations Act); United States
v. Cappetto, 502 F.2d 1351, 1356 (7th Cir. 1974) (1975)
(Organized Crime Control Act).

Congress has also criminalized the manufacture, recondi-
tion, repair, sale, transport, possession, or use of gambling
devices in interstate commerce. See Johnson Act, 15 U.S.C.
§§ 1171-1178. The Johnson Act expressly applies in Indian
country. See id. at § 1175. IGRA provides, however, that 15
U.S.C. section 1175 does not apply to any gaming con-

‘Congress’ use of commas between the three purposes set forth in
section 2702(2) indicates a “separation of sentence elements... [or]
items in a series...” Webster's New Twentieth Century Dictionary,
unabridged, at 362 (2d ed. 1983).

26

ducted under a Trihal-State compact that is in effect and is
entered into by a state in which gambling devices are legal.
See 25 U.S.C. § 2710(d) (6). See also Senate Report at 15.
Thus Congress, pursuant to its interstate commerce power,
was concerned with gaming devices, and chose to allow the
Johnson Act prohibitions to remain in effect absent a
class II] compact satisfying the requirements of 25 U.S.C.
section 2710(d) (6).

Related to its concerns regarding organized crime was
Congress’ determination that tribes adopt exclusionary stan-
dards of suitability for “primary management officials”
and “key employees.” See 25 U.S.C. § 2710(b)(2)(F)
(made applicable to class III gaming at 25 U.S.C.
§ 2710(d)(1)(ii)). Those employees must meet criteria
relating to the “public interest” and the effective regulation
of “gaming.” Jd. at § 2710(b) (2) (F) (ii) (II).

In sum, Congress’ concerns about organized crime and
gaming industry integrity standards further demonstrate the
interstate commerce nature of IGRA, and the error com-
mitted below in rejecting those factors.

27

IV. CONCLUSION

IGRA was enacted in part to address Congress’ concern
with issues that arise under its Interstate Commerce Clause
authority. The Eleventh Circuit Court of Appeal’s conclu-
sion that respondent State of Florida is entitled to a judg-
ment of dismissal because there was no exercise of that
authority was in error and should be reversed, and the case
remanded for further proceedings under IGRA.

Respectfully submitted,

LEVINE & ASSOCIATES

JEROME L. LEVINE

FRANK R. LAWRENCE

2049 Century Park East, Suite 710
Los Angeles, California 90067
(310) 553-8400

Counsel of Record

BLUEDOG, OLSON & SMALL
Kurt V. BLUEDOG

5001 W. 80th Street, Suite 670
Minneapolis, MN 55437

(612) 893-1813

March 31, 1995

la

Appendix 1

3a

| Appendix 2
TRIBAL-STATE COMPACT LIST

TRIBAL INFORMATION FOR THOSE WITH
APPROVED TRIBAL-STATE COMPACTS
AS OF JANUARY 26, 1995

98 TRIBES — 22 STATES — 114 COMPACTS
24 AMENDMENTS/ADDENDUMS

THIS LIST IS UPDATED AS NEW COMPACTS/AMENDMENTS ARE
PUBLISHED IN THE FEDERAL REGISTER BY THE INDIAN GAMING

MANAGEMENT STAFF, OFFICE OF THE COMMISSIONER, BUREAU OF
INDIAN AFFAIRS, (202) 219-4068

* Tribe has compact(s) with more than one state.
** Tribe has more than one compact for different types of games.

4a
INDIAN GAMING REGULATORY ACT

HEARING
BEFORE THE
COMMITTEE ON INDIAN AFFAIRS
UNITED STATES SENATE

ONE HUNDRED THIRD CONGRESS
SECOND SESSION
ON

OVERSIGHT HEARING ON THE NEED FOR
AMENDMENTS TO THE
INDIAN GAMING REGULATORY ACT

MAY 17, 1994
WASHINGTON, DC

PART 3

Sa

APPENDIX

ADDITIONAL MATERIAL SUBMITTED
FOR THE RECORD

PREPARED STATEMENT OF ADA E. DEER,
ASSISTANT SECRETARY, INDIAN AFFAIRS,
DEPARTMENT OF THE INTERIOR,

Good Afternoon Mr. Chairman and members of the
Committee, I am pleased to be here with you today to share
with you the experiences of the Department of the Interior
in administering provisions of the Indian Gaming Regula-
tory Act (IGRA). I am accompanied by Mr. John Duffy,
Counselor to the Secretary, who will present the Depart-
ment’s testimony.

I do however, want to make some general comments on
Indian gaming before Mr. Duffy offers the Department's
testimony. The President’s remarks in his historical meeting
with the tribes, the follow-up Listening Conference and my
10 months as Assistant Secretary all make clear that tribe-
owned gaming is an important economic development activ-
ity for Indian tribes.

In the States where Indian tribes and the States have
worked together on a government-to-government basis, the
objectives of the IGRA have begun to materialize to the
benefit of both governments. Tribes have used gaming
revenues to provide better governmental services for tribal
members, better health care, higher quality education and
employment. In several non-Indian communities tribal
gaming has proven to be a catalyst for their revitalization. In
those States that have refused to negotiate with tribes, the
tribes’ efforts at achieving economic stability and self-
sufficiency have been effectively frustrated. Moreover, in
some highly publicized conflicts, protracted and costly liti-

6a

gation has resulted creating a major disincentive for tribes
and States to work cooperatively.

Second, while at times tribes may feel overwhelmed and
frustrated, I believe they have shown great determination,
hope, and in most cases, willingness to work with the States
to reach amicable resolutions.

Although the implementation of the IGRA has some-
times been contentious and difficult, overall our experience
has been positive. To date we have approved 107 compacts,
12 amendments representing agreements between 90 tribes
and 19 states.

In closing I want to say that we will continue to support
Indian gaming as an important means of economic develop-
ment. And, as Assistant Secretary, I am prepared to work
with the tribes in their efforts to provide direction and
leadership on this critical issue.

Thank you.

Ta

Appendix 3

8a
INDIAN GAMING REGULATORY ACT

HEARING
BEFORE THE
COMMITTEE ON INDIAN AFFAIRS
UNITED STATES SENATE

ONE HUNDRED THIRD CONGRESS
SECOND SESSION
ON

OVERSIGHT HEARING ON THE NEED FOR
AMENDMENTS TO THE
INDIAN GAMING REGULATORY ACT

MAY 17, 1994
WASHINGTON, DC

PART 3

L

ii

9a

A Historical Review
of Gaming in the
United States

April 26, 1994

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HISTORY OF US GAMING

Origins of U.S. Gaming

The United States is in what has been referred to as the
“third wave” of legalized gaming, in that this is the third
time that gaming, in one form or another, is available
virtually everywhere in America. The first wave of gaming
began in the colonial era and lasted through the Civil War.
The second wave began after the Civil War and lasted
through the early twen#eth century when most forms of
gaming throughout the U. S. were banned. The third wave
began in 1964, with the passage of legislation legalizing a
lottery in New Hampshire.

Lotteries dominated the first wave and were used to help
finance the colonization of America. As such colonization
took place, the popularity of the lotteries increased and they
were used to finance projects too massive for traditional
government or private financing sources. Institutes of higher
learning such as Harvard and Princeton were financed in
part from tax proceeds generated by lotteries.

The nation’s first lotteries were considered respectable
and not a form of gaming, but rather, a voluntary form of tax
collection patronized by the most respectable citizens. By
1831, lotteries were sponsored by cight states and wagers
exceeded $66 million, five times the annual federal budget.
By the time the Civil War started, scandals and swindles
plagued the lotteries and a wave of morality swept the
nation. This soon led to the abolition of lotteries, and the
first wave of legalized gaming receded.

The second wave of legalized gaming followed the Civil
War. Lotteries made a comeback and other forms of gaming
proliferated. This comeback was the strongest in the Recon-
structed South as a means of dealing with the extreme
financial difficulties that resulted from the war. Gaming also

l3a

thrived in the frontier cities of the West and in most major
urban areas.

During the 1840s and 1850s, the gold and silver strikes in
California and Nevada caused an influx of miners and others
into those territories. Gaming became an integral part of the
boomtown atmosphere. Gaming also thrived in the cities of
San Francisco, Kansas City and Denver, all of which were
known as gaming capitals in the 1850s. During this period,
anti-gaming legislation was passed but was not effective and
only served to drive gaming underground where it was
tolerated if not supported by law enforcement officials.

However, the second wave did not persist, and by 1910,
the year Nevada.banned casinos, legal gaming was virtually
non-existent in the U.S. By the 1930’s casinos had returned
to Nevada and horse race wagering had returned to twenty-
one states. Lotteries were not legalized again until 1964
when such activity was legalized in New Hampshire, and,
according to some experts, this ushered in the third wave of
legalized gaming in America.

Despite a weak economy the gaming industry in the U.S.
has exhibited an impressive growth rate. The morality argu-
ment has lessened as governments and churches become big
players. The industry has become a huge economic and
social force. Players are demanding faster and easier games.
This fundamental value shift is currently changing the form
gaming takes across the country. Gaming is legal in one
form or another in every state (including the District of
Columbia) except Utah and Hawaii. Land based casino
gaming (including casinos on Indian Reservations) is of-
fered in 20 states. In addition, Indian tribes in Florida and
New Mexico operate electronic games such as video poker
without compacts because the states have refused to negoti-
ate with the tribes. Excursion boat (riverboat gaming) is
legal in Illinois, Indiana, Iowa, Louisiana, Missouri, and
Mississippi. Every other state with a major waterway, or

l4a

lake is considering riverboat gaming. 38 states (including
Washington D.C.) permit lotteries and remaining jurisdic-
tions where gaming is legal offer various forms of pari-
mutuel wagering.

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REVENUE ANALYSIS BY GAMING INDUSTRY
SEGMENT

1992 gaming revenues or win exceeded $29.9 billion a
volume that would rank 19th in the Forbes Sales 500, ahead
of American Express ($26.96 billion) and behind Boeing
($30.184 billion). Lotteries and casinos dominate the US
legal gaming industry accounting for approximately 38% and
34% respectively, of total 1992 gaming revenues. Pari-
mutuels are next in revenue market share at approximately
12%. Indian Reservation gaming accounts for 5% of revenue
market share. Charitable games, bingo, card rooms, and
legal bookmaking account for the remaining 11% of market
share (see exhibit B).

Consumer preference for higher priced lottery games,
continued interest in OTB and slot machines over lower
priced altermatives such as race tracks and table games
changed the composition of gross gaming revenue. This also
increased the average consumer price of gaming from 8.77%
of handle in 1991 to 9.07%.

Gross gaming revenue comprised .592% of US personal
income versus .552% in 1991. Consumer expenditures
(losses) on legal gaming were 6 times greater than the
$4.9 billion Americans spent on box office receipts.

Indian Reservation Gaming

Class III Indian Reservation gaming experienced signifi-
cant growth in revenues. Revenues totaled $1.07 billion,
with an estimated (256%) or $769 million increase since
1991. When combined with Class II revenues, mostly bingo,
the gross gaming revenue totaled $1.5 billion producing an
overall gain in revenues of 108%, or $779 million. Exhibit C
clearly illustrates the growth in Indian gaming since the
passage of the Indian Gaming Regulatory Act (IGRA) in
1988. Although Indian gaming revenues are increasing at a
tremendous pace, Indian gaming revenues are still a small

17a

percentage of total gaming revenues. Exhibits A & B illus-
trate market shares for 1991 and 1992. Exhibit D clearly
shows that the size of Indian gaming revenues is still small
as compared to total gaming revenues (comprising 5% of
total revenues).

There has been some confusion about the actual scale of
Indian Gaming. A widely talked about figure of $6 billion
was publicized. “Gaming and Wagering Business” magazine
attributes this projection to a possible misunderstanding
regarding gambling terminology. Indian casinos win 18% of
drop. Therefore, a $6 billion drop would equate to a
$1.08 billion win which is in line with the original estimate.

Casinos

Casinos won $11.2 billion an increase of $1.1 billion since
1991. Class III Indian Gaming the majority which is gener-
ated by casino games comprised $1.1 billion of the total
casino revenues. However, lotteries still comprised the larg-
est share (38.3%) of the pie but not by a significant amount.

Slot machines in Nevada and New Jersey, cruise ships,
riverboats and land based casinos were all strong performers.
The tend in the mix of casino gaming is moving away from
table games to higher margin slot machines. Slot machines
represented 47% of total Nevada and New Jersey casino
gaming revenues in 1982 versus 65% or $5.83 billion in
1992.

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18a

Lotteries

There have been many changes in the lottery market. It is
now comprised of three primary venues: traditional state
number games, instant games, and video lottery terminals.
Since its reintroduction into the US in 1964, the state lottery
has been the engine that has powered the resurgence of legal
gaming:

¢ 38 states including Washington DC permit state
lotteries.

¢ Lotteries are available to more than 80% of the US
population.

¢ Thus far, lotteries have been economically successful
and relatively free of scandal popularizing and sani-
tizing the game in general.

Aggregate gross revenues from lotteries reached $11.5 bil-
lion, a record 12% increase, a $1.2 billion increase from
1991.

Texas, Georgia, and Nebraska began lotteries in 1992-3.
The successful start of lottery operation in Texas generated
a first year handle which topped $1 billion.

The traditional lottery market is approaching maturity.
Lotteries are diversifying their product lines. The continued
success is highly dependent upon aggressively marketing
lottery games and stimulating the market by diversifying
their product lines.

Video poker and keno will play a key role in the future of
lotteries. Video lottery revenues were up 99% or $120.4 mil-
lion in 1992.

Non-Bingo charitable games

Non-bingo charitable games include pulltabs, punch-
boards, raffles, low-stakes blackjack and other card and dice

19a

games. Gross revenues increased by 4.5% or $55.6 million to
a total of $1.3 billion.

Bingo

Gross revenues from non-Indian bingo halls increased
2.2% to $1.09 billion. This revenue figure is an estimated
figure based on the reported revenues. Each state has
different laws regarding the reporting requirements and
therefore it is probable that there are instances where
revenues have not been reported.

Industry experts believe this market has matured. How-
ever, bingo players stay extremely loyal to their game.

Pari-Mutuels

Pari-mutuel wagering is generally considered to include
on-track, off-track, and inter-track betting on horse racing,
dog racing and Jai-alai. Currently, some form of pari-mutuel
wagering is authorized in all the U.S. states except Alaska,
Georgia, Hawaii, North Carolina, South Carolina, Utah,
and the District of Columbia. All of the states with pari-
mutuel wagering have some form of horse racing, approxi-
mately 17 states have greyhound racing, and Jai-alai wager-
ing is in operation in just three states, Florida, Rhode Island
and Connecticut. Pari-mutuel wagering accounted for 12%
of total US gaming revenues in 1992. Gross pari-mutuel
revenue rose slightly (.4%) by $16.1 million to $3.7 billion.

Major innovations in the industry have been off-track
betting, inter track betting and simulcasting races to other
venues, such as casinos. Off-track horse revenues increased
by 12.8% to $110.2 M. Off-track betting comprises 33% of
the industry’s revenues and the share continues to rise.
These innovations have made pari-mutuel wagering more
accessible to bettors, however several studies have shown
that the main effect has been to increase the amount
wagered by existing patrons versus attracting new attendees.

20a

The pari-mutuel industry has been losing its share to other
gaming industry segments and experienced low growth in
total revenues from 1982-1992 (exhibit E). The pari-mutuel
industry will require new and creative marketing approaches
to hold their share of the market.

Non-Nevada Cardrooms

Cardroom revenues increased slightly in 1992, by less
than $1.7 million, to $661 million. Most of these operations
are small but there are many. There are approximately 300
in California alone. However, revenues in those California
cardrooms have stabilized in 1992. Poker-like versions of
pai-gow and super pan-nine and similar games are the major
attractions.

Legal Bookmaking

This market share appears to have matured. Sports bets
net $9.98 million in 1992 to a three year low of $97.4
on.

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‘Gaming

22a

HISTORICAL REVIEW OF INDIAN GAMING

Introduction

American Indian Nations embrace a distinct culture,
language and spirit. Casino gaming has been referred to
many as the “return of the buffalo”. The buffalo was used by
the American Indian people for total subsistence, food,
shelter, clothing, children’s games, and trading.

Gaming has replaced the buffalo as the mechanism used
by American Indian people for survival. Today, the proceeds
from gaming are used by Indian Nations for subsistence,
cultural preservation, and to replenish impoverished econo-
mies. Not surprisingly, the spread of Indian Gaming has
spurred controversy. As Indian casinos became more suc-
cessful, competitors have lodged charges of unfair advan-
tages and organized crime infiltration. During a 1992 Senate
hearing on Indian Gaming, Paul Maloney, senior counsel! at
the Department of Justice, testified that a special investiga-
tion uncovered no evidence of organized crime infiltrating
Indian gaming. In all cases of crime or robbery, Tribal
governments have brought the crime to justice. Opponents
accuse Indians of exploitation; that they are using gaming as
a means to provide short-term financial growth and enor-
mous benefits. Proponents refer to the intent of IGRA when
allegations of exploitation are raised.

The primary intent of IGRA is to “provide a statutory
basis for the operation of gaming by Indian tribes as a means
of promoting tribal economic development, self sufficiency,
and strong tribal governments”. Under IGRA, all revenues
from gaming operations are required to be used solely for
governmental or charitable purposes. Gaming revenues are
used to build infrastructure, schools, hospitals, roads, sewers,
and water systems and to fund health care and education.

Many reservations do not have sufficient resources and
are located in undesirable regions that cannot support devel-

23a

opment. These tribes have become dependent on federal aid,
as attempts at economic development have failed prior to
the advent of Indian gaming.

Government aid provided to Indians often result in bene-
fiting local communities. This is due to the fact that there is
a scarcity of Indian businesses and high unemployment,
sometimes as high as 80%. A significant portion of the
federal dollars are therefore spent outside the reservation.

The lack of a vital economy on reservations makes it
nearly impossible to improve tribal conditions. This hopeless
environment and constant struggle help to explain the high
incidence of alcoholism and suicide, and the lack of ade-
quate health care.in many tribal communities. According to
the 1990 Census, the poorest counties in the United States
are located on Indian Reservations. There are also 3,200
counties in the United States. Of the Poorest 1% (32
counties), 7 are located on Sioux reservations in South and
North Dakota. In addition, several other Indian Reserva-
tions in various counties in the United States were also listed
amongst the 32 poorest counties.

More recently, gaming has enabled a few tribes to im-
prove their situations considerably. The profits are used to
build road and water systems and healthcare centers, pro-
vide job training scholarships and both home and business
loans to tribal members. More tribes will benefit from
gaming with the proliferation of Indian gaming operations.
Currently, there are 547 tribes of which only 79 (14.4%)
have Class III gaming.

Legislative and Regulatory Issues

Indian Tribes are sovereign governments. They have ex-
isted as sovereign governments long before Europeans set-
tled in North America. Treaties signed with settlers in
exchange for land guaranteed the tribes continued ability to
be recognized and treated as sovereign entities. However,

24a

historically state governments have been hostile in recogniz-
ing Indian Tribes as independent entities.

Under the constitution of the United States, the federal
government is obliged to protect tribes from states, who
have often coveted the Indian’s lands and assets, and sought
to impose power over Indian tribes and people.

Several landmark court cases have confirmed this recog-
nition of Indian sovereignty. These court cases include,
Cherokee vs. Georgia, 1831, and California v. Cabazon,
1987. The Indian Gaming Regulatory Act (IGRA), passed
by Congress in 1988, affirms that tribes have the power to
conduct gaming on Indian lands subject to tribal/state
jurisdiction.

Indian Gaming was conducted on many reservations
throughout the US prior to the passage of Indian Gaming
Regulatory Act (IGRA). This legislation was passed in
respo%¢ to a 1987 federal court decision “California versus
Cabazon” which stated that tribes could engage in forms of
gambling that were not expressly prohibited by the state in
which the tribe is located. The “California versus Cabazon”
case and US supreme court finalized the distinction in
which the court applied a criminal/prohibitory —
civil/regulatory distinction. In other words, if a state regu-
lates gaming, in any form, then gaming falls under civil law
for which Indian nations cannot be prosecuted and the state
is obligated under federal law to enter into compact negotia-
tions with the tribe. If a form of gambling sought by a tribe
is expressly prohibited by the state under criminal law, then
the state can refuse negotiations for particular games on that
basis. The Cabazon case solidified issues surrounding gam-
ing on tribal lands which had previously been questioned.

The purpose of IGRA was to create a balance between
the tribe’s right to conduct gaming on their reservations and
the public interests of the states in which the tribes are

25a

located. IGRA became effective on October 17, 1988. The
goals of the act include tribal economic development, self-
sufficiency and a strong tribal government. The act provides
a framework by which the games are conducted to protect
both the tribes and the state. The act created three classes of
gaming and allocated regulatory jurisdiction over each class
among tribal, federal, and state sovereigns.

¢ Class I — includes social games solely for prizes of
minimal value or traditional forms of Indian gaming
engaged in by individuals and is subject to exclusive
tribal regulatory jurisdiction.

¢ Class II — includes all forms of bingo and other games
similar to bingo, such as pull-tabs and punch-boards
(electronic or non-electronic), provided these are
played in the same location as bingo games. Class II
also refers to non-banking games that either expressly
allowed or not expressly prohibited by state law and
banking card games in existence in the specified states
of Michigan, North Dakota, South Dakota, Montana,
and Washington State on or before May 1, 1988.
Class II gaming is subject to tribal regulatory jurisdic-
tion, with extensive oversight by the National Indian
Gaming Commission (NIGC).

¢ Class II] — includes all forms of gaming that are not
Class I or II, including slots, casino games, banking
card games, tiorse and dog racing, pari-mutuel wager-
ing and jai-alai. Class III gaming is lawful on Indian
lands only if the gaming has been authorized by a tribal
ordinance approved by the chairperson of the NIGC
and such gaming is permitted by the state for any
purpose by any person, organization, or entity, and is
conducted in conformance with a tribal-state compact
entered into by the tribe and the state that is in effect.
The tribal-state compact entered into by the tribe was
proposed by the Nevada congressional delegation on

26a

behalf of the states. The jurisdiction over class III
gaming is left to the tribal-state compact negotiation.

The sovereignty of American Indian tribes was limited by
IGRA which required a tribe to negotiate a compact with
the state. Under IGRA, a tribe must request a state to enter
into compact negotiations. Once a request is made, the state
has an obligation to negotiate in “good faith” to enter into a
compact. The compact must also be approved by the Secre-
tary of the Interior. Jurisdiction is provided to the federal
district court concerning the following:

. Any cause of action by a tribe arising from a state’s
failure to conduct negotiations in good faith.

° An action by a state or a tribe to enjoin any class III
activity conducted in violation of the compact.

* Any cause of action initiated by the Secretary of the
Interior to enforce the Secretary’s authority under
IGRA to enforce mediation procedures.

Today, there have been law suits because some states
have failed to live up to IGRA and negotiate in “good faith”
with tribes. There have been a number of landmark cases
prompted by the proliferation of Indian Gaming. These
cases have clarified gaming issues that IGRA addressed.
Some of the major cases are summarized below:

Mashantucket Pequot Tribe versus
State of Connecticut, 199]

This decision involved the first interpretation of IGRA.
The tribe filed suit in accordance with IGRA requiring the
state of Connecticut to negotiate terms for operating games
of chance on its reservation. The state agreed that “its
limited authorization of the conduct of Las Vegas nights by
nonprofit organizations does not amount to a general allow-
ance of such (casino-style) gaming as the tribe would
institute, and further that such gaming activity is contrary to

27a

the State’s public policy.” The court determined that the
issue was whether the form of gaming sought by the tribe
violated the State’s public policy.

The court reiterated what was stated in the Cabazon case.
“If the intent of state law is generally to prohibit certain
conduct, it falls within the areas of criminal jurisdiction, but
if the state law generally permits the conduct at issue,
subject to regulation, it must be classified as
civil/ regulatory.”

The court reasoned that since the state permits certain
casino style games at charity events, the Mashantuckets use
was within the meaning of IGRA, and not against public
policy of the state. The court held that the state was
required to enter into a compact with the Pequot tribe and
that the games conducted in Las Vegas nights were subject
to negotiations as were the rules of conduct for these games.

Lac Du Flambeau Band of Lake Superior Chippewa
Indians Versus Wisconsin, 1991

In this case the tribe filed suit against the state under
IGRA because the state failed to negotiate in good faith for
a gaming compact. The court concluded that “the state is
required to negotiate with the plaintiffs over the inclusion in
a tribal state compact of any activity that includes the
clement of prize, chance, and consideration and that is not
prohibited expressly by the Wisconsin Constitution. The
State is required to negotiate casino games such as video,
slot machines, and blackjack with the tribes because the
activities are permitted under Wisconsin law within the
meaning of IGRA.”

The Cabazon case finalized the legal distinction between
criminal/prohibitory and civil/regulatory. In this case it was
determined that Wisconsin’s gaming structure was regula-
tory in nature. The central issue in this case was whether the
state “expressly permits” the type of gaming which the tribe

28a

was secking to conduct. The Federal court said that the
“inquiry” is whether Wisconsin prohibits those particular
gaming activities. It does not.”

Seminole Tribe of Florida vs. Lawton Chiles, Governor of
the State of Florida, 1994

This case was first filed in the Southern District of Florida
on September 19, 1991. The Seminole Tribe brought suit
against Lawton Chiles, Governor of Florida, to remediate
the alleged failure of the State of Florida to conduct good
faith negotiations for the tribe to establish gaming opera-
tions on their land. The State of Florida dismissed the
claims on two grounds, 1) Gaming activities proposed by
the Seminole Tribe are not conducted in the State of
Florida. 2) Pursuant to the Eleventh Amendment, Congress
does not have the constitutional power to enforce “good
faith” requirement of the compact process by explicitly
providing the Tribe a judicial remedy against the state.

On June 18, 1992, the final ruling sided with the Seminole
tribe. The Florida Federal Judge ruled that the Eleventh
Amendment was not a justifiable defense by the states. The
Tribe’s central argument against Florida’s rebuttal was that
IGRA abrogated the State’s immunity when it enacted
IGRA. This ruling was important in that it found that
Congress has the power to abrogate State immunity. Subse-
quently, interlocutory appeal ensued. The appeal resulted in
a finding that Congress did not have the power to abrogate
state immunity, but the tribes should have remedy in “bad
faith” cases. Therefore, the Secretary of the Interior was
directed to implement procedures for the tribes in lieu of a
compact with the states.

The State's Use of the 10th and 11th Amendments

Congress included a provision in IGRA that the states
and tribes negotiate a compact for those games being

29a

considered by the tribe. The states have responded to IGRA
by using the 10th and 11th amendments to block the
establishment of Indian Gaming Facilities. The state’s basic
Strategy is to refuse to negotiate all or certain kinds of
Class III games (such as slot machines, card games, pari-
mutuel racing etc.). If a tribe feels the state has failed to
negotiate in good faith, IGRA says that the tribe can sue the
state for failure to negotiate.

The states have been using the 10th amendment as a
defense because it reads the powers not delegated to the
federal government by the constitution are reserved for
individual state governments. The state therefore cannot be
compelled by the federal government to act on anything that
is not stated in the constitution. This is disputed by the
tribes.

States have been using the 11th amendment as a defense
when tribes file suit against them for allegedly negotiating in
bad faith. The 11th amendment says that a state cannot be
sued by individuals based on federal legislation, that a state
has immunity from such lawsuits unless congress makes it
clear that immunity does not apply. One response according
to Jerry Strauss, an attorney representative for several tribes
is “Congress has the power to abrogate state immunity and
nobody disputes that Congress intended to do that when
writing IGRA.”

When the tribe seeks an appeal by taking the state to
court the state dismisses the suit on the grounds of sovereign
immunity as defined in the 11th amendment. The amend-
ment bars suit by individuals against a state to enforce rights
conferred by federal legislation, in the absence of clear
congressional intent to authorize such suits.

30a

Recent Agreements

In 1993, the Mashantucket Pequots tribe agreed to pay
the state of Connecticut 25% of slot machine revenue in
return for a monopoly on slots.

On April 25, 1994 Governor Weicker Jr. settled the
Mohegan’s land claims in exchange for permission to oper-
ate a casino. In this new agreement, the Pequots and the
Mohegans will share the gaming business. The new compact
extends to all casino games in return for $160 million in
payments from the tribes. This agreement could be dis-
solved if the legislature legalizes not just slot machines, but
any gambling off the reservation. If the agreement is dis-
solved the state would be forfeiting the tribes’ millions. This
agreement raised the barrier to any gaming company other
than Indians to operate casinos in Connecticut.

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32a
REVIEW OF ECONOMIC IMPACT STUDIES

Introduction

There have been several studies which show the positive
effects of Indian Gaming on reservations and the economy.
The Indian Casinos stimulate economic growth due to direct
and indirect impacts. For example, direct impacts are the
wages paid to employees as well as the purchases from
suppliers. For purposes of illustration, let us review the
economic impact of the wages paid to employees of the
casino. The casino employees have the means to consume
and they will therefore spend a portion of their payroll on
goods and services both on and off the reservation. The
producers of these goods now have extra incomes and they
will in turn spend a portion of their income. This process will
continue. Thus an endless chain of secondary consumption
and respending is set in motion by the primary investment
(in this example the casino employees’ wages.) This is what
is referred to as the multiplier effect. Spending stimulates
additional or induced spending in addition to employment.
There are other positive economic effects such as decrease
in unemployment and public assistance expenditures.

Although different methodologies have been used there
are a number of common findings which are revealed in a
majority of the studies:

* Increases in tribal revenues to support Indian govern-
ment services, economic development, and self-
sufficiency

* Increases in employment (Indian and non-Indian)

* Reduction in public assistance expenditures

* Creation of induced spending and induced employment

¢ Increases in the number of out-of-state visitors which
stimulates visitor spending

¢ Increases in tax revenues

33a

¢ Decrease in crime rates.

These studies also prove that the Gaming operations not
only benefit the Indian community but the surrounding
regions as well. As will be explained in several of the studies,

more often than not the casinos employ a higher percentage
of Non-Indian employees. An estimated 78% of casino
gaming employees are non-Indians.

The following studies have been reviewed and the key
findings will be highlighted in this report:
¢ The Economic Impact of Sycuan Gaming Center on

East San Diego County — prepared by McGladrey &
Pullen CPA’s and Consultants

* Economic Benefits of Tribal Gaming in Minnesota —
prepared by KPMG Peat Marwick

* The Economic and Fiscal Impact of American Indian
Gaming on the Government of the State of Wiscon-
sin — prepared by James Murray, Ph.D.

* The Economic and Fiscal Impact of Indian Reserva-
tion Gaming in New Mexico — prepared by Center for
Applied Research

* The Economic and Social Effects of Indian-Owned
Gaming Enterprises in Michigan — prepared by Uni-
versity Associates

* The Economic Impacts of Foxwoods High Stakes

Bingo & Casino on New London County and surround-
ing areas — prepared by Arthur Wright and Associates

Key Findings
The Economic Impact of the Sycuan Gaming Center on
East San Diego County

Although there has been a recession in San Diego
County, the Sycuan Gaming Center has experienced tre-

34a

mendous growth. It has impacted the local economy by
creating more than 2,100 jobs in 1993 and generated total

spending of nearly $70 Million.

The population of the Sycuan is only 100 people. The
tribe has operated a gaming operation since 1983 starting
with bingo, then adding card games, OTB and video pull tab
machines. In 1990 a 67,000 square foot Las Vegas style
casino was built for $3.5 million and then expanded in 1992
for $500 thousand.

There have been positive benefits to the tribe such as no
reliance on public assistance for the last six years. The tribe
has improved the infrastructure and also invested in non-
gaming related ventures to gain long-term economic self-
sufficiency. Proceeds from the gaming center have funded
the following tribal operations:

* Medical and dental clinic for tribal members and all

employees including Non-Indians

¢ Pharmacy

* Day Care Center

¢ Chapel

* Ambulance Service

¢ Library

* Police department

¢ Fire Department

* Automotive Shop

* Human Resources department
Tribal administrative offices

Gaming revenues have continued to increase significantly.
Gaming revenues include revenues from bingo, pull tabs,
card games, off-track betting, and restaurant and conces-

sions. In 1990, the expansion of the facility allowed for the
inclusion of card games, which is the largest source of

35a

gaming revenues (53.3% of total revenues). Total gaming
revenues increased 28% from $34.0 million in 1992 to an
estimated $43.6 million in 1993.

The largest expenditures for the gaming operation are
operating expenses which totaled $22.1 million in 1993 and
the payroll and payroll taxes which totaled $9.7 million in
1993. Other capital expenditures related to the gaming
center totaled $2.2 million. Total expenditures in 1993 were

$34.0 million.

The revenues less the total expenditures totaled $5.4
million in 1992 and $9.6 million in 1993. These amounts are
referred to as “Proceeds” and IGRA requires that proceeds
be used for the general welfare of tribal members, promoting
economic development, funding tribal government and local
charitable donations.

The following table summarizes the tribes use of
proceeds:

Use of Proceeds 1992 1993

Tribal Government $ 651,000 $1,089,000
Education and Human Services 3,048,000 3,153,000
Per Capita and Direct Services 804,000 930,000
Capital expenses and investments 929,000 4,428,000
Total $5,432,000 $9,600,000

According to the San Diego Business Journal, the Sycuan
Band is the second largest employer in East San Diego
County with 851 employees in 1993. It is interesting to note
that 90% of those employed by the Gaming Center and
tribal operation are non-Indian.

The economic impact from the Sycuan Gaming Center
and Tribal Operations was $38.6 million for direct expendi-
tures and $31.3 million for induced expenditures resulting in
a total economic impact of $69.9 million.

36a

Economic Benefits of Tribal Gaming in Minnesota

The state of Minnesota entered into video games of
chance compacts with 11 tribes between October 20, 1989
and the spring of 1991. The state also entered into blackjack
compacts with 11 tribes between May and August of 1991.

Tribal gaming has resulted in an estimated total of 27,575
jobs from both direct and induced employment. Of this total
9,975 persons are employed directly by the tribal gaming
facility. Indians and non-Indians benefit from the gaming
facility. Indians hold 27% of the jobs and non-Indians hold
73% of the new jobs. The tribal gaming employment was
compared to other employers and it ranked as one of the
largest employers in Minnesota. According to a study con-
ducted by the Minnesota Planning Agency 20,000 indirect
employment jobs are being supported by tribal gaming and
7,600 could be supported by tourism expenditures.

The state has also reduced Public Assistance spending.
The number of Aid to Families with Dependent Children
(AFDC) recipients has decreased by 14% between 1987
and 1992 in 8 non-urban counties with tribal gaming
whereas the statewide number of recipients increased 17%
for the same period.

Gaming revenues increased 173% from 1991 to 1992
totaling $390 million. Video games comprised the largest
share (74.7%) of total revenues.

37a

The largest expenditures were payroll totaling $116.9
million and operations-related totaling $106 million. The
revenue less the operating expenses yielded available pro-
ceeds of $167 million. In accordance with IGRA the tribe
utilized proceeds as summarized below.

Use of Proceeds 1992
Direct services $39.5 million
Human services and education 4 million
Charitable contributions 8 million
General Gov. and trusts 13.4 million
Management fees 8.3 million
Capital expenditure enterprise 32 million
Capital expenditure infrastructure 6.5 million
Housing 17.3 million
Investments and unallocated 45.2 million
Total $167 million
————_—

The Economic Impact of American Indian Gaming on the
Government of the State of Wisconsin

There are currently 15 Class III gaming facilities owned
by American Indian tribes in the State of Wisconsin. This
study released in 1993 showed the dramatic benefits that
Indian Gaming has had on the state of Wisconsin. The
benefits to the state of Wisconsin from welfare savings, gas
taxes, income taxes and sales taxes were estimated at
$51.7 million. These savings are summarized as follows:

Savings 1992

Welfare Savings $2.2 million
Gas Taxes $14.2 million
Sales Taxes $17.3 million
Income Taxes $18 million
Total $51.7 million

38a

These estimates were derived by reviewing current em-
ployment data and historical welfare and unemployment
statistics. An estimated 30,000 jobs are directly or indirectly
supported by Indian Gaming Facilities. Of this total, 4,500
persons were employed directly by the gaming facility.
Approximately, 5,500 jobs were created in construction,
supplier firms, and from non-gaming visitor spending. The
remaining 20,000 jobs were indirectly supported by the
gaming facilities. The estimated tax liability as highlighted
above is $18 million.

The study also reviewed the reduction in welfare benefit
costs resulting from the employment of former welfare
recipients by the gaming facilities. A survey of employees of
the American Indian gaming facilities revealed that 820 of
those employed in 1992 had been welfare recipients prior to
joining the operation. Using the average payments it was
estimated that a total of $1.6 million in payments was saved
by the state and approximately $1.4 million was saved by the
federal government.

There were also approximately 205 Indians receiving
Relief for Needy Indian Person (RNIP) benefits prior to
joining the gaming operation. The average RNIP benefit in
1992 was $2,676 resulting in a total savings of $548,580 in
this program because of direct gaming employment.

As stated in the table above, there was also significant tax
revenue generated from sales associated with the operation
of the gaming facility. Total sales tax and gas tax collections
from sales associated with facility exceeded $32 million in
1992.

This study also reviewed crime rates and found that crime
rates were actually lower in those communities with gaming
facilities. The total number of offenses in rural counties
increased by approximately 11 percent, the increase in
casino counties was less than 5% while the increase in non-

39a

casino rural counties was over 12%. These statistics do not
support the contention that costs are being incurred in
casino counties due to higher crime rates associated with
Indian gaming facilities. Moreover, this does not reflect the
thousands of enforcement hours provided at no federal or
state costs by the tribally funded officers and departments.

The Economic and Fiscal Impact of Indian Reservation
Gaming in New Mexico

This study reviewed the operations of 10 tribes which
comprise all Indian gaming enterprises in New Mexico.

The study focused on three dimensions to determine the
economic impact of gaming.

* The wage and salary income of employees at all reser-
vation gaming enterprises was identified. A portion
(60%) of the wage and salary income of gaming opera-
tion employee was assumed to be expended in the state
economy.

* The value of expenditures that are made by tribal
gaming operations for supplies, utilities, equipment,
etc. was identified.

¢ The tourism expenditures related to gaming were also
determined. The tourism expenditure patterns were
primarily based on the All Indian Pueblo Council
Report, “The Economic and Fiscal Impact of Ameri-
can Indian Reservations in New Mexico.” (October 10,
1993)

The principal source of data was a tribe by tribe survey
which described number of jobs, salary payments, etc.
Economic and taxation assumptions were taken from eco-
nomic models developed for the All Indian Pueblo Council
by the Center for Applied Research.

40a

Economic Impact attributed to Indian
Gaming Operation Employees

The Indian Reservation gaming operation directly sup-
ports 597 jobs and accounts for induced employment of 176
job holders state wide. This results in a total salary and wage
income impact of $6.9 million.

Economic Impacts attributed to Tribal
Government Expenditures

The expenditures for gaming operations supplies, goods
and services created 879 jobs state-wide and $20.1 million in
wage and salary income.

Economic Impacts of tourism attributed to
Indian Reservation Gaming

The tourist expenditures account of 3,332 jobs and $65.6
million salary and wage income statewide.

The following table summarizes the economic impacts
discussed above:

Basis of Impact Amount
Total Income - Gaming Operation Employees $ 6,935,509
Total Income - Expenditures for Operations $20,149,451

Total Income - Tourism Expenditures $38,530,608
Total 615,
$65,615,568

Fiscal Impacts of Indian Gaming

The key assumption forming the basis for tribal govern-
ment expenditures is that gaming enterprises obtain at least
90% of the goods, services and supplies for their operations
in state. The gaming operations are directly and indirectly
contributing $1.4 million in tax revenue.

4la

The Economic Impact of Michigan's
Indian Gaming Enterprises

This study compiled information from all seven Michigan
tribes. There are eight separate gaming enterprises which
include casino and bingo operations. Some of the tribes
operate businesses to serve customers including restaurants,
hotels, and gift shops.

In August 1993, a total of 2,681 people were employed by
Michigan gaming facilities. Of these 52% were Native
Americans and 48% were non-Indians. Of those employed
49% were welfare recipients and 44% were unemployed prior
to joining the gaming facility operations. All of the facilities
rank among the top eight employers in their respective
counties. Employment of tribal members has substantially
increased. On average, tribal unemployment rates decreased
77% as a result of the availability of on reservation
employment.

The economic benefits were quite significant. The eight
tribes paid a total of $5.7 million in state and federal taxes.
The seven tribes reported total revenues of $70.7 million.
Gaming payrolls totaled $19.7 million in 1992. The gaming
enterprises spent a total of $14.5 million on goods and
services.

These facilities continue to flourish as evidenced by the
growth from 1992 to 1993 in several key areas. The number
of employees has increased by 40%, taxes paid increased by
5%, total receipts increased by 70%, payroll increased by
46% and expenditures on goods and services increased by
84%.

The Economic Impacts of the Foxwoods High Stakes
Bingo and Casino on New London County and
Surrounding Areas

This study focused on 3 economic impacts of the
Foxwoods High Stakes Bingo and Casino, Employment and
earnings, AFDC impact, and Real value of housing.

42a

I. Employment and earnings summary

The Foxwoods High Stakes Bingo and Casino, owned by
the Mashantucket Pequot Tribe, opened in early 1992. This
opening created 6,000 new jobs and is expected to increase
to 9,500 in 1994. The average gross pay of casino employees
is approximately $25,000 a year plus $9,300 for fringe
benefits. The salaries for casino employees are on average,
$2,100 more than average New London County salaries
before February 1992. Due to increased economic activity,
new indirect (non-casino) jobs will also be created. Apply-
ing economic impact analysis, the study showed that each
new Foxwoods job, supported 1,107 additional non-casino
jobs in New London County. Therefore, the combined effect
of the 9,500 jobs is a total of 20.017 new jobs. The total
associated payroll is estimated to be $478.5 million per year.
This analysis also determined that each new Foxwoods job,
supported 0.74 additional non-casino jobs in the rest of
Connecticut. This translates into more than 7,000 new jobs,
with an annual payroll of more than $214 million. Overall.
employment created by the opening of the Foxwoods High
Stakes Bingo and Casino have a significant correlation to
creating jobs in all of Connecticut.

II. AFDC Impact

Using economic methods, this study determined that each
new job trims 0.154-0.26 recipients from AFDC (Aid for
Dependent Children) rolls. The correlation was also deter-
mined that when the economy is more robust, these figures
increase. When the economy is more depressed, these

figures tend to drop.

To estimate the total savings from the drop in recipients
who receive AFDC, it was assumed that a conservative
AFDC payment is $200 per month and 26,000 direct and
indirect jobs will be created. The total estimated Savings
would range from $9.61 million to $16.20 million, based on

43a

an estimated reduction in AFDC recipients of 4,004-6,700
people.

Ill. Real Value of Housing:

Also applying econometric analysis, estimated that over
the long run, every | percentage point reduction in unem-
ployment rate in the four eastern most Labor Market Areas
(LMA’s) in Connecticut will increase better than 7.7 per-
cent in real housing prices in the 4 LMA’s. Converting
casino-related employment projections into decline in un-
employment rates, it is estimated that real housing prices in
the 4 LMA’s will increase by $1.177 billion by late 1994. In
addition, including the effects of non-casino related employ-
ment, the total increase in real housing prices is estimated to
be $6.1 billions by the end of this decade.

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Minnesota Lndian Gaming Association

Economic Benefits of
Tribal Gaming

in Minnesota

7992

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MIGA

Minnesota Indian Gaming Association

April 30, 1993

Economic Benefits of
Tribal Gaming
in Minnesota
1992

The Minnesota Indian Gaming Association (MIGA) is picascd to present this second authorized
Study of the economic benefits of Tribal gaming in Minnesota. The federal Indian Gaming Regula-
tory Act of 1988 provided a statutory foundation for Tribal gaming “as a means of promoting
economic development, sclf-sufficiency and strong Tribal government.” This Study was undertaken
to assess the continuing economic impact of Tribal gaming in Minnesota. Authonzcd by MIGA, the
Study presents data gathered from nine of the eleven Minncsota Indian Tribes operating gaming
casinos. The data identify economic bencfits from Tribal gaming in the areas of :

* Increased Tribal revenucs to support Indian government services, economic development and
self-sufficiency;

* Increased jobs and employment;

* Reduced public assistance expenditures;

* Increased jobs from secondary Spending and construction; and
* Increased out-of-state visitor Spending in Minnesota.

The study concludes that Tribal gaming in Minncsota is well on its way to becoming one of the
Statc's largest employers. As this industry conunucs to develop, other benefits associated with eco-
nomic progress will be studied. Visible progress is already occurring on Minnesota's Indian
reservations in community development, education, health care, nutrition, housing and infrastruc-
ture improvements. This study confirms thai non-Indian sectors of Minnesota's cconomy are enjoying
sufficient benefits as well.

Tribal gaming occupies a unique niche in the fabric of our society. Unlike other industries. it is
operaicd by sovercign governments to finance Programs and services for its citizens, to build eco-
nomic self-sufficiency on Indian reservations, and to create economic opportunity for Indians and
non-Indians alike. In this context, it is clear that Tribal gaming in Minncsola 1s achieving the objec-

Contacts tives set forth by the U.S. Congress.
Sincerely,
Report issucd by : Technical assistance by: Wounan Ellis.
Minnesota Indian KPMG Peat Marwick Chairman. MIGA
Gaming Association Minncapolis, Minnesota
Myron Ellis, Chairman Steven W. Laible, Partner

218-335-8200 612-337-9494

54a
Table of Contents

EXECUTIVE SUMMARY

STUDY BACKGROUND AND APPROACH
GAMING OPERATIONS: FISCAL DATA
EMPLOYMENT TRENDS

PUBLIC ASSISTANCE TRENDS
INDIRECT EMPLOYMENT
OUT-OF-STATE VISITORS

55a

EXECUTIVE SUMMARY

Study Participants

The Minnesota Indian Gaming Association (MIGA) has
authorized a study of the economic benefits of Tribal gam-
ing in Minnesota. A professional service firm, KPMG Peat
Marwick, provided the technical support and analysis to
conduct the study. The following nine MIGA members
participated in the study:

* Bois Forte Chippewa ¢ Mille Lacs Chippewa

¢ Fond du Lac Chippewa ¢ Prairie Island Sioux

¢ Grand Portage Chippewa ~» Shakopee Sioux

* Leech Lake Chippewa ¢ Upper Sioux

* Lower Sioux

Fiscal years are not the same for each Tribe. Some use
June 30 and others use September 30 or December 31 as the
end of the fiscal reporting period.

Results from the study identified several significant eco-
nomic benefits.

Gaming Proceeds

During fiscal years 1991 and 1992, the gaming operations
of the nine study participants produced the following finan-
cial results:

1992 1991
Revenues after payouts $390 million 143 million
Less expenditures 223 million 89 million
Available proceeds $167 million 54 million

The gaming expenditures are benefiting employees and a
variety of suppliers and service providers. The proceeds from
gaming are being used for purposes consistent with the

56a

National Indian Gaming Regulatory Act of 1988 to:

¢ Fund tribal government;

¢ Provide for the general welfare of the Tribe;
* Promote economic development;

¢ Contribute to charity; and

* Help fund local agency operations.

Proceeds are being used for direct human services, educa-
tion, housing and infrastructure improvements as well as for
investment in the Tribal business enterprises.

Job Creation and Employment

Tribal gaming has resulted in 9,975 new jobs in Minne-
sota for persons working directly for the Tribal gaming
enterprises. Indians hold approximately 27% of the new jobs
and non-Indians have benefited from 73% of the new jobs. A
majority of the jobs have been created in the non-urban
areas of the state where steady jobs on an annual basis are in
short supply.

If these jobs were attributed to a single employer, Tribal
gaming would be one of the 10 largest employers in
Minnesota.

Public Assistance Savings

An analysis of gaming operations in non-urban counties
shows a strong correlation between an increase in jobs in the
non-urban counties with Tribal gaming facilities and a
decrease in AFDC recipients. The number of AFDC recipi-
ents decreased by 14% between 1987 and 1992 in the eight
non-urban counties with Tribal gaming facilities while the
state-wide number of recipients increased 17% for the same
period. This produces a benefit to the state in the form of
reduced spending for public assistance.

57a

Indirect Employment

A study prepared by the Minnesota Planning Agency
estimates an additional 20,000 indirect employment jobs are

being supported by Tribal gaming.
Out-of-State Visitor Spending

It is estimated by the Minnesota Planning Agency that
out-of-state visitors spent $245 million on various travel
related goods and services in fiscal year 1992. This level of
spending could support an estimated 7,600 jobs.

Job Summary

The following is a summary of the total number of jobs
that could be supported by Tribal gaming based on the
methodology used in the study.

Source of jobs 1992 1991
Direct 9,975 4,730
Indirect estimate 20,000 5,300
Visitor spending estimate 7,600 600
Total 37,575 10,630
Other Benefits

There are likely additional benefits from Tribal gaming
that have not been quantified due to a lack of data including:

Increased payroll tax revenues;

Increased unemployment insurance revenues;
increased sales tax revenue from visitor spending;
Increased sales tax revenue from induced spending;
Improved housing;

Improved health care;

Increased job skills; and

Improved self-esteem from being employed.

58a
STUDY BACKGROUND AND APPROACH

Background

The Minnesota Indian Gaming Association (MIGA) is
an organization that includes members from each of the
eleven Tribes in Minnesota. These communities are feder-
ally recognized Tribes and each has an independent tribal
government.

MIGA has authorized a second study of the economic
benefits of Tribal gaming in Minnesota. The professional
service firm of KPMG Peat Marwick was engaged by the
members to provide technical assistance and analysis with
respect to the study elements. Exhibit | is a listing of the
Indian Tribes and gaming facilities that participated in the
study. Since some Tribes and gaming facilities did not
participate, the aggregate data included in the study is less
than the total Tribal gaming picture in Minnesota.

Exhibit 1

PARTICIPATING MEMBERS
Tribe Gaming Facility
Bois Forte Fortune Bay
Fond du Lac Fond du Luth and Big Bucks
Grand Portage Grand Portage Casino
Leech Lake Northern Lights and Palace Bingo
Lower Sioux Jackpot Junction

Mille Lacs Chippewa § Grand Casino Mille Lacs and Hinckley
Prairie Island Sioux Treasure Island

Shakopee Sioux Little Six and Mystic Lake

Upper Sioux Firefly Creek

59a

Approach

Data was based on the 1992 fiscal year. Data collection
forms were developed and included the following elements:

* Revenue — Revenue data for each gaming facility was
obtained directly from the facility. The term revenue in
casino operations is generally defined as the win from
gaming activities, that is, the difference between gam-
ing wins and losses, not the total amount wagered. All
reference to revenue in this study is after payouts and
does not include the total amount wagered.

* Source of Revenue — Revenue data has been classified
by major source. The major classifications of Tribal
gaming revenue in this study include:

— Video games,

— Blackjack,

— Bingo and pull tabs, and
— Concessions and other.

* Operating Expenditures — Expenditure data was ob-
tained from each gaming facility and classified into the
following categories:

— Salaries and wages,
— Payroll taxes and benefits,
— Advertising/ promotion,
— Utilities, and
— All other operating expenditures.
* Use of Proceeds — Information was obtained on the

use of proceeds made available from gaming activities.
The major classifications for use of proceeds include:

— Direct services and per capita payments to
members,

— Human services and education,

— Charitable contributions,

— Investments,

60a

— Management fees,

— Other tribal government trusts,
— Enterprise facilities,

— Public infrastructure, and

— Housing.

Other areas of economic analysis included the following:

* Employment Trends — Data was obtained on the num-
ber of jobs created by Tribal gaming including the
direct jobs at the gaming facilities and the indirect jobs
resulting from gaming expenditures.

* Public Assistance Trends — Data was obtained on the
numbers of persons receiving public assistance in Min-
nesota to analyze any changes that might be related to
the growth in gaming employment.

Sources of Data

Tribal gaming is a relatively new business activity in
Minnesota and data sources are in a developmental stage.
Fiscal data related to gaming operations was obtained from
internal reports prepared by the accounting and administra-
tive staffs of the participating MIGA members. The staff
personnel have attempted to answer all inquiries essential to
conducting the study and have made reasonable efforts to
present accurate data. The fiscal data was not independently
verified to other documents. It is possible that the data
presented includes inconsistencies in classification or other
discrepancies because each facility has developed its own
methods of reporting. Other sources of data are referenced
where appropriate.

6la

GAMING OPERATIONS: FISCAL DATA

Status of Tribal Gaming in Minnesota

The status of Tribal gaming in Minnesota has been
documented in a report to the legislature submitted by the
offices of the Governor and Attorney General and the Tribal
State Compact Negotiating Committee, dated September 5,
1991. The following is a summary of items related to Tribal
gaming operations in Minnesota:

* Indian Gaming Regulatory Act (IGRA) — Signed
into law on October 17, 1988. The Act provides the
regulatory framework for various forms of gambling on
Tribal lands. A primary purpose of the Act is to provide
a statutory foundation for Tribal gambling operations as
a means of promoting economic development, self
sufficiency and strong Tribal government.

¢ Video Games of Chance Compacts — between Octo-
ber 20, 1989 and the spring of 1991, the State of
Minnesota entered into video compacts with the eleven
Tribal governments in the state.

* Blackjack Compacts — between May and August of
1991, the State of Minnesota entered into blackjack
= with the eleven Tribal governments in the

tate.

The actions of Congress and the State of Minnesota have
established the regulatory framework for Tribal gaming. The
Tribal governments have established gaming ordinances,
built facilities and initiated operations pursuant to the evolv-
ing regulatory framework.

62a 63a

Gaming Operations- Fiscal data was obtained from repons furnished by the study paruc:-
Expenditures pants. Expenditures were classificd by mayor expendiure typc. The
following 1s a summary of cxpenditurcs by type in millions of dollars.

Gaming Operations- Fiscal data was obtained from reports furnished by the study partici-
Revenues pants. Revenues reported are net of payouts. The following is a summary
of revenues by major source in millions of dollars .

Revenue source 1992 1991 Expenditure type 1992 1991
Video $ 291.5 99.3 Payroli-related total $ 116.9 31.8
Blackjack 77.9 28.5 Operstions-related total 106.1 $7.2
Bingo and pull-tabs 12.8 11.0
Concessions & other 78 4.2 Total $ 223.0 89.0
TT TT AS TT LTT AT RR
Total $ 390.0 143.0

Exhibit 2 illustratcs revenuc information by percent. Exhibit 3 illustrates expenditure information by percent.

Exhibu 3

Exhibut 2

Expenditures by Type

Revenues After Payouts by Source FY 91

FY ‘91

Operstions
| Releted 47.6%

Source: Fiscal repors of sudy parucrpants
Source Fiscal reports of study parucipants
The catcgory of operating expenditures includes various expenditures
associaicd with the gaming opcratuons such as adverusing. uulucs, wain-
ing. sccunty (if contracted), uniforms, supplics. maintenancc, in

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Source: Frix Law Library, https://www.frixlaw.com/law-library/documents/brief%3Amicro_IA40385013_0546%3A18. Public record. Not legal advice.
