# Crazie Overstock Promotions, LLC v. State of North Carolina

> Supreme Court of North Carolina · June 11, 2021

URL: https://www.frixlaw.com/law-library/cases/4694788

## Case

- **Court:** Supreme Court of North Carolina
- **Decided:** June 11, 2021
- **Precedential status:** Published
- **Opinion:** Opinion
- **Cited by:** 0 later opinions in the Frix Law Library

## Citator (automated)

- No negative treatment found by the automated citator. That is not the same as a confirmation that the case is good law; read the citing cases.
- Full citator and citing cases: https://www.frixlaw.com/law-library/cases/4694788

## How later opinions describe it (automated extraction)

- recognizing that blackjack contains elements of both skill and chance
- stating that “the only factor separating the players” in a game of poker is the “relative skill levels” of the players

## Opinion text

IN THE SUPREME COURT OF NORTH CAROLINA

2021-NCSC-57

No. 345PA19

Filed 11 June 2021

CRAZIE OVERSTOCK PROMOTIONS, LLC

v.
STATE OF NORTH CAROLINA; and MARK J. SENTER, in his official capacity as
Branch Head of the Alcohol Law Enforcement Division

On discretionary review pursuant to N.C.G.S. § 7A-31 of a unanimous decision

of the Court of Appeals, 266 N.C. App. 1 (2019), affirming, in part, and reversing and

remanding, in part, an order entered on 7 August 2018 by Judge Vince M. Rozier, Jr.,

in the Superior Court, Alamance County. Heard in the Supreme Court on 23 March

2021.

Morningstar Law Group, by Keith P. Anthony and William J. Brian, Jr., for
plaintiff-appellant.

Joshua H. Stein, Attorney General, by Olga E. Vysotskaya de Brito, Special
Deputy Attorney General; Ryan Y. Park, Solicitor General; and James W.
Doggett, Deputy Solicitor General, for the State-appellees.

Edmond W. Caldwell, Jr., and Matthew L. Boyatt for North Carolina Sheriffs’
Association; Fred P. Baggett for North Carolina Association of Chiefs of Police;
and Jim O’Neill for North Carolina Conference of District Attorneys, amici
curiae.

ERVIN, Justice.

¶1 This case arises from an enterprise developed and operated by plaintiff Crazie

Overstock, LLC, which has sought in this litigation to enjoin enforcement measures
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taken by the State and certain members of the State’s Alcohol and Law Enforcement

Division1 stemming from the belief that a Rewards Program encompassed within the

operation of Crazie Overstock’s enterprise violates various provisions contained in

Article 37 of Chapter 14 of the North Carolina General Statutes. For the reasons set

forth in more detail below, we modify and affirm the decision of the Court of Appeals.

¶2 Crazie Overstock sells discount goods, such as furniture, jewelry, kitchen

goods, movies, music, and electronics on its website and through licensed retail

establishments which are operated by independent owners. Although Crazie

Overstock’s customers have the ability to view the goods that are offered for sale, both

in these retail establishments and on Crazie Overstock’s website, the goods in

question may only be purchased through its website.

¶3 The retail establishments through which Crazie Overstock operates feature a

“showroom” in which samples of the goods that are available through Crazie

Overstock’s website are displayed. In addition, these retail establishments contain

computers, which Crazie Overstock refers to as “order stations,” that are connected

to the internet and through which customers have the ability to order products from

Crazie Overstock’s website. In addition, customers are also entitled to place orders

1 More specifically, Crazie Overstock has sought relief in this case against Mark J.,

Senter, individually and in his official capacity as Director of the Alcohol Law Enforcement
Division, and Iris L. Redd, Kelly J. McMurray, Chris Poole, and Brian Doward, each of whom
are agents of the Alcohol Law Enforcement Division; in their official and individual
capacities.
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through Crazie Overstock’s website from any location at which an internet connection

is available. Crazie Overstock’s customers have the ability to either order goods

through the website using a credit card or to purchase electronic gift certificates at

retail establishments which the customer can use to purchase goods through Crazie

Overstock’s website.

¶4 The customers who purchase gift certificates at the retail establishments

through which Crazie Overstock operates pay $1.00 for each $1.00 of credit that is

available in connection with a particular gift certificate. Each customer who

purchases a gift certificate receives a receipt bearing a number which can be

registered with and credited to the customer’s account, which, in turn, can be accessed

using an individual username and password at an order station or on any device that

is connected to the Crazie Overstock website through the internet. In view of the fact

that the value of any gift certificate that a customer may purchase is not

automatically loaded into the customer’s account, gift certificates may be freely

transferred from the customer to other persons. Although customers may utilize gift

certificates to purchase goods through the Crazie Overstock website, any such

purchases involve separately stated shipping and handling charges that the customer

must cover using a credit card.

¶5 The portion of Crazie Overstock’s enterprise that underlies this case is known

as the Rewards Program and revolves around the use of gift certificates to play two
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electronic games. In order to play these games, a customer is required to obtain Game

Points by either (1) purchasing a gift certificate, with 100 Games Points being

provided to the customer for every $1.00 that the customer pays in order to purchase

that gift certificate; (2) “mailing a handwritten post card . . . contain[ing] the

[customer’s] name; address; city; state; zip code; age; date of the request for Game

Points; and the name and store address” at which the points are to be used; (3)

making an “in-store request from the cashier at a Retail Establishment’s point-of-sale

terminal”; or (4) “through the award of bonus Game Points by Retail Establishments

to customers who purchase certain amounts of gift certificates.” After obtaining the

required Game Points, the customer may use them to play the two electronic games.

¶6 In the first of the two electronic games, which consists of a game of chance

called the Reward Game, the customer is entitled to utilize Game Points for the

purpose of attempting to win Reward Points. The Reward Game features eighteen

reel-spinning games which are played on an electronic machine during which various

icons appear when the reel is spun. The results derived from playing the Reward

Game are “drawn randomly for each of the [eighteen] different Reward Games . . .

from a finite pool of possible results,” with “some results [being] associated with

Reward Points while others are not.” A customer who is successful in playing the

Reward Game receives a number of Reward Points equal to a multiple of the number

of Game Points which the customer utilized in order to play the Reward Game. In
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the event that the customer is unsuccessful during his or her attempts to play the

Reward Game, he or she is still awarded 100 Reward Points.

¶7 After playing the Reward Game, the customer is entitled to take the Reward

Points that he or she earned playing the Reward Game and utilize them to participate

in a game of skill called the Dexterity Test. The Dexterity Test involves the use of a

simulated stopwatch that counts from 0 to 1,000 and back at a rapid rate. During

the course of the Dexterity Test, the customer is allowed three attempts to stop the

stopwatch on a number as close to 1,000 as possible, with the customer being awarded

Dexterity Points based upon his or her best result. In the event that the customer

stops the simulated stopwatch at a point between 951 and 1,000, one-hundred percent

of the Reward Points that the customer used to play the Dexterity Test are converted

to Dexterity Points, which can be redeemed for a cash payment calculated at the rate

of $1.00 for every 100 Dexterity Points. In the event that the customer stops the

simulated stopwatch at a point between 901 and 950, ninety percent of the Reward

Points that the customer used to play the Dexterity Test are converted to Dexterity

Points. In the event that a customer stops the simulated stopwatch at a point

between 801 and 900, fifty percent of the Reward Points that the customer used to

play the Dexterity Test are converted to Dexterity Points. In the event that the

customer stops the simulated stopwatch at a point between 0 and 800, he or she does

not win any Dexterity Points. On the other hand, the Reward Points that any such
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unsuccessful customer utilized to play the Dexterity Test are converted into Game

Points so as to allow the customer to play the Reward Game in the hope of winning

additional Reward Points.

¶8 The record reflects that ninety-five percent of the customers who play the

Dexterity Test successfully stop the simulated stopwatch at a point above 800 on at

least one of their three attempts so as to win some amount of money. As a result, a

customer who successfully plays the Reward Game and proceeds to play the Dexterity

Test will likely recoup some portion of the money that he or she utilized in purchasing

the gift certificate that allowed him or her to play the games. However, in the event

that the customer does not successfully play the Reward Game, the cash price that

he or she is able to win is limited to a maximum of $1.00. In addition, the customer

retains the full value of the gift certificate that he or she purchased and is entitled to

use it to purchase merchandise from Crazie Overstock’s website.

¶9 On 24 May 2016, Crazie Overstock filed a complaint against defendants in

which it sought (1) a declaratory judgment that the Rewards Program is lawful and

did not violate N.C.G.S. §§ 14-289 (prohibiting the advertisement of lotteries), 14-290

(prohibiting “[d]ealing in lotteries”), 14-292 (prohibiting gambling, defined as “any

game of chance or any person who plays at or bets on any game of chance at which

any money, property or other thing of value is bet, whether the same be in stake or

not”), 14-306 (defining slot machines), 14-306.1A (prohibiting the use of video gaming
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machines, including a “video game not dependent on skill or dexterity that is played

while revealing a prize as the result of an entry into a sweepstakes”), 14-306.3

(prohibiting certain game promotions), 14-306.4 (prohibiting the operation of “an

electronic machine or device” to play a “video game not dependent on skill or dexterity

that is played while revealing a prize as the result of an entry into a sweepstakes,”

with a “prize” being “any gift, award, gratuity, good, service, credit, or anything else

of value”), or “any other applicable law of this State”; (2) permanent injunctive relief;

(3) a request for a declaratory judgment that Director Senter and Agents McMurray,

Poole, Doward, and Redd had deprived Crazie Overstock of its constitutional right to

procedural due process; (4) prospective injunctive relief against Director Senter and

Agents McMurray, Poole, Doward, and Redd based upon alleged violations of 42

U.S.C. § 1983; and (5) damages against Agents McMurray, Poole, Doward, and Redd,

in their individual capacities, jointly and severally, for violations of 42 U.S.C. § 1983.

The injunctive relief that Crazie Overstock sought in its complaint included enjoining

defendants from (1) warning or threatening any current or potential North Carolina

retail establishment that it might be subject to criminal or administrative sanctions

if it continued to display or sell Crazie Overstock gift certificates or operate

equipment associated with the Rewards Program; (2) citing any North Carolina retail

establishment for criminal or administrative offenses or violations based upon the

display or sale of Crazie Overstock gift certificates or products, or the operation of
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any equipment associated with the Rewards Program; (3) compelling or attempting

to compel, coerce, or persuade any North Carolina retail establishment to remove

products and equipment associated with the Rewards Program or to refrain from

selling or operating any such items; (4) making or issuing any statement outside of

the proceedings in this case alleging or contending that any gift certificates, products,

or equipment associated with the Rewards Program constituted an illegal gambling

arrangement, lottery, game of chance, slot machine, or unlawful device; and (5) filing

any false or misleading affidavits or otherwise engaging in any similar deceptive or

unlawful conduct in connection with any investigation into the activities in which

Crazie Overstock or any retail establishment offering the Rewards Program has

engaged.

¶ 10 On 1 July 2016, defendants filed a motion to dismiss Crazie Overstock’s

complaint pursuant to N.C.G.S. §§ 1A-1, Rules 12(b)(1), (2), and (6), in which they

contended that Crazie Overstock’s claims were barred by the doctrines of sovereign

immunity, public official immunity, and qualified immunity and asserting that

Crazie Overstock’s request for a declaratory judgment that its Rewards Program did

not violate N.C.G.S. § 14-306.4 failed to state a claim upon which relief might be

granted. On 13 April 2017, the trial court entered an order denying defendants’

dismissal motion.
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¶ 11 On 17 March 2017, Crazie Overstock filed a motion seeking the issuance of a

preliminary injunction that provided the same relief that it sought in that portion of

its complaint seeking the issuance of a permanent injunction. On 16 May 2017, the

trial court entered a temporary restraining order precluding defendants from taking

certain actions against Crazie Overstock and any retail establishments participating

in the Rewards Program pending a decision concerning Crazie Overstock’s request

for the issuance of a preliminary injunction. On 12 July 2017, defendants filed an

answer in which they denied the material allegations set out in Crazie Overstock’s

complaint and asserted a number of affirmative defenses, including public official

immunity, sovereign immunity, qualified immunity, and estoppel.

¶ 12 A hearing concerning the merits of Crazie Overstock’s motion for the issuance

of a preliminary injunction was held before the trial court on 29 September 2017, 5

and 6 October 2017, and 2 and 3 November 2017. On 13 December 2017, the trial

court entered an order denying Crazie Overstock’s motion for preliminary injunctive

relief. In making this determination, the trial court concluded that Crazie Overstock

had failed to demonstrate that it was likely to succeed on the merits given (1) that

“[t]he fact that Crazie Overstock’s games involve some level of skill and dexterity in

and of itself is not enough to show a likelihood of prevailing on the merits”; (2) that

“[t]he test for determining whether a game is prohibited under North Carolina law is

not whether the game contains an element of skill,” but is, “[i]nstead, . . . whether
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chance is the dominating element that determines the result of the game,” citing

Sandhill Amusements, Inc. v. Miller, 236 N.C. App. 340, 368 (2014), rev’d per curiam

on the basis of the dissenting opinion, 368 N.C. 91 (2015); and (3) that “[t]he element

of chance predominates any amount of skill or dexterity that may be present in Crazie

Overstock’s games, and therefore the Crazie Overstock Rewards Program may violate

N.C.G.S. § 14-306.4 and other North Carolina gambling provisions.” In addition, the

trial court concluded that Crazie Overstock had failed to show that it was likely to

sustain an irreparable injury in the absence of the issuance of the requested

preliminary injunction given that (1) “Crazie Overstock’s ability to sell goods over the

internet will in no way be affected by law enforcement officials being allowed to

enforce what they believe to be violations of the gambling laws of North Carolina as

performed by retail establishments that are operating the Crazie Overstock Rewards

Program”; (2) “[Crazie Overstock] will still be able to use its website to sell goods over

the internet and may continue to license retail establishments to promote the sale of

their goods by displaying goods for sale and selling gift certificates”; and (3) “[t]he

only impact not entering an injunction will have is that the retail establishments,

that are not a party to this action, will not be able to continue to use the Crazie

Overstock Rewards Program until such time as a trial/hearing on the merits is

conducted and this Court rules on the pending declaratory judgment action.”
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¶ 13 On 11 July 2018, defendants filed a motion seeking the entry of summary

judgment in their favor on the grounds that the record did not reveal the existence of

any genuine issues of material fact and that defendants were entitled to judgment as

a matter of law with respect to Crazie Overstock’s claims pursuant to N.C.G.S. §§ 14-

306.1A and 14-306.4. On 20 July 2018, Crazie Overstock voluntarily dismissed its

claims against Agents McMurray, Poole, Doward, and Redd, in both their individual

and official capacities, without prejudice and the claims that it had asserted against

Director Senter in his individual capacity. In addition, Crazie Overstock voluntarily

dismissed the claims that it had asserted pursuant to 42 U.S.C. § 1983 relating to

alleged violations of its procedural due process rights and its request for prospective

relief against Director Senter without prejudice, leaving the State and Director

Senter, acting in his official capacity, as the only remaining defendants.

¶ 14 On 25 July 2018, defendants’ summary judgment came on for a hearing before

the trial court.2 On 7 August 2018, the trial court entered an order determining that

there were no genuine issues of material fact with respect to the claims that Crazie

2 At the hearing, Crazie Overstock objected to consideration of the expert reports
submitted by defendants on behalf of Andrew Baran and Katrijn Gielens on the grounds that
those reports had not been properly authenticated, that the reports had not been submitted
in a timely manner, that the report prepared by Ms. Gielens contained new opinions that had
not been previously disclosed in discovery, and that Mr. Baran’s report invaded the province
of the trial court by offering opinions concerning the ultimate issue of whether Crazie
Overstock’s Reward Program violated N.C.G.S. §§ 14-306.1A and 14-306.4. As a result, the
trial court “excluded this information from consideration in its evaluation of the motion for
summary judgment.”
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Overstock had advanced pursuant to N.C.G.S. §§ 14-306.1A and 14-306.4 and that

defendants were entitled to judgment with respect to those claims as a matter of law.3

As a result, the trial court allowed defendants’ motion for summary judgment,

resulting in the dismissal of each of Crazie Overstock’s remaining claims and the

entry of final judgment in favor of defendants. Crazie Overstock noted an appeal to

the Court of Appeals from the trial court’s order.

¶ 15 In seeking relief from the trial court’s order before the Court of Appeals, Crazie

Overstock argued that the trial court had erred by concluding that the Rewards

Program violated N.C.G.S. §§ 14-306.1A and 14-306.4. As an initial matter, the Court

of Appeals noted that N.C.G.S. § 14-306.1A “prohibits one from placing into operation

a video gaming machine which allows a patron to make a wager for the opportunity

to win money or another thing of value through a game of chance” and that N.C.G.S.

§ 14-306.4 “prohibits one from placing into operation an electronic machine which

allows a patron, with or without the payment of consideration, the opportunity to win

a prize in a game or promotion, the determination of which is based on chance.”

Crazie Overstock Promotions, LLC v. State, 266 N.C. App. 1, 5 (2019). According to

the Court of Appeals, “[o]ne difference between [N.C.G.S. § 14-306.4] and [N.C.G.S. §]

3 In light of this determination, the trial court declined to rule upon the claims that

Crazie Overstock had advanced pursuant to N.C.G.S. §§ 14-289, 14-290, 14-292, 14-306, and
14-306.3.
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14-306.1A is that a violation of [N.C.G.S. § 14-306.4] can occur even if the patron is

not required to wager anything for the opportunity to win a prize.” Id.

¶ 16 After noting that N.C.G.S. §§ 14-306.1A and 14-306.4 “only proscribe machines

where prizes can be won through a game of chance” rather than by winning a “game

of skill,” the Court of Appeals distinguished these two types of games on the basis

that:

The phrase, “game of chance,” is not one long known in the
law and having therein a settled signification, but was
introduced into our statute book by the act of 1835. . . .
[This term] must be understood [ ] as descriptive of a
certain kind of games of chance in contra-distinction to a
certain other kind, commonly known as games of skill. [We
hold that] “a game of chance” is such a game, as is
determined entirely or in part by lot or mere luck, and in
which judgment, practice, skill, or adroitness have
honestly no office at all, or are thwarted by chance.

Id. at 5–6 (alterations in original) (quoting State v. Gupton, 30 N.C. 271, 273–74

(1848)). In addition, the Court of Appeals noted that, more recently, this Court has

adopted a dissenting opinion reasoning that “the essential difference between a game

of skill and a game of chance for purposes of our gambling statutes . . . is whether

skill or chance determines the final outcome and whether chance can override or

thwart the exercise of skill.” Id. at 6 (quoting Sandhill Amusements, 236 N.C. App.

at 369). As a result, the Court of Appeals determined that, even though “there are

elements of ‘chance’ in many ‘games of skill’ ” and that “there are sometimes elements

of skill present in games of chance,” id. (first citing Gupton, 30 N.C. at 274, then
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Collins Coin Music Co. of N.C., Inc., v. N.C. Alcoholic Beverage Control Comm’n, 117

N.C. App. 405, 409 (1994)), “[u]ltimately, whether a game is one of chance or one of

skill is dependent on which element ‘is the dominating element that determines the

result of the game,’ ” id. (quoting State v. Eisen, 16 N.C. App. 532, 535 (1972)

(recognizing that blackjack contains elements of both skill and chance)).

¶ 17 Although the Court of Appeals determined that the Dexterity Test, considered

in isolation, is a game of skill given that “the outcome of the game is dependent

primarily on the patrons’ ability to react in a timely fashion,” it went on to conclude

that the Reward Game “is a separate game in which patrons have the opportunity to

win something of value,” consisting of “the opportunity to play an easy game of skill

for money,” and that “this opportunity to win money, itself,” constitutes “a thing of

value” and, therefore, a prize pursuant to the definition set forth in the statute. Id.

at 6–7. As a result, the Court of Appeals held that, even though the Dexterity Test

did not, standing alone, violate either N.C.G.S. §§ 14-306.1A or 14-306.4, the Reward

Game violated N.C.G.S. § 14-306.4 as a matter of law. Id. at 8–9. On the other hand,

given that “there [was] at least an issue of fact as to whether the Reward Game

violates [N.C.G.S. §] 14-306.1A” arising from the fact that “[o]ne does not violate this

Section unless the game of chance requires the patron to wager something of value”

and the Court of Appeals’ determination that it is “unclear whether, here, patrons

are required to wager anything of value,” the Court of Appeals affirmed the trial
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court’s decision to grant summary judgment in defendants’ favor with respect to the

issue of whether the Rewards Program violated N.C.G.S. § 14-306.4 while reversing

the trial court’s decision to grant summary judgment in defendants’ favor with

respect to the issue of whether the Rewards Program violated N.C.G.S. § 14-306.1A

and remanding this case to the Superior Court, Alamance County, for any necessary

proceedings. Id. at 9

¶ 18 In a separate concurring opinion, Judge Hampson stated that, “at least in [his]

view, [the Court of Appeals’] reversal of summary judgment on the question of

whether Crazie Overstock’s business model violates [N.C.G.S.] § 14-306.1A should

not be construed as an indication that Crazie Overstock’s business model does not

violate [N.C.G.S.] § 14-306.1A” and should, instead, be understood as a recognition

that “Crazie Overstock has generated a triable issue of fact as to whether the sale of

gift certificates, in fact, constitutes the sale of a legitimate product offered in the free

marketplace by a business regularly engaged in the sale of such goods or services or

whether the sales of these gift certificates constitutes a mere subterfuge for illegal

gaming.” Id (citing American Treasures, Inc. v. State, 173 N.C. App. 170, 177 (2005)).

In light of the conflicting evidence concerning “the actual value received from [Crazie

Overstock’s] gift [certificates],” Judge Hampson wrote that “the question sub judice

is,” at least in part, “whether ‘the price paid for and the value received’ from the gift

certificates ‘is sufficiently commensurate to support the determination that the sale
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of [gift certificates] is not a mere subterfuge to engage in [illegal gaming], whereby

consideration is paid merely to engage in a game of chance.’ ” Id. at 10 (quoting

American Treasures, 173 N.C. at 178–79). This Court granted requests for further

review of the Court of Appeals’ decision filed by both Crazie Overstock and

defendants.

¶ 19 In seeking to persuade us to overturn the Court of Appeals’ decision with

respect to the issue of whether the Rewards Program violates N.C.G.S. § 14-306.4,

Crazie Overstock begins by arguing that the Court of Appeals “fail[ed] to apply the

correct legal standard” in evaluating the lawfulness of the Rewards Program

pursuant to N.C.G.S. § 14-306.4 and, instead, utilized a broader legal standard

applicable under other gambling-related statutory provisions, thereby “ignor[ing]”

the relevant statutory language, which provides that prohibited games are those

which are “not dependent on skill or dexterity,” see N.C.G.S. § 14-306.4(a)(3), so as to

“render [the relevant statutory] language meaningless.” Secondly, Crazie Overstock

argues that the Rewards Program does not violate N.C.G.S. § 14-306.4 given that

“[w]hether a participant obtains a prize is determined solely by the participant’s

performance on the Dexterity Test,” making the “final outcome [ ] dependent on skill

and dexterity.” According to Crazie Overstock, “the fact that chance determines the

value of the potential prize that can be realized through the Dexterity Test (by

determining the amount of Reward Points awarded in the Reward Game) is not
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relevant to the analysis of the final outcome of the [ ] Rewards Program” given that

“the test under [N.C.G.S. § 14-306.4] is limited to the analysis of the role of skill and

chance in the final outcome only.” Thirdly, Crazie Overstock asserts that, “even if

the standard under the gambling statutes is applied, genuine issues of material fact

preclude[ ] the entry of summary judgment for [defendants]” given the existence of

“substantial evidence from which a reasonable trier of fact can conclude that skill and

dexterity predominate over chance.” Finally, Crazie Overstock argues that the Court

of Appeals erred by holding that the Reward Game, “viewed in isolation,” violates

N.C.G.S. § 14-306.4 on the theory that Reward Points constitute a “prize” for purposes

of the relevant statutory provision. In Crazie Overstock’s view, the Court of Appeals’

determination that Reward Points constitute a prize amounts to a “suggest[ion] that

the unrealized opportunity to play the Dexterity Test has value independent of the

value of playing the game” even though “[t]he two are inextricably linked” and the

“Reward Points have no inherent value.”

¶ 20 In response, defendants argue, based upon this Court’s decision to adopt the

dissenting opinion in Sandhill Amusements, that the reference to skill and dexterity

contained in N.C.G.S. § 14-306.4 incorporates “the traditional distinction between a

game of skill and a game of chance pursuant to state law” so as to “prohibit[ ]

sweepstakes that are conducted through video games” in which “chance predominates

over skill.” In view of the fact that “luck controls the symbols that appear in the reel-
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spinning Reward Games, which in turn control whether a customer can win anything

more than $1 in cash by playing the Dexterity Test,” defendants argue that “pure

chance is responsible for whether players ever receive anything more than $1 by

playing its games,” causing considerations of “chance [to] predominate[ ] in Crazie

Overstock’s games.” In addition, defendants contend that the Court’s decision to

adopt the dissenting opinion in Sandhill Amusements establishes that the Court of

Appeals correctly applied the “traditional” predominant factor test rather than the

“new test” suggested by Crazie Overstock. In defendants’ view, Sandhill Amusements

makes clear “that chance is the predominate factor when it controls the maximum

prizes that players receive” and “can thwart skill by preventing players from winning

the best prizes.” Finally, defendants claim that predominance is “a mixed question

of law and fact that may be resolved on summary judgment where, as here, there is

no dispute about how a game is played,” citing Best v. Duke Univ., 337 N.C. 742, 750

(1994), on the theory that “mixed questions like [the issues presented in this case] do

not turn on assessments of credibility, but instead require ‘the application of legal

principles’ to settled facts,” quoting State v. Sparks, 362 N.C. 181, 185 (2008), and

citing Sandhill Amusements, 236 N.C. App. at 370.

¶ 21 According to well-established North Carolina law, summary judgment “shall

be rendered forthwith if the pleadings, depositions, answers to interrogatories, and

admissions on file, together with the affidavits, if any, show that there is no genuine
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issue as to any material fact and that any party is entitled to judgment as a matter

of law.” N.C.G.S. § 1A-1, Rule 56(c). An appellate court reviews a trial court’s

decision to grant or deny a motion for summary judgment de novo. See Meinck v. City

of Gastonia, 371 N.C. 497, 502 (2018).

¶ 22 N.C.G.S. § 14-306.4 prohibits the operation of an electronic machine which

allows a user, with or without the payment of consideration, an opportunity to win a

prize in a game or promotion in the event that the patron’s ability to succeed “[i]s not

dependent on the skill or dexterity [of the patron]. N.C.G.S. § 14-306.4(a)(3)(i). In

Sandhill Amusements, we adopted the dissenting opinion at the Court of Appeals,

which evaluated, in pertinent part, whether an enterprise involved an illegal video

sweepstakes machines in violation of N.C.G.S. § 14-306.4, Sandhill Amusements, 236

N.C. App. at 343, before noting that the critical analytical issue revolves around

whether the relevant game was “dependent on skill or dexterity.” Id. at 365. In spite

of the fact that “the term ‘skill or dexterity’ as used in [N.C.G.S.] § 14-306.4 ha[d] not

been statutorily defined,” the dissent in Sandhill Amusements opined that a

reviewing court should look for guidance from the Court of Appeals’ prior decision in

Collins Coin, in which the Court of Appeals held that “[a] game of chance is such a

game as is determined entirely or in part by lot or mere luck, and in which judgment,

practice, skill or adroitness have honestly no office at all, or are thwarted by chance”;

that “[a] game of skill, on the other hand, is one in which nothing is left to chance,
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but superior knowledge and attention, or superior strength, agility and practice gain

the victory”; and that “[i]t would seem that the test of the character of any kind of a

game . . . as to whether it is a game of chance or a game of skill is not whether it

contains an element of chance or an element of skill, but which of these is the

dominating element that determines the result of the game, to be found from the facts

of each particular kind of game” or, “to speak alternatively, whether or not the

element of chance is present in such a manner as to thwart the exercise of skill or

judgment.” Sandhill Amusements, 236 N.C. App. at 368 (quoting Collins Coin, 117

N.C. App. at 408) (citations and quotations omitted)). In light of the numerous

“inherent limitations on a player’s ability to win [the game at issue in that case] based

upon a display of skill and dexterity,” including the fact that the machines and

equipment at issue “only permitted a predetermined number of winners,” would

necessarily “result in the playing of certain games in which the player [would] be

unable to win anything of value regardless of the skill or dexterity that he or she

displays” and the fact that the opportunity to employ skill or dexterity was “purely

chance-based,” the dissent in Sandhill Amusements noted that it was “unable to see

how [an] isolated opportunity [to employ skill or dexterity] to affect the outcome

overrides the impact of the other features which, according to the undisputed

evidence, affect and significantly limit the impact of the player’s skill and dexterity

on the outcome.” Id. at 369. As a result, given these “inherent limitations on a
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player’s ability to win based upon a display of skill and dexterity,” the dissent in

Sandhill Amusements stated that “an individual playing the machines and utilizing

the equipment at issue simply does not appear to be able to ‘determine or influence

the result over the long haul’ ” and concluded that “ ‘the element of chance

dominate[d] the element of skill in the operation’ ” of the machines at issue in that

case. Id. at 369–70 (quoting Collins Coin, 117 N.C. at 409).

¶ 23 The dissenting opinion in Sandhill Amusements that we later adopted suggests

that N.C.G.S. § 14-306.4 should be interpreted to prohibit the operation of electronic

gaming equipment in which skill or chance “dominat[e]” over a player’s exercise of

skill and dexterity or “thwart the exercise of skill or judgment,” id. at 368 (quoting

Collins Coin, 117 N.C. at 408). This construction of the relevant statutory language

does not, contrary to Crazie Overstock’s contentions, render the words “dependent on

skill or dexterity” as found in N.C.G.S. § 14-306.4(a)(3) superfluous. Instead, the

approach that we believe to be appropriate simply focuses upon whether skill or

dexterity actually give the player the ability to control the extent to which he or she

receives a prize and the value of the prize that he or she wins rather than merely

reflecting whether the player bests the odds of winning in a game of chance. 4 Thus,

4 Assuming that all of the other requirements set forth in the statute are met, nothing

in this opinion or the dissenting opinion which we adopted in Sandhill Amusements should
be interpreted as an indication that a gaming enterprise in which skill or dexterity actually
predominate in resolving the issue of whether the player receives a prize and the value of
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the relevant test for use in determining whether the operation of an electronic gaming

device does or does not violate N.C.G.S. § 14-306.4(a) is whether, viewed in its

entirety, the results produced by that equipment in terms of whether the player wins

or loses and the relative amount of the player’s winnings or losses varies primarily

with the vagaries of chance or the extent of the player’s skill and dexterity.

¶ 24 After applying the appropriate legal standard to the facts presented to us in

this case, we are satisfied that the Court of Appeals correctly concluded that the

Crazie Overstock’s gaming enterprise violated N.C.G.S. § 14-306.4. As an initial

matter, given that the number of Reward Points increases the dollar value of the

prizes that a player is entitled to win in the course of the Dexterity Test, the increased

potential return available to such players during the Dexterity Test compels the

conclusion that Reward Points constitute a “[ ]thing . . . of value” pursuant to N.C.G.S.

§ 14-306.4(a)(4). For that reason, the Reward Game, even when considered in

isolation, violates N.C.G.S. § 14-306.4.

¶ 25 Any decision to consider the Reward Game and the Dexterity Test in

conjunction with each other produces the same result, Crazie Overstock’s argument

to the contrary notwithstanding. In spite of the fact that the Dexterity Test, viewed

in isolation, involves skill or dexterity, the extent to which a customer is able to win

that prize would violate N.C.G.S. § 14-306.4, ensuring that the relevant language does not
constitute mere surplusage.
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more than a minimal amount of money is controlled by the outcome of the Reward

Game regardless of the level of skill and dexterity that the player displays while

participating in the Dexterity Test. For instance, a person who is wholly unsuccessful

in playing the Reward Game cannot win more than $1.00 in the event of success in

the Dexterity Test regardless of how well he or she performs while playing that game,

a fact that establishes that the amount of a player’s winnings is primarily dependent

upon chance rather than skill or dexterity as required by N.C.G.S. § 14-306.4. Cf.

Joker Club, LLC v. Hardin, 183 N.C. App. 92, 98 (2007) (stating that “the only factor

separating the players” in a game of poker is the “relative skill levels” of the players).

In other words, a customer cannot win more cash playing the Dexterity Test than the

amount established by the chance-driven Reward Game, although a customer may be

able to reduce the amount of cash that he or she eventually obtains by poor

performance during that phase of the process, a fact that compels the conclusion that

“the instrumentality for victory [is not] entirely in the player’s hand.” Joker Club,

183 N.C. App. at 99. As a result, we hold that luck is so “inherent in the nature of

[Crazie Overstock’s] games” that chance necessarily predominates over the exercise

of skill or dexterity, Gupton, 30 N.C. at 274, so that Crazie Overstock’s Rewards

Program should be classified as a game of chance rather than a game of dexterity or

skill. See Sandhill Amusements, 236 N.C. App. at 368.
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¶ 26 The result that we reach in this case is completely consistent with the General

Assembly’s intent in enacting N.C.G.S. § 14-306.4. As we recognized in Hest Techs.,

Inc. v. State ex rel. Perdue, 366 N.C. 289 (2012), the General Assembly “noted that

‘companies have developed electronic machines and devices to gamble through

pretextual sweepstakes relationships with Internet service, telephone cards, and

office supplies, among other products,’ and that ‘such electronic sweepstakes systems

utilizing video poker machines and other similar simulated game play create the

same encouragement of vice and dissipation as other forms of gambling . . . by

encouraging repeated play, even when allegedly used as a marketing technique.” Id.

at 294 (quoting An Act to Ban the Use of Electronic Machines and Devices for

Sweepstakes Purposes, S.L. 2010-103, 2010 NC. Sess. Laws 408, 408). As we

understand the record, this statement of intent clearly describes the manner in which

Crazie Overstock’s Rewards Program operates. Thus, we have no hesitation in

holding that Crazie Overstock’s Rewards Program represents the type of gaming

enterprise that the General Assembly intended to prohibit by enacting N.C.G.S. § 14-

306.4.5 In light of our determination that Crazie Overstock’s Rewards Program

5 In addition to responding to Crazie Overstock’s challenge to the Court of Appeals’

decision, the State argued that Crazie Overstock’s enterprise (1) violated the State’s ban on
video gaming machines as set forth in N.C.G.S. § 14-306.1A, which defines a prohibited “video
gaming machine” to include any “video game not dependent on skill or dexterity that is played
while revealing a prize as the result of an entry into a sweepstakes,” see N.C.G.S. § 14-
306.1A(b)(9); and (2) constituted an illegal gambling enterprise pursuant to N.C.G.S. §§ 14-
292 and 14-301 on the grounds that “participants [in the Rewards Program] are not really
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Opinion of the Court

constitutes an unlawful sweepstakes in violation of N.C.G.S. § 14-306.4 and the fact

that this determination appears to us to preclude the award of any relief in Crazie

Overstock’s favor, we conclude that there is no need for the Court to decide either of

the other issues addressed in the parties’ briefs and modify the Court of Appeals’

decision by obviating any necessity for a remand to the Superior Court, Alamance

County, for further proceedings in this case. As a result, since the Court of Appeals

correctly determined that the trial court did not err by determining that Crazie

Overstock’s gaming enterprise constitutes an unlawful sweepstakes in violation of

N.C.G.S. § 14-306.4, we modify and affirm the Court of Appeals’ decision.

MODIFIED AND AFFIRMED.

Justice BERGER did not participate in the consideration of or decision in this

case.

buying the promoted products,” with “the purchase of the products” being, instead, nothing
more than “a pretext to place bets,” citing Hest, 366 N.C. at 294.

---

Source: Frix Law Library, https://www.frixlaw.com/law-library/cases/4694788. Public record. Not legal advice.
