# No Limit Games

> Court of Appeals of North Carolina · December 31, 2024

URL: https://www.frixlaw.com/law-library/cases/10772675

## Case

- **Court:** Court of Appeals of North Carolina
- **Decided:** December 31, 2024
- **Precedential status:** Published
- **Opinion:** Opinion
- **Cited by:** 0 later opinions in the Frix Law Library

## Citator (automated)

- No negative treatment found by the automated citator. That is not the same as a confirmation that the case is good law; read the citing cases.
- Full citator and citing cases: https://www.frixlaw.com/law-library/cases/10772675

## How later opinions describe it (automated extraction)

- holding trial court’s exercise of jurisdiction in issuing declaratory judgment determining whether the plaintiff’s phone card scheme was an illegal gambling arrangement was a proper exception to general rule against invoking equity to interfere with criminal prosecutions

## Opinion text

IN THE COURT OF APPEALS OF NORTH CAROLINA

No. COA24-12

Filed 31 December 2024

Robeson County, No. 23-CVS-1337

NO LIMIT GAMES, LLC, Plaintiff,

v.

SHERIFF OF ROBESON COUNTY, NORTH CAROLINA, BURNIS WILKINS, in his
official capacity; SECRETARY OF THE NORTH CAROLINA DEPARTMENT OF
PUBLIC SAFETY, EDDIE M. BUFFALOE Jr., in his official capacity; DIRECTOR
OF THE NORTH CAROLINA STATE BUREAU OF INVESTIGATION, BOB
SCHURMEIER, in his official capacity; DIRECTOR OF THE ALCOHOL LAW
ENFORCEMENT BRANCH OF THE NORTH CAROLINA DEPARTMENT OF
PUBLIC SAFETY, BRYAN HOUSE, in his official capacity; TOWN OF PEMBROKE
and COUNTY OF ROBESON, Defendants.

Appeal by Defendants from Order entered 20 June 2023 by Judge Michael A.

Stone in Robeson County Superior Court. Heard in the Court of Appeals 12 June

2024.

Rossabi Law Partners, by Gavin J. Reardon and Amiel J. Rossabi, for Plaintiff-
Appellee.

Attorney General Joshua H. Stein, by Deputy Solicitor General James W.
Doggett, Special Deputy Attorney General Tamika L. Henderson, and Special
Deputy Attorney General Michael Bulleri, for Defendants-Appellants.

HAMPSON, Judge.

Factual and Procedural Background

The Secretary of the North Carolina Department of Public Safety, the Director

of the North Carolina State Bureau of Investigation, and the Director of the Alcohol
NO LIMIT GAMES, LLC V. SHERIFF OF ROBESON COUNTY

Opinion of the Court

Law Enforcement Branch of the North Carolina Department of Public Safety

(collectively State Defendants)1, each in their official capacity, appeal from an Order

on Motion for Preliminary Injunction entered in favor of No Limit Games, LLC

(Plaintiff) enjoining the State Defendants, the Sheriff of Robeson County in his official

capacity, the Town of Pembroke, and the County of Robeson (collectively, Defendants)

from forcing or compelling removal of Plaintiff’s video sweepstakes kiosks from

businesses or facilities and from prosecuting persons in possession of Plaintiff’s video

sweepstakes kiosks. The Record before us tends to reflect the following:

Plaintiff is a North Carolina company holding itself out as selling consumer

merchandise through its website “Youbux.com.” As part of its business plan, Plaintiff

operates, uses, and sells promotional video sweepstakes. These video sweepstakes

utilize computer kiosks, generally placed in retail establishments owned by third

parties. Plaintiff either operated or seeks to operate its video sweepstakes kiosks in

locations in Robeson County.

On 9 May 2023, Plaintiff filed a Complaint in Robeson County Superior Court

under the Declaratory Judgment Act against the State Defendants. On 19 May 2023,

Plaintiff filed an Amended Complaint naming all Defendants. The Amended

Complaint alleged Defendants had threatened enforcement action against Plaintiff’s

business. Plaintiff sought a Declaratory Judgment declaring its video sweepstakes is

1 The Sheriff of Robeson County, in his official capacity, along with the Town of Pembroke and

the County of Robeson, are not parties to this appeal.

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not a prohibited gambling, lottery, or gaming product. Plaintiff also sought

preliminary and permanent injunctive relief enjoining Defendants from removing

Plaintiff’s kiosks or prosecuting any person in possession of them.

The trial court held a hearing on Plaintiff’s Motion for Preliminary Injunction,

where Plaintiff presented as evidence two reports. The first is titled “Review and

analysis of the NLG Skill System with Black Clover Terminal version 1.0.0.0

developed by No Limit Games, LLC,” and describes the operation of the kiosks and

games. The second report was prepared by Dr. Neil Mulligan and includes studies

performed on game participants that analyze whether skill was involved in playing

the games. Defendants presented the testimony of Agent Christopher Poole of the

Alcohol Law Enforcement division of the Department of Public Safety, who was

qualified as an expert and opined that chance predominated over skill in Plaintiff’s

games.

On 20 June 2023, the trial court issued its Order on Motion for Preliminary

Injunction. In its Order, the trial court concluded Plaintiff had established a

likelihood of success on the merits of its claim, that it would suffer irreparable harm

if Defendants were permitted to take enforcement action against it, and that the

equities favored a preliminary injunction. On the likelihood of Plaintiff’s success on

the merits, the trial court observed:

[a]lthough the actual prize is determined by chance as is
required for a sweepstakes, the actual prize is embedded in
the sweepstakes entry itself, i.e., prior to any game play.

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As a result, the “vagaries of chance” are neither created nor
determined by the game. The participant would be eligible
for the same prize regardless [of] whether they redeemed it
without game play . . . or with game play . . . .

The trial court concluded that Plaintiff’s video sweepstakes did not violate N.C.

Gen. Stat. § 14-306.4. In turn, the trial court granted Plaintiff a preliminary

injunction prohibiting Defendants from forcing the removal of Plaintiff’s kiosks from

retail or other facilities, issuing warnings to facilities for using Plaintiff’s systems,

attempting to coerce any establishment into removing Plaintiff’s kiosks, or

prosecuting any person in possession of the kiosks.

On 27 June 2023, State Defendants filed Notice of Appeal. The State

Defendants also moved the trial court to stay its preliminary injunction pending their

appeal. The trial court denied the State Defendants’ Motion to Stay on 1 August 2023.

Defendants subsequently filed a Petition for Writ of Supersedeas in this Court

requesting a stay of the Preliminary Injunction pending appeal. This Court issued

the Writ of Supersedeas staying the trial court’s Order pending appeal.

Appellate Jurisdiction

This Court has jurisdiction to review interlocutory trial court orders granting

“temporary injunctive relief restraining the State or a political subdivision of the

State from enforcing the operation or execution of an act of the General Assembly.”

N.C. Gen. Stat. § 7A-27(b)(3)(f) (2023).

Issues

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The issues in this case are: (I) whether Plaintiff has standing to seek

declaratory and injunctive relief; and (II) whether the trial court erred in granting a

Preliminary Injunction in favor of Plaintiff on the basis Plaintiff’s video sweepstakes

game was predominantly a game of skill rather than chance.

Analysis

In 2006, the General Assembly banned the operation of video poker and slot

machines. N.C. Gen. Stat. § 14-306.1A (2023). Subsequently, businesses began to

modify their machines to involve “sweepstakes,” rather than direct betting, but using

similar video gambling interfaces. See Hest Techs., Inc. v. State ex rel. Perdue, 366

N.C. 289, 291, 749 S.E.2d 429, 431 (2012). In response, the General Assembly passed

additional legislation in 2008 and 2010. Section 14-306.3 criminalizes “server-based

electronic game promotion[s],” and Section 14-306.4, the statute at issue in this case,

more broadly prohibits promoting or conducting sweepstakes through the use of an

“entertaining display:”

Notwithstanding any other provision of this Part, it shall
be unlawful for any person to operate, or place into
operation, an electronic machine or device to do either of
the following:

(1) Conduct a sweepstakes through the use of an
entertaining display, including the entry process
or the reveal of a prize.

(2) Promote a sweepstakes that is conducted
through the use of an entertaining display,
including the entry process or the reveal of a
prize.

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N.C. Gen. Stat § 14-306.4(b).

Sweepstakes operators have mounted a series of challenges to Section 14-306.4

in our courts, first challenging the statute as an unconstitutional limitation on

speech. Sandhill Amusements v. State, 219 N.C. App. 362, 724 S.E.2d 614, rev’d, 366

N.C. 323, 734 S.E.2d 570 (2012). Our Supreme Court held Section 14-306.14 regulates

conduct, with only incidental burdens on speech, and the legislature had a rational

basis for enacting the statute. Hest Techs., Inc., 366 N.C. at 303, 749 S.E.2d at 439.

Following this, operators began modifying their products in attempts to avoid

the prohibition of Section 14-306.4(b) and contesting its application to their games.

So far, these challenges have been unsuccessful in our appellate courts. Before

addressing the specific parameters of Plaintiff’s game, it is helpful to review this line

of cases as context for the present challenge.

The first of these challenges came in State v. Spruill, 237 N.C. App. 383, 765

S.E.2d 84, disc. rev. denied, 368 N.C. 258, 771 S.E.2d 326 (2015). In that case, the

defendants were charged under Section 14-306.4(b) for operating a sweepstakes that

used an entertaining display. Defendants offered computers with access to internet

games with names such as “Keno” and “Lucky’s Loot.” Id. at 384, 765 S.E.2d at 86.

Patrons, rather than purchasing tokens or paying money into the games, purchased

“computer time.” Id. at 385, 765 S.E.2d at 86. The games used a “pre-reveal” system,

which displayed the amount of the prize a patron won prior to playing the game. Id.

Upon completion of the game, the prize amount would be displayed again. Id. The

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defendants argued that, because the prize was displayed before the game was played,

it did not violate the statute’s prohibition on revealing prizes through the use of an

entertaining display. Id. at 386, 765 S.E.2d at 87. We rejected this argument, holding

that entry and participation in the sweepstakes was a prerequisite to playing the

video game, and the fact that the sweepstakes was conducted at the beginning of the

game versus its end made no meaningful difference. Id. at 387, 765 S.E.2d at 87. The

game was still a game of chance, attached to a video game display “which entices the

patron to play.” Id. We also noted that the pre-reveal feature had been added to the

game specifically in an attempt to evade Section 14-306.4. Id. at 386, 765 S.E.2d at

87.

Sweepstakes operators continued to refine their products, adapting them to

the language in our courts’ decisions. Some of these operators, like Plaintiff in this

case, filed claims under our Declaratory Judgment Act seeking a determination that

their games were legal under Section 14-306.4.

We reviewed the first of these actions for declaratory judgment in Sandhill

Amusements, Inc. v. Sheriff of Onslow County, 236 N.C. App. 340, 762 S.E.2d 666,

rev’d 368 N.C. 91, 773 S.E.2d 55 (2015). The plaintiffs in that case, after their

equipment was seized, sought a declaratory judgment holding their kiosks and

marketing system were not prohibited by law. 236 N.C. App. at 344, 762 S.E.2d at

671. The plaintiffs provided electronic kiosks in which players received sweepstakes

entries with the purchase of gift certificates and revealed whether they had won a

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prize via a display similar to a slot machine, with three “reels” of symbols. Id. at 343,

762 S.E.2d at 670. The screen would then display either a losing combination or a

combination which required players to “nudge” a symbol from the top or bottom row

into the middle in order to win a prize. This Court’s majority opinion declined to

address the 14-306.4 issue, but on appeal our Supreme Court reversed the majority

and adopted Judge Ervin’s dissent, which set forth the “predominance” test that

determines whether a video game machine violates Section 14-306.4. 368 N.C. 91,

773 S.E.2d 55 (2015). Judge Ervin determined that, because the plaintiffs’ equipment

“involve[d] the use of electronic devices to engage in or simulate game play based

upon which a participant may win or become eligible to win a prize,” the only way for

them to avoid running afoul of 14-306.4(b) was if the game involved was dependent

on skill or dexterity. 236 N.C. App. at 365, 762 S.E.2d at 683 (Ervin, J, dissenting).

“[T]he essential difference between a game of skill and a game of chance for purposes

of our gambling statutes, including N.C. Gen. Stat. 14-306.4, is whether skill or

chance determines the final outcome and whether chance can override or thwart the

exercise of skill.” Id. at 369, 762 S.E.2d at 685 (citing Collins Coin Music Co. of N.C.,

Inc. v. N.C. Alcoholic Beverage Control Comm’n, 117 N.C. App. 405, 409, 451 S.E.2d

306, 308 (1994)). Even assuming that “nudging” involved skill or dexterity, whether

or not the player even had the opportunity to nudge depended entirely on chance. He

noted that the pool of winners could be exhausted before a player played the game,

giving them no opportunity to win a prize regardless of their skill or dexterity. Id. at

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369, 762 S.E.2d at 685-86. Accordingly, the element of chance dominated the element

of skill in the operation of the plaintiffs’ machines. Id. at 370, 762 S.E.2d at 686.

In Crazie Overstock Promotions, LLC v. State, the plaintiff sold discount goods

through its website and maintained computers in retail establishments which

allowed customers to place orders. 377 N.C. 391, 392, 858 S.E.2d 581, 582 (2021).

Customers could purchase gift certificates at these retail establishments, and also

received 100 “Game Points” per dollar spent on gift certificates. Id. at 393, 858 S.E.2d

at 582. Game Points could be used at the plaintiff’s computers to play reel-spinning

games, similar to a slot machine, in which the patron received a number of “Reward

Points” determined by chance. Id at 393, 858 S.E.2d at 583. Rather than the

“nudging” game from Sandhill, players then were required to play a “Dexterity Test”

to convert Reward Points into “Dexterity Points” that could be exchanged for cash.

Id. at 394, 858 S.E.3d at 583. The Dexterity Test involved the use of a simulated

stopwatch counting from 0 to 1,000, which players attempted to stop as close to 1,000

as possible. Id. A player’s score in the Dexterity Test determined which percentage of

their reward points would be converted to Dexterity Points. Although the Dexterity

Game viewed in isolation involved purely skill or dexterity, the amount of money a

customer could win was determined entirely by the outcome of the Reward Game, a

game of chance. Id. at 404, 858 S.E.2d at 589. Accordingly, the Court held “luck is so

‘inherent in the nature of Crazie Overstock’s games’ that chance necessarily

predominates over the exercise of skill and dexterity” and they were therefore

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prohibited under Section 14-306.4. Id. at 404, 858 S.E.2d at 590 (citing State v.

Gupton, 30 N.C. 271, 274 (1848). The Court emphasized that the inquiry is not solely

whether skill or dexterity is involved in the game, but “whether skill or dexterity

actually give the player the ability to control the extent to which he or she receives a

prize and the value of the prize that he or she wins rather than merely reflecting

whether the player bests the odds of winning in a game of chance.” 377 N.C. at 403,

858 S.E.2d at 589.

In Gift Surplus, LLC v. Cooper, the Sandhill plaintiffs returned to the Supreme

Court. 380 N.C. 1, 868 S.E.2d 20 (2022). After the Court in Sandhill reversed the

order granting their preliminary injunction, the plaintiffs modified their games and

the trial court declared their products as modified did not violate Section 14-306.4

and were lawful. 380 N.C. at 5, 868 S.E.2d at 22. The plaintiffs had made two changes

to their reel-spinning games. First, they attempted to address Judge Ervin’s

observation that players could play the game even after the prizes had been

exhausted by adding a “winner-every-time” modification. Id. With this feature, on the

75% of spins where players formerly would not win any prize, they were now awarded

a nominal prize of a few cents. Id. Second, they attempted to increase the dexterity

involved in the game with a “double nudge” feature that required players to nudge

two symbols into place rather than one. Id.

Our Supreme Court rejected the plaintiffs’ arguments that these modifications

rendered the game legal under Section 14-306.4. It held the “winner-every-time”

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feature did not alter the game such that skill or dexterity predominates over skill,

because chance still determined how much a player was playing for on each spin, and

the prize available did not depend on skill or dexterity. Id. The Court also held that

the “nudging” aspect of the game also did not make skill predominate. The skill

required to nudge a reel up or down is de minimis and, even assuming a meaningful

level of skill or dexterity was involved, chance would always predominate because

chance determines the relative winnings for which a player can play, making it

“override or thwart the exercise of skill.” Id. at 14, 868 S.E.2d at 29 (citing Sandhill,

236 N.C. App. at 369, 762 S.E.2d at 685). When viewed in its entirety, the results of

the game varied primarily with the vagaries of chance rather than the player’s skill

and dexterity. Id. at 15, 868 S.E.2d at 30. Accordingly, the game violated Section 14-

306.4(a)’s prohibition on video sweepstakes. Id.

I. Standing

Defendants argue Plaintiff lacked standing to bring this action. As discussed

above, this Court and our Supreme Court have reviewed several cases under identical

postures: declaratory judgment actions seeking to enjoin enforcement of Section 14-

306.4. See, e.g., Crazie Overstock, 377 N.C. 391, 858 S.E.2d 581; Gift Surplus, LLC,

380 N.C. 1, 868 S.E.2d 20. While Defendants note that standing was not at issue in

those cases, standing is an aspect of subject matter jurisdiction and may be raised at

any stage of a case, including sua sponte by a reviewing court. Transcon. Gas Pipe

Line Corp. v. Calco Enterprises, 132 N.C. App. 237, 241, 511 S.E.2d 671, 675 (1999).

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“When a plaintiff has a property interest which may be adversely affected by

the enforcement of the criminal statute, he may maintain an[] action under the

Declaratory Judgment Act to determine the validity of the statute in protection of his

property rights.” Jernigan v. State, 279 N.C. 556, 561, 184 S.E.2d 259, 264 (1971).

Accordingly, our courts have reviewed numerous actions in which purveyors of

gaming equipment sought declaratory judgments declaring their products legal, both

under Section 14-306.4 and other gambling statutes. See, e.g., Am. Treasures, Inc. v.

State, 173 N.C. App. 170, 176, 617 S.E.2d 346, 350 (2005) (holding trial court’s

exercise of jurisdiction in issuing declaratory judgment determining whether the

plaintiff’s phone card scheme was an illegal gambling arrangement was a proper

exception to general rule against invoking equity to interfere with criminal

prosecutions). Defendants, however, argue that our Supreme Court’s decision in

Comm. to Elect Dan Forest v. Emp. Pol. Action Comm., 376 N.C. 558, 853 S.E.2d 698

(2021), requires Plaintiff show that a relevant statute confers a cause of action and

Plaintiff failed to do so.

Defendants’ argument misreads the Court’s language in Comm. to Elect Dan

Forest, which broadens our recognition of standing rather than narrowing it. In that

case, the Court held, under the North Carolina Constitution, a plaintiff may assert a

claim without showing that he suffered the type of “injury-in-fact” required by the

United States Constitution. 376 N.C. at 609, 853 S.E.2d at 734. A legal injury on its

own is sufficient. Id. at 608, 853 S.E.2d at 733. Our Supreme Court explained that in

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claims like the one at issue in that case, where the legislature has created a cause of

action, the plaintiff only needs to show “a relevant statute confers a cause of action”

and that “the plaintiff satisfies the requirements to bring a claim under that statute.”

Id. at 599, 853 S.E.2d at 727. Defendants attempt to broaden this rule to create

additional pleading requirements for all lawsuits “where statutory issues . . . are at

issue.”

Comm. to Elect Dan Forest does not address this type of case, and our Supreme

Court has decided multiple cases in an identical posture to this case following that

decision. See Gift Surplus, LLC v. State, 380 N.C. 1, 868 S.E.2d 20; Crazie Overstock

Promotions, LLC v. State, 377 N.C. 391, 858 S.E.2d 681 (2021). Plaintiff has standing

to bring this action.

II. Legality of Plaintiff’s game under Section 14-306.4

A preliminary injunction “will be issued only (1) if a plaintiff is able to show

likelihood of success on the merits of his case and (2) if a plaintiff is likely to sustain

irreparable loss unless the injunction is issued, or if, in the opinion of the Court,

issuance is necessary for the protection of a plaintiff’s rights during the course of

litigation.” Ridge Cmty. Inv., Inc. v. Berry, 293 N.C. 688, 701, 239 S.E.2d 566, 574

(1977). We review orders granting preliminary injunctions de novo, but because the

trial court’s ruling is presumed to be correct, the party challenging the order bears

the burden of showing it was erroneous. Analog Devices, Inc. v. Michalski, 157 N.C.

App. 462, 465, 579 S.E.2d 449, 452 (2003). In this case, the question is whether

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Plaintiff is likely to succeed in its claim for a declaratory judgment declaring that its

products do not violate N.C. Gen. Stat § 14-306.4.

In determining whether a game violates Section 14-306.4, we look to whether

chance or skill predominates the other in determining the result of the game:

[T]he relevant test for use in determining whether the
operation of an electronic gaming device does or does not
violate N.C.G.S. § 14-306.4(a) is whether, viewed in its
entirety, the results produced by that equipment in terms
of whether the player wins or loses and the relative amount
of the player’s winnings or losses varies primarily with the
vagaries of chance or the extent of the player’s skill and
dexterity.

Gift Surplus, LLC, 380 N.C. at 10, 868 S.E.2d at 26-27 (citing Crazie Overstock, 377

N.C. 391, 858 S.E.2d 581). Plaintiff argues that the trial court made extensive

findings that the games are games of skill and that Defendants have not challenged

that finding. However, the determination of whether chance or skill predominates in

a game is a mixed question of law and fact that we review de novo when there is no

factual dispute about how the game is played. Gift Surplus, LLC, 380 N.C. at 11, 868

S.E.2d at 27.2

In order to play Plaintiff’s game, players purchase “YouBux” gift certificates

2 Plaintiff argues that Defendants mischaracterize the gameplay in multiple ways that are at

odds with the factual findings of the trial court. However, “on appeal from an order of superior court
granting or denying a preliminary injunction, an appellate court is not bound by the findings, but
may review and weigh the evidence and find facts for itself.” Ridge Cmty. Inv., Inc., 293 N.C. at 701,
239 S.E.2d at 574. More importantly, none of the distinctions drawn by Plaintiff are relevant to our
analysis of whether chance predominates over skill in determining the outcome of the game, and our
analysis remains the same adopting the trial court’s factual findings as our own.

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and, for each dollar spent, they receive 100 sweepstakes entries that may be

redeemed at Plaintiff’s kiosks. These sweepstakes entries are, upon purchase,

associated with a specific outcome: either the entry is a “loser” or is associated with a

specific cash prize. However, the player must “reveal” the outcome of their winning

entries in order to receive the associated prize.

To reveal their Sweepstakes Entries, players select one of eleven “Art Themes,”

or games, with names such as “Lucky Leprechaun,” “Welcome to Vegas Royale,” or

“Emerald 7’s.” Players also select how many Sweepstakes Entries they wish to

redeem. If the redeemed sweepstakes entries contained any winning outcomes,

players may reveal those outcomes in one of two ways.

Under the first method, players play a graphical game similar to that in Crazie

Overstock and Gift Surplus, in which three reels of symbols spin and then stop,

displaying three rows of symbols. Players must “nudge” one symbol into place in order

to create a winning combination. Players have five seconds to complete this nudging

task or they forfeit their winning entry.

Alternatively, players may elect to use an “instant reveal” function to

immediately show if any of their sweepstakes entries are winners and what prizes

they award. This method does not involve gameplay: players simply select the

number of sweepstakes entries they wish to reveal, and then are shown if and what

they won. Players who elect to use the Instant Revealer are not required to perform

any nudging task.

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If there were no winning outcomes among the sweepstakes entries redeemed,

the player is given the option to play “Follow-Me.” This is a memory matching game

involving eight colored buttons that light up in a random sequence. The player must

repeat the sequence for fourteen rounds, with the first round involving one button

and each subsequent round adding another button to the sequence. Successful

completion of all fourteen rounds of the Follow-Me game rewards the player with a

number of new sweepstakes entries equivalent to the number redeemed.

Plaintiff’s game involves a sweepstakes whose results are revealed via an

entertaining display. Accordingly, the only remaining inquiry to determine its

legality under Section 14-306.4 is whether chance or skill predominate in

determining the results of the game:

As a result, given that the equipment and activities
protected by the preliminary injunction clearly involve the
use of electronic devices to engage in or simulate game play
based upon which a participant may win or become eligible
to win a prize, the only basis upon which Plaintiffs’
equipment and activities can avoid running afoul of N.C.
Gen. Stat. § 14-306.4(b) is in the event that the game or
simulated game involved is ‘dependent on skill or
dexterity.’

Sandhill, 236 N.C. App. at 365, 762 S.E.2d at 683 (Ervin, J., dissenting).

In this case, the game appears to be identical in many respects to those held

by our Supreme Court in Gift Surplus and other cases to be illegal under Section 14-

306.4: a player enters the game, their prize is determined by chance, and they must

perform a dexterity task to receive the prize. Although dexterity and skill may be

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involved in a portion of the game, “when chance determines the relative winnings for

which a player is able to play, chance can override or thwart the exercise of skill.”

Gift Surplus, LLC, 380 N.C. at 14, 868 S.E.2d at 29. Plaintiff argues that certain

specific attributes of its game distinguish it from those previously held illegal under

Section 14-306.4. We disagree.

First, Plaintiff argues that its game is not prohibited under Section 14-306.4

because the prize available to the player is determined prior to any video gameplay,

and therefore playing the game does not determine whether a player has a winning

or losing entry. Plaintiff’s argument ignores the plain text of the statute: Section 14-

306.4(b) not only proscribes the use of an entertaining display to enter the

sweepstakes and determine the result, but it also prohibits the use of such a display

for the “reveal of a prize.” N.C. Gen. Stat. § 14-306.4(b)(1). The fact that the available

prize is determined upon the purchase of Youbux and receipt of the accompanying

sweepstakes entries does not change the fact that it is revealed via an entertaining

display. No matter when the results are determined, use of an entertaining display

to reveal the prize is prohibited.

Nor does the existence of the “instant reveal” feature change our analysis.

Plaintiff argues that the instant reveal function does not make use of an entertaining

display because it involves no video gameplay and the instant reveal is unadorned.

While Defendants argue that displaying sweepstakes results on a video monitor is by

definition an entertaining display, we need not make this determination. Even

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assuming the instant reveal feature does not make use of an entertaining display and

is legal under Section 14-306.4, that option does not thereby render legal the other

option available at the kiosk, which does use such an entertaining display to reveal

prizes. The feature of the product by which sweepstakes prizes are revealed through

an entertaining display remains illegal and prohibited by statute.

Plaintiff also argues that the “nudging” aspect of its game makes skill and

dexterity predominate over chance. The game at issue in Gift Surplus involved a

nearly identical nudging feature, which did not prevent our Supreme Court from

holding that chance predominated skill. 380 N.C. 1, 15, 868 S.E.2d 20, 30. Regardless

of how skilled at the nudging game a player is, chance always control the amount of

money the player is playing for. Plaintiff attempts to distinguish its game by noting

that players have only five seconds to “nudge” the symbols to create a winning

combination, rendering the task more difficult. However, this argument ignores a

crucial part of the decision in Gift Surplus: although the Court observed that the skill

and dexterity required to “nudge” a reel up or down was de minimis, the holding did

not depend on this:

More fundamentally, even assuming there was a
meaningful level of skill or dexterity involved in the game,
chance would always predominate because, when chance
determines the relative winnings for which a player is able
to play, chance “can override or thwart the exercise of
skill.” As in Crazie Overstock, LLC, “the extent to which a
customer is able to win more than a minimal amount of
money is controlled by the outcome of Plaintiffs’ games’
initial real spin regardless of the level of skill and dexterity

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NO LIMIT GAMES, LLC V. SHERIFF OF ROBESON COUNTY

Opinion of the Court

that the player displays while participating in nudging the
reels.”

Gift Surplus, LLC, 380 N.C. at 14, 868 S.E.2d at 29. Because chance determined the

prize for which a player was playing for on each spin, chance predominated over skill

in the game, even assuming the nudging game required a significant level of skill.

The modifications to the nudging game presented by Plaintiff do not allow it to escape

this paradigm, as the prize available to the player via a successful nudge is always

determined by chance. Plaintiff briefly attempts to argue that the symbols “do not

appear at random” because they symbols are determined at the time the sweepstakes

entries are issued, and not by playing the game. This is a distinction without a

difference, as the critical question is whether the result is determined by chance, not

when that determination is made. We note as well that players in Gift Surplus, when

a winning combination was available, successfully completed the nudging game

between 86% and 90% of the time. 380 N.C. at 14, 868 S.E.2d at 29. The evidence

provided by Plaintiffs in this case indicates that players succeeded 86% of the time.

This evidences a similarly de minimis impact of skill or dexterity upon the results of

the game.

The most prominent difference between Plaintiff’s game and those at issue in

earlier appellate decisions is the incorporation of the “Follow-Me” game. As described

above, when a player plays a round of Plaintiff’s game and no prize is revealed, they

are given the opportunity to play a pattern matching game which, if successfully

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NO LIMIT GAMES, LLC V. SHERIFF OF ROBESON COUNTY

Opinion of the Court

played, rewards them with a refund of the sweepstakes entries wagered that round.

This appears to be an attempt to address the observation, first made by Judge Ervin

in Sandhill, that in similar games chance entirely determined whether players even

received the opportunity to make use of their skill or dexterity. 236 N.C. App. at 369,

762 S.E.2d at 686 (Ervin, J., dissenting). Unlike in Sandhill, Plaintiff’s game

incorporates a dexterity element in each round a player plays.

However, this does not automatically render the game one in which skill or

dexterity predominate over chance. For one, it is unclear that the task presented by

the Follow-Me game is reasonably possible, even for a skilled individual. Research

presented by Plaintiff showed that, on average, players completed 6.7 rounds of the

game. Each subsequent round is progressively more difficult than the last, and a

single error in any of the fourteen rounds causes a player to fail. The game cannot

measure gradations of skill: either a player completes all fourteen rounds or they fail

and receive no reward, regardless of how many rounds they completed. The final

round of the Follow-Me game is over twice as long as the average round completed by

players. While the research conducted by Dr. Mulligan included data about how often

players successfully completed the nudging game, it notably did not include

information as to how many, if any, participants managed to complete all fourteen

rounds of Follow-Me. Giving players the option to complete an impossible task to

receive an advantage in a game is effectively the same as having no dexterity element,

because no amount of skill will make a difference in the outcome of the game. Plaintiff

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NO LIMIT GAMES, LLC V. SHERIFF OF ROBESON COUNTY

Opinion of the Court

has therefore not provided evidence that skill or dexterity, via the Follow-Me feature,

predominate over chance in determining the results of the game.

Even assuming that Follow-Me is possible for players of sufficient skill,

Plaintiff has not shown that skill or dexterity predominate chance as a result. The

only prize players are playing for is a refund of the sweepstakes entries redeemed in

that round of the game: effectively, an opportunity to play another round, in which

the available prize is determined at random. While a player expressing a high amount

of skill may receive a number of additional plays, the prizes a player can win each

time always depends entirely on chance.

No amount of skill applied to the Nudge or Follow-Me portions of Plaintiff’s

game overrides this fundamental aspect: that, with each round played, “the relative

amount of the player’s winnings or losses varies primarily with the vagaries of

chance.” Crazie Overstock, 377 N.C. at 391, 858 S.E.2d at 581. In its Order, the trial

court reasoned:

Because: (a) unredeemed winning entries remain in the
finite prize pool but (b) losing entries are removed from the
sweepstakes pool as they are redeemed, at the beginning of
each sweepstakes every participant is, in actual effect, able
to compete for the top prize. That is, a participant who
consistently employed the necessary level of skill
throughout both scenarios would, eventually, eliminate all
losing entries.

It is true that a player who was consistently successful at both the Nudge and

Follow-Me games could, eventually, exchange a sweepstakes entry for each prize

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NO LIMIT GAMES, LLC V. SHERIFF OF ROBESON COUNTY

Opinion of the Court

available in the sweepstakes pool. This would require the redemption of a significant

number of sweepstakes entries obtained from the purchase of Youbux, due to the

nature of Plaintiff’s game: even perfect play of the Follow-Me game does not refund

all the losing entries a player reveals, because Follow-Me-is not available on every

round. Players redeem multiple sweepstakes entries at a time: during each round of

the game, players reveal the prize for a minimum of 25 and a maximum of 500

sweepstakes entries. If a single one of the revealed entries is associated with a prize,

the player is unable to play Follow-Me, and each of the losing entries is therefore

forfeited. A player who purchases $5.00 worth of Youbux and then redeems their 500

sweepstakes entries and receives any prize, no matter how small, cannot continue

playing without purchasing more Youbux and receiving additional sweepstakes

entries. Optimal play of the Follow-Me and Nudge portions of the game thus creates

an effect similar to the “winner-every-time” feature in Gift Surplus: the player

receives a prize on each spin, but the amount of that prize is always determined by

chance. 380 N.C. at 5, 868 S.E.2d at 22.

Although a player could eventually exhaust the finite prize pool and with

perfect play exchange sweepstakes entries for each of the available prizes, this does

not nullify the role of chance in the playing of the game. This is for two primary

reasons. First, beginning a game generates a pool of one million game outcomes.

[Doc. Ex. 9] Players may exchange up to 500 sweepstakes entries at one time,

requiring a minimum of two thousand spins to exhaust the prize pool. Second, the

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NO LIMIT GAMES, LLC V. SHERIFF OF ROBESON COUNTY

Opinion of the Court

total number of sweepstakes entries that must be redeemed to exhaust the prize pool

varies based on the distribution of prizes. This is because the Follow-Me game is only

available when none of the sweepstakes entries award a prize. This means that for

the player, an ideal distribution of prizes would consist of each spin revealing either

(1) a result indicating that all sweepstakes entries redeemed on that spin were

winners, or (2) no prizes, allowing them to play Follow-Me and refund their

sweepstakes entries. The further from this ideal distribution the results of the game

are, the more sweepstakes entries from YouBux purchases must be redeemed in order

to exhaust the pool.3

Plaintiff’s game is exactly the type of electronic sweepstakes the legislature

intended to prohibit by enacting Section 14-306.4: “[c]ompanies have developed

electronic machines and devices to gamble through pretextual sweepstakes

relationships with Internet service, telephone cards, and office supplies, among other

products . . . such electronic sweepstakes systems utilizing video poker machines and

other similar simulated game play create the same encouragement of vice and

dissipation as other forms of gambling . . . by encouraging repeated play, even when

allegedly used as a marketing technique.” 2009 N.C. Sess. Laws, 408. None of

3 For example, assume there are 1,000 winning entries in the pool of 1,000,000 results and a

player chooses to reveal the maximum of 500 sweepstakes entries at a time. Under ideal results, and
with 100% success at the Nudge and Follow-Me games, the player will exchange a total of 1,000
sweepstakes entries, obtained with the purchase of $10 worth of Youbux, for all available prizes.
Under the least desirable prize distribution, in which each winning spin reveals only one winning
entry, the player will ultimately exchange 500,000 sweepstakes entries, obtained with the purchase
of $5,000 worth of Youbux, for the same prizes.

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NO LIMIT GAMES, LLC V. SHERIFF OF ROBESON COUNTY

Opinion of the Court

Plaintiff’s attempts to distinguish its game from the similar games previously held

by our courts to be illegal change the fact that chance is core to the game and always

determines the amount a player can win.

Thus, chance predominates skill or dexterity in determining the outcome of

Plaintiff’s game. Therefore, Plaintiff has not shown a likelihood of success in its claim

for declaratory judgment. Consequently, the trial court erred in granting Plaintiff’s

motion for a preliminary injunction.

Conclusion

Accordingly, for the foregoing reasons, we reverse the Order of the trial court

granting Plaintiff’s Motion for Preliminary Injunction and remand this case to the

trial court for further proceedings.

REVERSED AND REMANDED.

Judge WOOD concurs. Judge GRIFFIN dissents by separate opinion.

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No. COA24-12 – No Limit Games, LLC v. Sheriff of Robeson County

GRIFFIN, Judge, dissenting.

I agree with the majority that Plaintiff has standing to seek declaratory and

injunctive relief. However, I would affirm the trial court’s order granting Plaintiff’s

Motion for a Preliminary Injunction and hold Plaintiff’s sweepstakes system complies

with section 14-306.4 of the North Carolina General Statutes.

I. Standard of Review

As a threshold matter, I would give deference to the trial court’s finding that

skill predominates over chance. Plaintiff’s understanding and presentation of their

game materially differs from that of Defendants in ways fundamental to the analysis.

In fact, Plaintiff lists four material mischaracterizations, two of which I believe alter

the analysis:

1. The instant reveal function does not use an entertaining
display because it does not take the form of actual or
simulated gameplay;

2. There is never a time when the entry pool has no
winning entries remaining[.]

The majority holds these differences are irrelevant to the analysis. I disagree

because the first difference, whether the instant reveal function uses an entertaining

display, if true, undermines the legality of Plaintiff’s system. See N.C. Gen. Stat. §

14-306.4(b)(1) (2023). The second difference, whether there is ever a time the entry

pool contains no winning entries, is material because it directly impacts the role that

chance plays in determining which prize a participant may win.
NO LIMIT GAMES, LLC V. SHERIFF OF ROBESON COUNTY

GRIFFIN, J., dissenting

As de novo review is only appropriate “when there is no factual dispute about

how a game is played,” I would hold the material disputes above warrant reviewing

the trial court’s order to determine whether the factfinder’s determination that skill

or dexterity dominate over chance was supported by competent evidence. See Gift

Surplus, LLC. v. State ex rel. Cooper, 380 N.C. 1, 10–11, 868 S.E.2d 20, 27 (2022)

(citations and internal marks omitted).

II. Analysis

Having established the correct standard of review is whether the trial court’s

findings were supported by competent evidence, I now address Plaintiff’s argument

that the trial court properly granted the preliminary injunction.

A preliminary injunction should be issued only “‘(1) if a plaintiff is able to show

likelihood of success on the merits of his case and (2) if a plaintiff is likely to sustain

irreparable loss unless the injunction is issued, or if, in the opinion of the Court,

issuance is necessary for the protection of a plaintiff’s rights during [] litigation.’”

Providence Volunteer Fire Dep’t v. Town of Weddington, 253 N.C. App. 126, 140, 800

S.E.2d 425, 435 (2017) (quoting Ridge Cmty. Investors, Inc. v. Berry, 293 N.C. 688,

701, 239 S.E.2d 566, 574 (1977)). Generally, we are “‘not bound by the [trial court’s]

findings, but may review and weigh the evidence and find facts for [ourselves].’” Id.

at 140, 800 S.E.2d at 435 (quoting A.E.P. Industries, Inc. v. McClure, 308 N.C. 393,

402, 302 S.E.2d 754, 760 (1983)). However, as the determination of whether chance

or skill predominates in a game subject to section 14-306.4 is a mixed question of law

2
NO LIMIT GAMES, LLC V. SHERIFF OF ROBESON COUNTY

GRIFFIN, J., dissenting

and fact, we only review “de novo when there is no factual dispute about how a game

is played.” Gift Surplus, LLC., 380 N.C. at 11, 868 S.E.2d at 27 (citation omitted).

Thus, where there is a factual dispute about how the game is played, de novo review

is inappropriate and deference ought to be given to the trial court’s findings.

The dispositive question which necessarily determines whether Plaintiff is

likely to succeed on the merits of its claim is whether skill or chance predominates in

their sweepstakes system. Id. at 10, 868 S.E.2d at 27 (“We reaffirm that the

predominant-factor test is the applicable test for determining whether a video

sweepstakes is conducted through a game of chance as prohibited under N.C.G.S. §

14-306.4.”).

Section 14-306.4 “prohibits sweepstakes conducted through electronic

machines using video games of chance.” Id. at 7, 868 S.E.2d at 25. To determine

whether a game is one of chance, as opposed to one of skill or dexterity, we look at:

[W]hether, viewed in its entirety, the results produced by
that equipment in terms of whether the player wins or
loses and the relative amount of the player’s winnings or
losses varies primarily with the vagaries of chance or the
extent of the player’s skill and dexterity.

Id. at 10, 868 S.E.2d at 26–27 (quoting Crazie Overstock Promotions, LLC. v. State,

377 N.C. 391, 403, 858 S.E.2d 581, 589 (2021)). Thus, sweepstakes are prohibited if

they are “conducted through the use of an entertaining display, but only when the

electronic display takes the form of actual game play, or simulated game play where

the game in question is not dependent on skill or dexterity.” Id. at 9, 868 S.E.2d at

3
NO LIMIT GAMES, LLC V. SHERIFF OF ROBESON COUNTY

GRIFFIN, J., dissenting

26 (citations and internal marks omitted). For section 14-304.6 to sweep Plaintiff’s

system within its scope, there must be some element of chance necessarily involved

in the system. N.C. Gen. Stat. § 14-306.4(a)(5) (‘“Sweepstakes’ means any game,

advertising scheme or plan, or other promotion, which, with or without payment of

any consideration, a person may enter to win or become eligible to receive any prize,

the determination of which is based upon chance.”).

The trial court, after receiving witness testimony and expert affidavits, found

from competent evidence that:

99. Farley’s analysis established that there was no
“element of chance” in either task that would “thwart” the
participant’s “exercise of skill or judgment.” On the system
as configured, a participant who consistently successfully
completed all tasks would be able to eliminate losing
entries until he had an opportunity to compete for all
remaining available prizes.

This finding, and the legal conclusion that Plaintiff’s sweepstakes is lawful, was

bolstered by additional expert testimony in that “Dr. Mulligan’s extensive statistical

and analytical data to support his conclusions establishes that skill predominates

with regard to both the Nudge challenge and the Follow Me challenge, and that the

system exhibits no element of chance that would serve to thwart a participant’s

exercise of skill.” Both findings were supported by affidavits of expert witnesses who

completed in-depth studies and analysis of Plaintiff’s sweepstakes system.

I would hold these findings sufficient to support the legal conclusion that

Plaintiff established a likelihood of success on the merits. This is because the only

4
NO LIMIT GAMES, LLC V. SHERIFF OF ROBESON COUNTY

GRIFFIN, J., dissenting

aspect of Plaintiff’s sweepstakes system in which chance is present is during the

initial entry, i.e., whether a specific entry is associated with a prize. The trial court

hits the nail on the head in concluding that, at this point in the system, “the actual

prize is determined by chance as is required for a sweepstakes, the actual prize is

embedded in the sweepstakes entry itself, i.e., prior to any game play.” See N.C. Gen.

Stat. § 14-306.4(a)(5) (‘“Sweepstakes’ means any game, advertising scheme or plan,

or other promotion, which, with or without payment of any consideration, a person

may enter to win or become eligible to receive any prize, the determination of which

is based upon chance.”). Where gameplay is present in Plaintiff’s sweepstakes, skill

allows the participant to control their fortune because, if a participant is skilled

enough, they may successfully complete the Nudge challenge and win any associated

prizes as well as the cash bonus.

Again, if skilled enough, a participant may earn additional sweepstakes entries

through the Follow Me challenge if their initial entries were not associated with a

prize. If a player utilizes the appropriate level of skill during the Follow Me

challenge, they will be able to win a prize every time they play by exhausting the

losing entries and limiting the pool to only prizes which they can earn through the

exercise of skill in the Nudge challenge. This feature of Plaintiff’s system

distinguishes it from other systems held unlawful because it, in effect, rewards skilled

participants with a prize every time they play.

The majority recognizes this: “It is true that a player who was consistently

5
NO LIMIT GAMES, LLC V. SHERIFF OF ROBESON COUNTY

GRIFFIN, J., dissenting

successful at both the Nudge and Follow Me games could, eventually, exchange a

sweepstakes entry each prize available in the sweepstakes game.” However, they

determine this outcome is undermined by the fact that a participant would need to

redeem a significant number of entries to exhaust all losing entries to eventually

claim each prize. They conclude from this that “[o]ptimal play of the Follow Me and

Nudge portions of the game thus creates an effect similar to the ‘winner-every-time’

feature in Gift Surplus: the player receives a prize on each spin but the amount of

that prize is always determined by chance.” While correct in that our Supreme Court

held “[i]f chance determines the prize for which players may play, then, as in the case

of traditional slot machines, ‘the return to the player is . . . dependent on . . .

chance[,]’” Gift Surplus, LLC., 380 N.C. at 13, 868 S.E.2d at 28 (citation omitted). I

would hold the finite prize pool and the Follow Me challenge nullify the role of chance

in determining the prize a participant plays for, or at the least minimize the extent

that chance predominates over skill. This is because, as the majority states, “a player

who was consistently successful at both the Nudge and Follow Me games could,

eventually, claim each prize available in the sweepstakes game.” The de minimis

level of chance present is necessary for the system to fall into the definition of

sweepstakes. Under this scheme, I would hold skill predominates over the amount

of chance necessarily present in a sweepstakes.

I would also hold Plaintiff’s system does not offend the plain language of

section 14-306.4(b)(1). Section 14-306.4(b)(1) states that it shall be unlawful to

6
NO LIMIT GAMES, LLC V. SHERIFF OF ROBESON COUNTY

GRIFFIN, J., dissenting

“[c]onduct a sweepstakes through the use of an entertaining display, including the

entry process or the reveal of a prize.” N.C. Gen. Stat. § 14-306.4(b)(1). Plaintiff’s

system does not violate this prohibition as it does not necessarily require the use of

an entertaining display to reveal a prize if the participant opts to use the instant

reveal function. Thus, an entertaining display is one aspect of the system that a

participant may choose to engage with, but is not required to use. Plaintiff’s system,

by providing participants with the option to go through the entire sweepstakes

process without using an entertaining display and only using an entertaining display

to provide participants with an opportunity to win an additional prize, does not offend

the statute.

We acknowledge the legislature intended to cast a wide net in regulating

electronic sweepstakes. N.C. Gen. Stat. § 14-306.4(c) (“It is the intent of this section

to prohibit any mechanism that seeks to avoid application of this section through the

use of any subterfuge or pretense whatsoever.”). However, where, as here, a plaintiff

is able to design a system which ultimately elevates skill over the chance inherent in

a sweepstakes, I would hold they have complied with the law. To this end, I would

also affirm the trial court’s conclusion of law asserting the balance of equities tilts in

Plaintiff’s favor—thus warranting an injunction to prevent harm to Plaintiff and its

business.

III. Conclusion

Because the legislative scheme requires the presence of chance in a

7
NO LIMIT GAMES, LLC V. SHERIFF OF ROBESON COUNTY

GRIFFIN, J., dissenting

sweepstakes, I would hold Plaintiff’s entire system elevates skill over chance by

utilizing a finite prize pool from which losing entries are exhausted and potentially

returned to a participant through the adequate exercise of skill. Thus, Plaintiff’s

sweepstakes provides the participant with the ability to win every time and therefore

does not offend section 14-306.4.

8

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Source: Frix Law Library, https://www.frixlaw.com/law-library/cases/10772675. Public record. Not legal advice.
